Watchwork Marionette vista is unreachable

Watchwork Marionette vista is unreachable

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Posted by: Dilyrio.1308

Dilyrio.1308

Not sure if a player is supposed to need an experimental rifle to reach the new vista in Lornar’s Pass, but I was unable to get past the hilt of the sword using standard jumps.

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Posted by: sirnothing.2185

sirnothing.2185

very easily doable, i just did it yesterday.

you need to jump onto the hilt from the side, get on top of the gear to the left of the sword and jump from there

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Posted by: Khisanth.2948

Khisanth.2948

I did this yesterday as well after the patch. Didn’t need vista just wanted to climb it.

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Posted by: Astral Projections.7320

Astral Projections.7320

Yep, gear off to the side. Jump on it and then to the hilt and up from there.

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Posted by: xiwan.3124

xiwan.3124

Always my favorite response. “Hey guys this thing is hard” —“no it isn’t, it’s easy.” Thanks for the helpful responses. I am also finding this vista impossible. Even after watching a you tube clip of it and trying for 20 minutes, I just gave up.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

It’s only because te eh to jump on it doesn’t visibly look possible, as others have said Juno from the side, I don’t know why anet did tht as it tricked me for the longest time

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Posted by: Astral Projections.7320

Astral Projections.7320

Well, contact me in game and I’ll try it with you. I’m on Henge of Denravi, a NA server.

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Posted by: perilous.1298

perilous.1298

I’m posting to an older thread because I had to google to get help with this vista, and this thread came up in a top hit, so I wanted to add info to it for others that have the same issues.

I play a Charr on my main. These characters are, as you know, quite large – amongst the largest in the game.

It seems that while the devs were designing the game, they forgot in a great many places to account for the large size of the Charr, especially when it comes to jumping puzzles and underground locations. In many underground areas, it is almost impossible for me to see my surroundings from many vantage points because the design is so poorly done, and in jumping puzzles, it’s often extremely difficult to get past certain corners or objects or parts of the design to get to the goal.

In this case, the marionette was so incredibly poorly designed for the larger characters that it just took me over an HOUR to get this vista, and that’s with me knowing exactly how to reach it. I watched as more than a dozen different non-Charr players made this vista easily, and I also watched as six or eight Charr characters tried, and tried, and tried, and tried, and were unable to do it without spending a good amount of time getting past the hilt of the sword or whatever it is that you’re supposed to jump on.

I eventually googled because I was having such a difficult time that I thought perhaps I was mistaken, but I wasn’t. Between the googling, the watching other players, and the videos describing how to make the vista, I knew I was right and that the design was simply so bad that it was impossible to make the jump without the greatest difficulty.

Note to the devs: If you create a character that is designed to be a large character, make sure that they actually fit into your environments in the world you’re building. And when you make this kind of puzzle, please ensure that all your players can make it without becoming so unbelievably frustrated at your lazy design that they sign out of the game and dont feel like playing it anymore because it’s so irritating.

I love this game and I love the Charr, but the fact that the Charr simply do not fit well into the game world is inexcusable.

At any rate, I made it and the secret is to stand on the gear, face the point where the crossbar meets the hilt, and jump. Once you finally manage to get up onto the crossbar, be EXTREMELY careful when you inch your way up the hilt, because my Charr slipped off countless times as it’s on something of an angle that you dont see very well until you find yourself slipping off it again and again as smaller characters run past you without the slightest difficulty.

This is a messed-up jumping puzzle badly in need of fixing. Get on it. There’s no excuse for this. And yes, I’m very annoyed that it took me this long to get a simple vista that every single other character type has no trouble with whatsoever. I used up almost all the time I had allotted for game play because of this sloppy, shoddy excuse for design.

To my fellow Charr – keep at it, because it’s doable eventually, with a lot of patience. Or come back to it if you dont have the time to waste and you dont want to get irritated by the fact that the only reason you can’t make this jump is because the devs couldn’t be bothered to design it correctly bearing the size of the Charr in mind.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

As a workaround, you can buy a transformation tonic, such as the Princess doll tonic, that allows you to jump in that form. It’s a few copper. I kept some on my Norn and Charr characters when they were doing map completions for the trickier vistas and jumping puzzles.

Be careful what you ask for
ANet may give it to you.

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Posted by: Miss Lana.5276

Miss Lana.5276

@perilous, if you take out your weapon when you’re attempting the jp, your character will stand on it’s hind legs, thus making it easier to see where your character will/should land.

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Posted by: Khisanth.2948

Khisanth.2948

The issues with this vista has nothing to do with race. The only issue it has is that it presents a very obvious but wrong solution. Took only a few seconds to get up on my charr after figuring out the solution again(been a while since I needed to do that one). While there I saw several humans and an asura running into the same issues you described.

If you have issues with vista/jp due to your character’s size the simplest solution is to use a tonic. The Toy Soldier tonic is a good choice for this.

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Posted by: Carbon Footprint.3421

Carbon Footprint.3421

In fact you can jump from 2 different places to get on the hilt. One is from the blade and the other is from the gears behind. I had only ever known about the blade method until last time I was there and saw it done from the gears and successfully did it as well.

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Posted by: Healix.5819

Healix.5819

What your character looks like is just an illusion. From a hitbox perspective, all characters are basically a standard sized human in the shape of a 3d rectangle. Large characters are basically a foot too far while smaller characters are a foot away. This is why smaller characters can appear to hover when standing on a ledge or why the melee range of an asura is basically twice the size of the animation. Once you get used to it, you shouldn’t have any problems jumping.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

With 1-2 exceptions, the trick I’ve learned for vistas (and even most jumping puzzles) is:

  • If it looks impossible, I’m doing it wrong.

Nearly all the time, the solution is to try from a different spot or angle. Now that you can experiment with the FOV slider, try that, too — it can make some jumps really easy to see (and others really difficult to find).

I don’t think this one is ‘easy’ — it’s definitely challenging, but it’s also much easier if you can get someone to show you where to jump from.

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Posted by: Algreg.3629

Algreg.3629

Always my favorite response. “Hey guys this thing is hard” —“no it isn’t, it’s easy.” Thanks for the helpful responses. I am also finding this vista impossible. Even after watching a you tube clip of it and trying for 20 minutes, I just gave up.

people gave hints how to do it. And when people claim they did it and found it easy, that is just at least as good a claim as people claiming it to be impossible. Perhaps it really is easy and you are really a bad player? That is always a possibility to consider as opposed to blaming the game.

edit: darn, caught by necro. Oh well, as it is a general tendency that continues today, whatever…

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You will never make any jumps if your Charr is running on fours because they don’t land on their fore legs (arms?) instead they land on their hind legs. Use a skill to make your Charr stand up-right then try again.

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Posted by: Rayti.6531

Rayti.6531

Here’s a video of how to get up there (not mine). Maybe it helps:
https://www.youtube.com/watch?v=ptfMwiFkO1M

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Posted by: Astralporing.1957

Astralporing.1957

Note to the devs: If you create a character that is designed to be a large character, make sure that they actually fit into your environments in the world you’re building.

The differences in sizes between races are purely visual – their collision boxes are exactly the same. If an Asura can fit somewhere, so can a Charr or Norn.

Actions, not words.
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Posted by: Olvendred.3027

Olvendred.3027

Jumping on different races isn’t actually more difficult or easy. It’s simply a question of what you’re used to. I’ve known a lot of people who say doing JPs on Asura is “easy mode” – I fall off things way more often as an Asura than I do as anything else, because I’m much more used to jumping on a bigger character, so I tend to over-adjust.

Practice doing a lot of jumping on Charr, and you’ll soon become a natural. Unless you generally have trouble with jumping no matter how hard you try (which I understand some people do, for various reasons).

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Posted by: ViperionNZ.2509

ViperionNZ.2509

It’s not about the size of the hitbox, it’s about the size of all the graphical guff in the way that makes JP’s so much harder for Charr (and Norn). Charr especially because of the all-fours running stance, where (as pointed out) your front paws don’t actually mean anything. Bits of your body get in the way of scenery, which is a problem smaller races don’t have. The new camera angles do help a bit with this though, it was a GREAT change from a Charr’s perspective!

(edited by ViperionNZ.2509)

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Posted by: baconcupcaxe.4208

baconcupcaxe.4208

My method is to come up the other way. From the piece that points towards the lanes. That way you are already facing the upright gear. Dun always jump too far. Jump mostly up and a little forward. This trick will help you on many JPs esp ones with small landing areas. The collision point/hit box you will figure out, if you know what I mean. Like sometimes you are floating close to the object, but in actual fact you have landed on the edge.

Remember, the obvious way is sometimes obviously wrong

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Posted by: Joey.2769

Joey.2769

Lol OP I know how you feel sometimes I’m just like nope that’s impossible then I Google and get wrecked that the solution is so easy I just didn’t see it.

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Posted by: Timelord.8190

Timelord.8190

Lol OP I know how you feel sometimes I’m just like nope that’s impossible then I Google and get wrecked that the solution is so easy I just didn’t see it.

You didn’t see it cause Anet likes to make invisible objects/steps that take you higher to the visual object.

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Posted by: Scoundrel.2139

Scoundrel.2139

Invisible objects? What, re-playable content?

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