Warrior and Necromancer

Warrior and Necromancer

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Posted by: Zoid.2568

Zoid.2568

Got nerfed hard.
ArenaNet hates both classes and want to reduce the possible builds with them. Engineer which already have a lot of builds will get even more build diversity. ArenaNet clearly don’t know what they are doing or they’re just evil.

Warrior
The focus for of the warrior for this feature pack is going to be to slightly lower overall regeneration while allowing for a little more counter-play in PvP and introducing some interesting grandmaster trait choices. For this update, Healing Signet will be reduced by 8%, Pin Down will be moving from a ¼ second cast time to a ¾ second cast time, and a few other bugs will be fixed which were allowing more advantage than expected on the battlefield.

Necromancer
Quite a few changes are being made to the necromancer. With this update, we continue our focus on survivability and attrition. Dhuumfire is being unified for PvE and PvP and moved to Life Blast instead of requiring the necro to critically hit an enemy. The Death Magic line has been reworked and restructured slightly so that minions are no longer a required element of that trait line. We’re moving some traits around and making room for Armored Shroud, which grants bonus toughness while in Death Shroud, and Soul Comprehension, which increases the base life-force gain from surrounding deaths.

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Posted by: Thaddeus.4891

Thaddeus.4891

Warrior is in a really good place right now. Its not OP, but it’s far from being in a hard place neither. Healing Signet needed that little nerf, since some build could take advantage of that to make annoying full regen warrior.

A tread in the warrior subforum already talk about how much they should nerf the healing signet. And the general consensus what about 7-8% so Anet seem to be right on that.

For the Necromancer, they are nerfing Dhumfire but boosting their surviability to the roof. So you can’t really complain there. I hope more change, because if that balance a bit the necromancer in pvp and wvw, the necromance still seem a bit weak in PvE.

Thaddeauz [xQCx]- QC GUILD

Warrior and Necromancer

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Posted by: NoxInfernus.2361

NoxInfernus.2361

Wow
First off Arenanet Does Not “hate both classes”. This statement makes no sense. They Designed these classes, so why would they hate them?
Second, Engineer does have “lots of Builds”, but only a handful are viable under competitive play. The other build are either niche, or suite their players needs (but could be improved upon).
Third, making statements about the Developers being incompetent or evil, is a useless statement that serves no purpose.

Long story short – You don’t offer anything constructive in your criticism. Until you can, please, quit whining, or quit the game.

Warrior and Necromancer

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Posted by: Zoid.2568

Zoid.2568

Wow
First off Arenanet Does Not “hate both classes”. This statement makes no sense. They Designed these classes, so why would they hate them?
Second, Engineer does have “lots of Builds”, but only a handful are viable under competitive play. The other build are either niche, or suite their players needs (but could be improved upon).
Third, making statements about the Developers being incompetent or evil, is a useless statement that serves no purpose.

Long story short – You don’t offer anything constructive in your criticism. Until you can, please, quit whining, or quit the game.

Warrior have 2 viable builds in PvP. Necromancer have 2 viable builds in PvP. Engineer have about 5 viable builds in PvP.
Now they will get what, 8 viable builds in PvP?

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Posted by: Nike.2631

Nike.2631

Oh boy, more warriors aren’t OP defenders. If the Devs or anyone else agreed, they wouldn’t be getting nerfed.

Oh, side note – did you see the size of the PvP CDI (4 pages) vs. the size of the others? PvP is a blip compared to the general usage patterns of the GW2 player base as a whole and it needs to STOP being the benchmark the Balance Team designs around.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Farzo.8410

Farzo.8410

At least the other professions gets changes.

The Guardian will be as stale and straight-forward just as before.

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Posted by: ArchonWing.9480

ArchonWing.9480

Dumbfire should have never been made in the first place.

Remove it from the game, and make something that isn’t as lame as a mechanic.

They’ve done massive damage to the necromancer class by making this monstrosity— nerfing other options because dummy was too strong. And now they reduce it to this. Talk about bait and switch. Is it their intent to put the necros in their proper place, by making them the subpar class they were pre-dumb but even worse?

Of course not everyone runs a condi build either and maybe DS builds will see some more light.

I’ve always joked that guardians could have used a trait that burns on crit, and maybe we could trade with the necromancer our useless power to condi damage trait. But alas…

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

another pvp-only player complain thread.
next.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Manuhell.2759

Manuhell.2759

I remember they already said something similiar to “they will get more build diversity” regarding engineers in some past patch. They ended up nerfing good skills so that they were at the same level of the less good ones.

Guess i can only hope they won’t do it again.

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Posted by: Zoid.2568

Zoid.2568

I mostly PvE.

Warrior and Necromancer

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Posted by: blakdoxa.7520

blakdoxa.7520

Necro need those changes. Death Magic’s focus on minions kept me from playing class, as I needed toughness for builds but couldn’t stand those first two minor traits.
I, for on, am glad about the changes to necro.

In regards to warrior, their place still won’t change. They’ll still be at the top though a little shorter.

Devona’s Rest