Wasted potential and terrible handling

Wasted potential and terrible handling

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well I hope to get a list of content added since the release of the game, because I will be comparing it to Factions and Nightfall for GW1.

I have a better idea. Why not compare the game right now, as it is, to where Guild Wars 1 at this point in time. Guild Wars 2 actually has more content…even after Nightfall was released.

Yeah, and it took them seven years to make the game that way. I understand it has more content, but what has it added since then? GW1 added two new games, which included new stories, maps, lore, as well as two new professions in each game. I want a list of things comparable to that, which is gonna be hard, don’t you think? So far I got Dry Top and fractals, along with some boss revamps.

There’s a lot makes a direct comparison misleading though.

First, Guild Wars 1 was not an MMO and that changes the landscape quite a lot. A bigger game launching too early means more work to get it back to where it should have been at launch. Unfortunately this is the rule for MMOs today, not the exception. Everything launches too early, because companies need to recap some of the money they’ve invested. Remember, Guild Wars 1 was a much cheaper game to make.

When you’re making content in instances, balancing stuff is much easier. It doesn’t have to work with 1 person or 20. It’s a whole different ball game. They didn’t have to get rid of culling in Guild Wars 1, or even really streamline the game that much to make it more playable for people, because the total number of people in the explorable area was 12 and that was only in two elite instances…and the game still rubberbanded at times, making it very hard to play.

GW 1 was also pathed and there was no jumping. Anet could more easily control exactly where you were.

No these games are completely different. Adding stuff was a lot easier in Guild Wars 1. For example, Anet said you need at least three times the number of dynamic events than you’d need quests to make the game playable.

It’s a different game with different needs, made at a different time. And there’s still more content.

I know what you’re trying to convey, so i’ll rest a bit in this hole I dug. I just want to say that even though gw1 was a rather static game, I feel that the large, sudden introductions of content were more compelling than the “dynamic” events in gw2, which is a bit of a misnomer, IMO.

I think DEs didn’t actually do what Anet wanted them to do, hence the switch to the living story. DEs couldn’t be a centerpiece. They needed to be part of something larger. in that format they work much better (ie Dry Top, Escape from Lion’s Arch, etc.).

Wasted potential and terrible handling

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Posted by: Ashkael.2859

Ashkael.2859

how will the devs understand that something is wrong when some people here keep reassuring them that nothing is? seriously, what most of these ‘complainers’ and ‘whiners’ are saying will probably benefit everyone. but i wonder why some people keep trying to say theyre wrong and that everything is alright? i never understood that.

on some days i’ll posts such as this where people are asking for new content or new dungeons or new classes or new skills. sure ok that’s nice. it will benefit everyone. then some white knights suddenly arrive saying ‘oh another QQ thread bla bla bla everything is good im having fun bla bla bla’ like seriously? what he’s suggesting will benefit everyone. why so hostile?

is everyone convined that these miniscule bits of content per month is better than a whole expansion? why are some people contented with having cupcakes when they can have a full cake? and why be against those people who wants cakes instead of cupcakes? and people are confused why some conspiracy theories suddenly spurt out? lol.

Wasted potential and terrible handling

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Posted by: tigirius.9014

tigirius.9014

I think this is an excellent break down of the 2 year history of these forums.

You did however leave out the part where even though they want to hear from us they threw away a perfectly great starting point of nearly 2 years of suggestions in the suggestions folder!

When you stated that you weren’t happy about where the content was going the first thing I thought you might talk about is the notion that dungeons will no longer be the focus, and even though you didn’t you spoke about the open world, I still would like to say that I think that’s the one redeeming element of this game’s direction now is to remove the focus on dungeons entirely. Open world should have been the bread and butter and we’re not talking about LS either we’re talking about monthly updates to the events and metas that should have occurred instead of fractals and the ascended grind fest (or even you know mini games that don’t involve pvp style competition or violence like fishing, housing, farming)

I have to agree that we’ve been telling them for 2 years now what we want, they shouldn’t have a problem looking it up it’s mostly all there in the suggestions folder and I say that mainly because the newer players keep repeating everything we’ve already discussed there over and over again. Honestly they do. All the same things. I think while they do the CDIs they should get a team together to take a look at the suggestions folder and see what we’ve been asking for. It would smooth things over and keep everyone from repeating themselves.

Balance Team: Please Fix Mine Toolbelt Positioning!

Wasted potential and terrible handling

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Posted by: Behellagh.1468

Behellagh.1468

“Martin Kerstein and Kate Welch " Woooott they are gone?

As of today’s news.

Where did you see this?

If you want more “official” word.

http://massively.joystiq.com/2014/08/24/two-senior-staff-members-depart-from-arenanet/

We are heroes. This is what we do!

RIP City of Heroes

Wasted potential and terrible handling

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

To all those guys who say “How dare you saying we didn’t got anything new, look at this magnificent list of added things!”, that doesn’t matter.

I play this game since release and not much has changed in my way of playing the game.
They’ve added Fractals, which were nice but I played them more than enough until now. They added EotM, which I use if I need Karma or if I want to level an alt of mine (But only if I’m green, red and blue tend to suck). They added Guildmissions, which I do once per week and still, they’re nice to have but get boring very fast.

It is much more interesting to see what issues they didn’t address until now:
- The reward isn’t satisfying. That applies to nearly every game mode, since every reward is somewhat RNG based.
- Normal PvE maps are almost redundant, since the activities located on these maps are not worth farming.
- No First-Person view. It was requested so often, it would add immersion to the game, yet they don’t want to do it.
- No challenge. Malicious tongues could say, if a gamemode like SAB, an 8bit version of the game with limited mechanics gets so much hype, then there must be something odd with the game.
- Dungeons. Unloved, unwanted, hushed up.
- Balance. They cut the amount of skills in the game compared to GW1 drastically, in order to establish a stronger balance. They failed for now.

There are several other points I could list, like the lacking Living Story, but I think this is already a quite impressive list of thing I’m still waiting for.

(edited by HHR LostProphet.4801)

Wasted potential and terrible handling

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Posted by: Eric.6109

Eric.6109

Not quite;

I think PVE in this game is much, much better than in others. The combo of “hearts” with events that pop up is great (IMO) and always adds to the experience of on area, and makes it viable to replay. Furthermore, the down-scaling allows you to enjoy tons of events regardless of level.

WvW – I quite like this game type, though I agree that more maps are needed, and a way to actually make it a war: have a “super commander” that stays in base to direct assaults with several units, each with its own commander. Give the SC some skills to call in back-up in a shape of a Grawl tribe storming to help and so on. Moveable siege engines you build in your base and take to assault the other team.
This game mode has such an incredible potential and it’s wasted.

And of course – loot and rewards.
You get a pitiful amount of Karma, and an even more pitiful amount of coin as a reward for completing a quest (1S and couple of C is ridiculous, especially for high level zones).
Dungeons – again, not really worth doing. Paths are ok, cause you can get tokens to barter for stuff, but other than that the loot is couple of greens (if you are lucky and didn’t end up with just blues) or rare if you’re super lucky – regardless to the level of difficulty! Rewards should be scaled per Dungeon’s difficulty, the lowest giving a green from each boss and blues from mobs; mid-tier greens and rares (from bosses); highest tier mix of greens and rares from mobs, exotic from bosses. And if there’s a “final boss” they should drop a more valuable item than the bosses you kill to get to him.

Overall, I think Anet has created an awesome game, which truly changed the way I look at MMORPG today. I also think that Anet does try to create things that players want/request only that it takes time and effort. I give ‘em credit that they’d deliver.
Just remember – a change that you want isn’t necessarily a change the community wants.

a.net: I will not be buying gems with cash until you fix traits.

(edited by Eric.6109)

Wasted potential and terrible handling

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Not quite;

I think PVE in this game is much, much better than in others. The combo of “hearts” with events that pop up is great (IMO) and always adds to the experience of on area, and makes it viable to replay. Furthermore, the down-scaling allows you to enjoy tons of events regardless of level.

How long are you playing? Because I have completed the whole map 7 times now and I can assure you, it gets tedious.

You can farm events if you feel obligated to help the NPCs, but they’re not worth the reward.
If you’re aming for the reward, your options are rather limited.
You could farm dungeons all day, which is definitely the most efficient way to get gold,
you could farm the worldboss chain and hope for lucky drops, you could try to farm coveted items or you could farm broken events until they get fixed.

Wasted potential and terrible handling

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Posted by: DarcShriek.5829

DarcShriek.5829

Well I hope to get a list of content added since the release of the game, because I will be comparing it to Factions and Nightfall for GW1.

I have a better idea. Why not compare the game right now, as it is, to where Guild Wars 1 at this point in time. Guild Wars 2 actually has more content…even after Nightfall was released.

Yeah, and it took them seven years to make the game that way. I understand it has more content, but what has it added since then? GW1 added two new games, which included new stories, maps, lore, as well as two new professions in each game. I want a list of things comparable to that, which is gonna be hard, don’t you think? So far I got Dry Top and fractals, along with some boss revamps.

No matter what Anet does, you will never be happy with GW2. You claim to be asking for an expansion, but it’s not really what you want. You even say so, when you mention that fact that GW1 added 2 new games. That’s what you really want, not an expansion, but 2 new games. You won’t be satisfied, because whatever they add won’t be two new games. My advice to you is to go out and buy yourself two new games. After all, it seems to be what you want.

Wasted potential and terrible handling

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Posted by: OneLouder.2807

OneLouder.2807

I’ve read most of the replies in this thread, and all the while I’m thinking to myself, “these people are honestly complaining about a game that’s essentially free to play.”

I think the problem is simple and it has nothing to do with indifferent development staff, bad leadership, or most of the criticisms put forth in this thread. The problem is purely economic. If you were Anet, you would never invest $1M in developing new maps or classes if there wasn’t a direct line to how that $1M investment turned into $2M revenue. They’re not running a hobby shop designed to put out amazing new spectacles on their dime. I highly suspect new content has to earn its keep, which means it has to trace back to supporting increased gem purchases that more than offset the development costs. I mean think about it – Fractals more or less requires Ascended gear, and Ascended gear is expensive…so off we go to the gem store or you grind it out making gold the old fashioned way.

To that end, I actually hope they are working on some of these arguably good ideas in an expansion that we can buy (like they did in GW1). I’d rather pay $40 for a new expansion than on gems. Because once you have the gear and a stable full of level 80’s, there isn’t really much worth doing.