Waypoint Costs Getting You Down? Check Here!
How about no, travel costs are higher than DE rewards.
Travel costs are high, to encourage you to be out in the world. No mounts, and events everywhere. Could the hint be any bigger that they want you running along the roads, heading through the cities, and not teleporting everywhere to make the world feel lifeless.
Look at WoW, the transport in that game is either Teleport, Teleport, or Port into a dungeon, or Teleport, or there is also Teleport, oh and Flying Mounts. You are either ethereal in transport, or flying high above it.
Guild Wars 2 has you running the roads and being part of the world, not skipping it to get some push button frenzy reward. If you want to teleport, you can pay the costs, if you want to walk, you reap the rewards along the way.
Travel costs are high, to encourage you to be out in the world. No mounts, and events everywhere. Could the hint be any bigger that they want you running along the roads, heading through the cities, and not teleporting everywhere to make the world feel lifeless.
Look at WoW, the transport in that game is either Teleport, Teleport, or Port into a dungeon, or Teleport, or there is also Teleport, oh and Flying Mounts. You are either ethereal in transport, or flying high above it.
Guild Wars 2 has you running the roads and being part of the world, not skipping it to get some push button frenzy reward. If you want to teleport, you can pay the costs, if you want to walk, you reap the rewards along the way.
Exactly this.
Travel costs are high, to encourage you to be out in the world. No mounts, and events everywhere. Could the hint be any bigger that they want you running along the roads, heading through the cities, and not teleporting everywhere to make the world feel lifeless.
Look at WoW, the transport in that game is either Teleport, Teleport, or Port into a dungeon, or Teleport, or there is also Teleport, oh and Flying Mounts. You are either ethereal in transport, or flying high above it.
Guild Wars 2 has you running the roads and being part of the world, not skipping it to get some push button frenzy reward. If you want to teleport, you can pay the costs, if you want to walk, you reap the rewards along the way.
Exactly this.
So socializing is not an option?
Coz if my friends are in Arah just saying and wanted to do the Dungeon there and I’m in Hirathi Hinterlands…
I should make my friends wait about 15 minutes? while I tp to heart of the mists, out to LA, and from LA to Fort Trinity and from Fort Trinity run the lenght of 3 maps to Arah? :S
Righto then!
I’ll get to it then shall I.
Travel costs are high, to encourage you to be out in the world. No mounts, and events everywhere. Could the hint be any bigger that they want you running along the roads, heading through the cities, and not teleporting everywhere to make the world feel lifeless.
Look at WoW, the transport in that game is either Teleport, Teleport, or Port into a dungeon, or Teleport, or there is also Teleport, oh and Flying Mounts. You are either ethereal in transport, or flying high above it.
Guild Wars 2 has you running the roads and being part of the world, not skipping it to get some push button frenzy reward. If you want to teleport, you can pay the costs, if you want to walk, you reap the rewards along the way.
Exactly this.
So socializing is not an option?
Coz if my friends are in Arah just saying and wanted to do the Dungeon there and I’m in Hirathi Hinterlands…I should make my friends wait about 15 minutes? while I tp to heart of the mists, out to LA, and from LA to Fort Trinity and from Fort Trinity run the lenght of 3 maps to Arah? :S
Righto then!
I’ll get to it then shall I.
What would stop you using the teleporter for this one off and having your friends split the cost to get you to them? What you are talking about is a very rare occurance, that would be the result of you all logging in at the same moment and going OMG WE NEED TO DO STUFFS NOW!
Most people will plan at least 5 minutes ahead, and will travel to a meeting point to play together. There are very few occasions where 2 levelling players will be so far apart the travelling cost will not be coverable, and at high levels, gold is a little easier to come by so it becomes less of an issue if it is so urgent you are there immediately.
It’s great up until the 30th time you’ve run through an area to get to another area—done Straights of Devastation about 5 times on my way to Cursed Shore, and I’m really tired of running through ALL THOSE RISEN…….
And one miscalculation and I’m dead and have to pay repair costs as well as TP cost sigh
Can’t compare WOW transport to GW2. WOW has zero incentive to run from one place to another, except to arbitrarily slow you down. Trying to get anywhere before having a mount was long, tediuos, and meaningless. Gathering people for a dungeon in the city, then running for 20 minutes to get to the dungeon, then dieing to the first trash pack only to watch 2/5 people leave was not fun.
Costs scaling to level doesn’t make any sense except as a goldsink, and I oppose it. I would like to see waypoint costs become linear based on the distance traveled and nothing else.
I have been trying to use the gates as much as possible but running on foot everywhere has gotten old, fast.
I think a lot of the complaints are not directed overall at waypoint costs or ways around them but more at how they effect low level areas and getting to your friends. Yes I can use the PvP to Lions Arch gates to get to the starter zones to help my friends. My “risk vs reward” there is pay a substantial amount of silver or face 3 extra loading screens. Once I am in that zone helping my friend if he wants to zip around with waypoints his cost is copper while mine is silver yet the monetary rewards we receive from events, hearts and so on do not seem to scale to level (I will still receive copper). What this ends up meaning is that I am encouraged to go back to the high level areas and participate in activities there to get back to where I was financially. Considering they took all the time to scale our levels and add fast travel so that we would not have to deal with a time sink this seems like an oversite on anet’s part.
Waypoints are an optional convenience. The sooner people realize that the better. Also it’s not that hard to make money in this game.
I STILL don’t get this. The cost is like what, 3s on average? Are you guys just TPing everywhere to see whats going on or something?
If you TP somewhere, kill a few enemies, boom, ou made your 3s back.
I STILL don’t get this. The cost is like what, 3s on average? Are you guys just TPing everywhere to see whats going on or something?
If you TP somewhere, kill a few enemies, boom, ou made your 3s back.
But these are the people who get different loot from everybody else, they’re the ones whose inventories were constantly mired with butter and chocolate bars that they couldn’t sell. Show some compassion!
(edited by Tradewind.6913)
I STILL don’t get this. The cost is like what, 3s on average? Are you guys just TPing everywhere to see whats going on or something?
If you TP somewhere, kill a few enemies, boom, ou made your 3s back.
But these are the people who get different loot from everybody else, they’re the ones who’s inventories were constantly mired with butter and chocolate bars that they couldn’t sell. Show some compassion!
This made me laugh. I use TP to get across VAST distances, if a poi/vista/quest is in the same zone, I usually run there and collect gatherables along the way….
Again, this topic talks to the pace of the game. We are not meant to ‘rush’ to anything in this game. Although you can rush if you want. Just bothers me, a little, when people do ‘rush’ and then complain about problems caused by their ‘rushing’.
Waypoint scaling is a fair argument to make, since low level hearts and DE’s don’t scale
Karma farming in orr for a few hours will also leave with plenty of waypoint money for a few days, if you vendor/ TP your goods. While it may not be the most fun thing to do, I think as adults we can agree there must be some form of work involved to earning your luxeries.
Maybe make the prices increase for the amount of times you use it over an hour so that if you use it a few times to get around to meet people you don’ pay much but if you abuse it and teleport everywhere to do all the events you can get your hands on you pay fot it.
Eh, I just use PvP→LA→capital city of my choice for free. It’s my primary mode of travel. It is exceedingly rare that I pay for a waypoint.
Now, if we didn’t automatically scale down while running through a low end zone…