Way too many skills that are "press this to do more damage".
You’re probably not truly taking advantage of your utilities then. My mesmer has so many skills that have massive amounts of depth, I just can’t take this post seriously.
If you are fighting in a zerg then I agree. However you will not beat any explorable dungeons spamming 1-3
It’s true in the sense that most regular abilities don’t really synergize with each other. It’s actually something I think they should incorporate just to break up the monotony of auto attack spam for some weapons.
They could probably use what ranger skills do with their pets. Something like, X skill does dmg and x condition and your next attack do something different, your next Y skill gains cripple, or your next Z skill becomes aoe. For example.
Or also making it so using a different ability doesn’t interupt your auto attack chain, so you can stagger your autos to combo some things. Like third hammer chain is a blast finisher for example.
In time I suppose. Also another thing that would be awesome to see would be each weapon skill having their own secondary ability that you can swap between like utilities. Like for example Sword Warrior auto chain = bleed, bleed, big hit. You could change that to a different auto chain that does vuln, vuln, leap finisher. Would make customizing your playstyle and changing things up really refresh things.
But that’s ALOT to ask for, and I’m not expecting any of that lol.