-Latin Proverb
(If the wind will not serve, take to the oars.)
I’m wondering if anyone else besides me is a bit annoyed that valuable time and energy is spent making lame holiday items and temporary events (just to name a few things) instead of content that the community really wants.
Of course not all players want the same features. I for one would like player housing (and for the love of god do not do only guild halls Guild halls is completely counter to the whole point of player housing). You can call it a gimmick if you want but many people enjoy having there own customizable space. It also increases player loyalty (Rift’s dimensions are so good I still log in solely for that feature) and perhaps above all adds a good dose of RPG to a game that, in my opinion, does not promote this well. To me this is the #1 feature I’d like to see, but of course that is my opinion.
Anyways instead of listing everything that should take total precedence over these sorry items and one off events I’d like to see what others think. Agree/disagree? What features and/or content do you feel could use the work currently being wasted on pointless projects?
Do you like these miniscule but frequent updates or are you like me and prefer to wait for bigger and better things?
Finally, please please please release a REAL expansion. I will gladly pay and I know others feel the same. While it’s great and all to try to be different solely relying on the Living World concept without any sort of major expansion just will not work out well. Free can be nice but only if what is free is of the same quality and substance of something otherwise paid for.
Discuss.
Of course not all players want the same features. I for one would like player housing (and for the love of god do not do only guild halls Guild halls is completely counter to the whole point of player housing). You can call it a gimmick if you want but many people enjoy having there own customizable space. It also increases player loyalty (Rift’s dimensions are so good I still log in solely for that feature) and perhaps above all adds a good dose of RPG to a game that, in my opinion, does not promote this well. To me this is the #1 feature I’d like to see, but of course that is my opinion.
Discuss.
I’d like to see it too, but I would still see comments like this topic about how player housing options are a waste of resources, please give us Cantha already. Just about anything major they do is going to catch flaming about how they “wasted” their time developing what was “obviously not that good”.
There’s a lot of what I’d like to see in the game which wouldn’t be received well by people in general, and a lot of tweaks I’d put in which would make it to the top ten lists of “horrible ideas implemented into GW2”.
An option for permadeath being one of those.
They have said in the past that player housing and guild halls is something they really want to do. The thing is they don’t want to rush them just for the sake of it because they will probably then fail to deliver. So they really want to take their time to do them right.
Now as for the holiday events etc, what we saw last year and the year before that was basically the laying the foundations of the holiday events. That NEEDED to be done so that it would be less work in the future years. Of course doing all this work obviously helped to take time away from working on the said player housing and guild halls etc. So helpfully now that those foundations are out of the way also with the additional staff they have been hiring (new teams for this and that) recently they can focus more on the housing etc.
Time will tell I guess.
Of course not all players want the same features. I for one would like player housing (and for the love of god do not do only guild halls Guild halls is completely counter to the whole point of player housing). You can call it a gimmick if you want but many people enjoy having there own customizable space. It also increases player loyalty (Rift’s dimensions are so good I still log in solely for that feature) and perhaps above all adds a good dose of RPG to a game that, in my opinion, does not promote this well. To me this is the #1 feature I’d like to see, but of course that is my opinion.
Discuss.
I’d like to see it too, but I would still see comments like this topic about how player housing options are a waste of resources, please give us Cantha already. Just about anything major they do is going to catch flaming about how they “wasted” their time developing what was “obviously not that good”.
There’s a lot of what I’d like to see in the game which wouldn’t be received well by people in general, and a lot of tweaks I’d put in which would make it to the top ten lists of “horrible ideas implemented into GW2”.
An option for permadeath being one of those.
There’s a game called “Wizardy” you might want to look into, that might be what you want when it comes to permadeath and hardcore mmo-ing
Might sound a bit greedy… but I want… I want it all.
I want cute gimmicky lovestruck weapons. I want silly events like the sanctum sprint.
I want big quality of life improvements. Expansion like content.
I want temporary events. I want permanent events. I want reoccuring events.
I do believe they are listening. I just hope they can find a proper balance in all of these.
Yes, I have to agree that the past living story did feel a lot like 2 week upgrade of too little matter. But, if you compare what we get now to what we’ve been getting in the beginning… there’s improvements.
Now I’m really anxious to see what they’ve got coming for us. I’m sure they realise that there’s a huge request for big things. But so far I’ve not seen too much player base suggestions coming to fruition.
First things first, I want to see what becomes of the CDI topics.
There’s been a lot of constructive and good posts there with brilliant ideas.
Once they pick up on that I feel we can move forward to the things we all want to see.
There’s a game called “Wizardy” you might want to look into, that might be what you want when it comes to permadeath and hardcore mmo-ing
I wasn’t being 100% serious. I despise permadeath most times because it simply winds up I make one mistake, one misstep and I lose everything.
That said, it would make WvW more interesting if for one round anyone who was killed could only participate in Edge of the Mists. Or could only be noncorporeal as an observer.
I’d like to see it too, but I would still see comments like this topic about how player housing options are a waste of resources, please give us Cantha already. Just about anything major they do is going to catch flaming about how they “wasted” their time developing what was “obviously not that good”.
There’s a lot of what I’d like to see in the game which wouldn’t be received well by people in general, and a lot of tweaks I’d put in which would make it to the top ten lists of “horrible ideas implemented into GW2”.
An option for permadeath being one of those.
Happy to see real responses. And you’re right about the relativity of what is considered good or bad. I guess my main gripe is twofold 1) too many temporary things that I find out about after coming back from a break or even long vacation and thus can never enjoy 2) While I did read an interiew hinting to an expansion I worry that it is low priority and it shouldn’t be.
I guess I’d feel better knowing how big their team is… Sorta imagining under 100 but no idea. I’m used to more niche games with very little personel .
And then i get to sit around my house in a game? And you are taling about how they waste resources on pointless projects……
There’s a game called “Wizardy” you might want to look into, that might be what you want when it comes to permadeath and hardcore mmo-ing
I wasn’t being 100% serious. I despise permadeath most times because it simply winds up I make one mistake, one misstep and I lose everything.
That said, it would make WvW more interesting if for one round anyone who was killed could only participate in Edge of the Mists. Or could only be noncorporeal as an observer.
I dunno, I think the death penalties in WvW are about fine the way they are. You are sent back some ways unless you are lucky enough to have a nearby keep with a WP. The same can’t be said about PVE with all the waypoints everywhere. That’s the number one reason people wont wait to be ressed when dead if they even see you running to their aid. They just think, pft why wait an extra few seconds when there is a WP closeby. If anything perhaps what you suggest or similar ideas should be implemented for PvE or remove some of the WPs.
I’d like to see it too, but I would still see comments like this topic about how player housing options are a waste of resources, please give us Cantha already. Just about anything major they do is going to catch flaming about how they “wasted” their time developing what was “obviously not that good”.
There’s a lot of what I’d like to see in the game which wouldn’t be received well by people in general, and a lot of tweaks I’d put in which would make it to the top ten lists of “horrible ideas implemented into GW2”.
An option for permadeath being one of those.
Happy to see real responses. And you’re right about the relativity of what is considered good or bad. I guess my main gripe is twofold 1) too many temporary things that I find out about after coming back from a break or even long vacation and thus can never enjoy 2) While I did read an interiew hinting to an expansion I worry that it is low priority and it shouldn’t be.
I guess I’d feel better knowing how big their team is… Sorta imagining under 100 but no idea. I’m used to more niche games with very little personel .
I can understand your frustrations about missing certain events and some of the rewards that came with those. This to me is the worst thing about the LS and temporary events. I only wish they had some way to let players do them if they missed out….
Seems like everyone keeps forgetting that all those projects belong to different teams…..
Seems like everyone keeps forgetting that all those projects belong to different teams…..
doesnt mean these teams could not be used for better projects
I guess my main gripe is twofold 1) too many temporary things that I find out about after coming back from a break or even long vacation and thus can never enjoy
I got over that a while ago, because I refuse to change my real life schedule because of what’s going on in a game. And I likewise am taken aback by people who want an massively multiplayer online game to only proceed when they’re ready.
It has to move on, and it can’t wait every time a player has a problem in real life. They already put the game on hold for Halloween and December because they realize a lot of people are likely not going to be in the game at that time. Seriously. There’s no new and spectacular content coming on those times, and I expect there never will be.
And they learned the lesson during Lost Shores, not to run one-time events like that. Hence, Living World project so there was a broader window of opportunity rather than “be there between 10am and 10pm PST to join in the assault on Jormag itself! Don’t miss out”.
They’ve acknowledged they will be changing the tempo down a bit next time. That’s all they can do without risking really overhauling how the game operates and making a potential mess for their QA teams.
(More than they usually get anyway.)
2) While I did read an interiew hinting to an expansion I worry that it is low priority and it shouldn’t be.
I’ve come down on why expansions run the risk of being a bad effect, notably from experience in EverQuest years ago. I’ll try to sum up in one small bit:
“Hey, the guild is hitting TZ today, you going to bring your cleric?”
“Can’t, haven’t bought the expansion yet.”
I guess my main gripe is twofold 1) too many temporary things that I find out about after coming back from a break or even long vacation and thus can never enjoy
I got over that a while ago, because I refuse to change my real life schedule because of what’s going on in a game. And I likewise am taken aback by people who want an massively multiplayer online game to only proceed when they’re ready.
It has to move on, and it can’t wait every time a player has a problem in real life. They already put the game on hold for Halloween and December because they realize a lot of people are likely not going to be in the game at that time. Seriously. There’s no new and spectacular content coming on those times, and I expect there never will be.
And they learned the lesson during Lost Shores, not to run one-time events like that. Hence, Living World project so there was a broader window of opportunity rather than “be there between 10am and 10pm PST to join in the assault on Jormag itself! Don’t miss out”.
They’ve acknowledged they will be changing the tempo down a bit next time. That’s all they can do without risking really overhauling how the game operates and making a potential mess for their QA teams.
(More than they usually get anyway.)
2) While I did read an interiew hinting to an expansion I worry that it is low priority and it shouldn’t be.
I’ve come down on why expansions run the risk of being a bad effect, notably from experience in EverQuest years ago. I’ll try to sum up in one small bit:
“Hey, the guild is hitting TZ today, you going to bring your cleric?”
“Can’t, haven’t bought the expansion yet.”
I by no means expect anything in life, much less a game, to cater to my schedule. I just want the really cool looking items that are only available then to somehow be obtainable (and preferably something difficult)
I by no means expect anything in life, much less a game, to cater to my schedule. I just want the really cool looking items that are only available then to somehow be obtainable (and preferably something difficult)
Preferably “difficult” as in “some amount of skill” versus “need Leatherworking 500”, I presume?
Honestly, I would really want them to use Fractals’ Mistlock Observatory after this is all over to allow people to relive party-directed instances and get those rewards no longer available. Not things like the Marionette fight or Scarlet Invasions, but things like . . . the Last Stand at Southsun mini-dungeons, Scarlet’s Playhouse . . .
And to tweak Aetherblade content, if it remains permanent, to allow those drops from the few updates with them like Aetherized Shoulder parts or whatever it was.
Of course, then you run into . . . an issue. An issue with people who feel their achievements/acquisitions are no longer as impressive now that anybody can go earn it without having lived through the events.
Lets imagine that create guild hall and player housing with the current team would take 1 year, but if they would team up with the Living Story team they would take 8 months.
Would you prefer to wait 1 year with new temporary updates every 2 weeks or wait 8 months with no updates at all?
I for one would like player housing
- For a thread complaining about pointless projects this is quite a surprise to see coming from OP. They did this housing thing and it was called home instance. How excited were you visiting your home instance? Go play Sims, it’s a game made just for you.
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