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Warrior or Ranger for Dungeons?
http://oakvale.enjin.com
Isnt the dodge key what grants survivability and not armor stats, support builds etc?
GW2
guardian and warriors 2….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Warrior: full zerker with great sword
Ranger: full zerker with LB and SB
Fixed your builds for you…you’re overthinking it too much, this isn’t PvP. Full zerker is best in dungeons for both of these classes.
Full zerker ranger used to be marginally ok in dungeons, but not any more.
Ranger’s lost their burst damage with the SB and quickness nerfs.
@OP
Spirits, condition and BM build rangers are a no-no in dungeons …
I stopped bring my ranger into dungeons months ago because there is no viable ranger build to do dungeons. Every other class does things better, so I leveled a guardian for dungeons.
Condi is sometimes useless in some dungeons where there are obstacles you need to break (ac burrows for example, or hotm totems). Other than that, play what you fancy. People in dungeons (generally) aren’t to fussy about your build, as long as you don’t die every 2 seconds to every fight.
I main a ranger since Beta. I rarely PUG, but if I do, the “good” or “efficient” PUG groups dont’ want a ranger. It really doesn’t matter how you’re specced. In dungeons, they want DPS, and other classes have more to bring to the table when it comes to DPS. They don’t care one iota how survivable you are; their whole setup is built around burst, and not dying before the mobs do. The words “vitality” and “toughness” are irrelevant to them in dungeons.
Is this silly? Absolutely. But the game tells them this is very effective game play. And their underlying reason for refusing rangers is factually correct; other classes can reliably dish out more damage and bring more utility to increase the group’s damage. Disheartening, frustrating, and horrible mind-numbing game design? Yes, all of the above. But, it doesn’t change the fact that their assumption regarding the ranger’s damage is factually accurate. So the practice of “preferred classes” for dungeons will simply continue. The game practically caters it.
Also, hammers are not as useful in pve. Imo they’re a wvw weapon. GS is still the best for PvE.
Every weapon and every profession can be played and used in dungeons, those very few who refuses a profession are not the good players, but the really kittenty ones, i would take a thief that could play his strengths over a guardian and warrior, guardian and warriors are way to overrated for some reason.
So go with what you like/prefer if you do that you will be doing 10 times as good as any one looking up a build on the internet as finding a build online really does not make you a good player at all, it makes you kitten for not being able to know what you like/prefer, my warrior is axe/axe and hammer, the hammer is great for removing 2 defiant really quick + my utility skill, so i can earthshake the boss for 2 seconds and there’s time to really res/regroup whatever people need.
Also, rangers are probably one of the stronger professions if you actually have just a slight bit of skill at all, bad rangers is plentiful because they think it’s an easy profession but it actually do take some skill to use.