Waypoint Costs are a Problem!

Waypoint Costs are a Problem!

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Posted by: Amen.2630

Amen.2630

1. if youre broke and dead -> no way out (late Time in a low populated Server)

2. later levels -> insance travel costs

3. helping people in lower areas -> noty the costs to get there arent worth it

4. map completion -> you travel to a low-lvl area the hearts give you just a fracture of money you actually needed to get into that area, if youre on high lvl

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Posted by: lordkrall.7241

lordkrall.7241

1. Closest uncontested WP free, so not a problem.

2. And you gain more than enough coins to survive that.

3. You get scaled awards which means you get more or less the same amount of coins as you would in Orr.

4. Events still give a good amount of coins, and drops scale up so you can sell them for a bit as well.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
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Posted by: Ruby Red.4019

Ruby Red.4019

Waypoint costs are moderate. I’ve always got more than the cost back just in the sale of crating mats and event reward silver.

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Posted by: wildcode.5403

wildcode.5403

I ran into a simular issue today, with the loot drop bug not allowing me to make much money in my free time, I used up all my cash waypointing around during a guild activity and ended up having to quicky “run” to a merchant to sell what little I had (only 20s worth by the time it all sold on TP and merch). So tonight I’m “trying” to make some cash via one of the karma runs if the loot drop bug doesn’t get in the way too much.

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Posted by: Kreslin.6832

Kreslin.6832

Everything with WP cost is fine.

Seize the day.

(edited by Kreslin.6832)

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Posted by: SpyderArachnid.5619

SpyderArachnid.5619

“Closest Waypoint is Free”

You know, I have yet to see this. Every time I have died, the closest waypoint was not free for me. I have always had to pay. And it’s not because there is a closer waypoint. I am literally right next to a waypoint sometimes when I die, and yet I still have to pay to teleport to it. So from my personal experience, this is not true.

But I do agree that waypoints are rather expensive.

They should be a static fee. No matter what level you are. It just seems silly that when I am level 10, and use a waypoint, it is only a few copper. Yet if I use that exact same waypoint at level 80, it is a few silver. It doesn’t make any sense why it should be more expensive because I am a higher level. If anything, it should be cheaper because I am a more accomplished hero and have done so much for Tyria that waypoints should be on the house for all my heroic deeds. Yet the newbie swinging a wooden sword and wearing his helmet backwards is getting cheaper rates than the Grand Hero of Tyria.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

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Posted by: lordkrall.7241

lordkrall.7241

I should have been clearer.
The closest waypoint is free if you have no money.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
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Posted by: Adine.2184

Adine.2184

Waypoint costs aren’t bad at all at level 80 you can go from any dragon spawn point to another for roughly 3.5 silver . Repair costs on the other hand can be rough .

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Posted by: Oranisagu.3706

Oranisagu.3706

I think the idea was to get players to walk more, so they meet each other running around, instead of just porting everywhere. with current populations I think it results in the opposite. I run for minutes without seeing anybody, the only time I ever pass people in orr is near waypoints/outposts. so the high wp cost leads to more solo-play instead of group play (I won’t just port to someone asking for help in map chat if its that expensive. I only help out people in my vicinity out of monetary considerations).

apart from that, the 4s or so to travel across the world definately just too much – it doesn’t make people walk, they just port to pvp, then lions arch, then to the gates in LA, then the nearest city, then port by waypoint to reduce the cost there’s no gain in terms of socialization, it’s only lost time (5 loading screens)..

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Posted by: panikos.8309

panikos.8309

i think since we are getting downscaled in low lvl areas the WP costs should be downscaled as well while we are in those areas. Also we could be charged the same amount as a character of the maximum lvl of the area we are going to. eg. you re lvl 80 and currently in Orr (cursed shore) and want to go to queensdale. Be charged as a lvl 15 character for this trip. not as a lvl 80. Traveling costs are too much compared to how much you can make by wandering around for 30 mins in that area that you are going

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Posted by: Eladriel.7295

Eladriel.7295

I don’t care what any of you say, I would like the waypoint fee gone as well.. There is enough gold sinks in this game to make up for it.

Together we stand in the face of evil!

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Posted by: lordkrall.7241

lordkrall.7241

I don’t care what any of you say, I would like the waypoint fee gone as well.. There is enough gold sinks in this game to make up for it.

There are currently two semi-mandatory gold sinks in this game.
Waypoints and repairs.

Removing one of them would mean there would be only one semi-mandatory (which can be completely avoided by either not dying or using the repair kit from the gem-store.

It would hurt the economy quite badly.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
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Posted by: Snowy.9580

Snowy.9580

I ran into a simular issue today, with the loot drop bug not allowing me to make much money in my free time, I used up all my cash waypointing around during a guild activity and ended up having to quicky “run” to a merchant to sell what little I had (only 20s worth by the time it all sold on TP and merch). So tonight I’m “trying” to make some cash via one of the karma runs if the loot drop bug doesn’t get in the way too much.

Sadly, it’s no bug.

It’s the great loot nerf!!!

The loot has a DR now to stop the bots that don’t exist, hurting the players in the process!

For some, it has been the straw that broke the camels back!

We’ll stop to sleep when the game is the best possible game we think it can be.
We’ve been awake since March 2007! Please help!
“GW2 the game with more rolls than roles!”

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Posted by: Solid Gold.9310

Solid Gold.9310

I don’t care what any of you say, I would like the waypoint fee gone as well.. There is enough gold sinks in this game to make up for it.

Waypoint costs have seriously affected the social aspects of the (so say) social game.

An aspect you all don’t seem to be getting, GW2 is not a social game (something I’m sure ArenaNet would avoid at all costs) , it may as well be a single player game, for those of us that maybe don’t do dungeons.

And many of the dungeons seem to be deserted now.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Snowy.9580

Snowy.9580

It would hurt the economy quite badly.

What economy? The price of everything has gone through the roof!

It’s nice of the devs to make it feel like “real life” with a MMO recession.

The only rich people are the 1s that milked the chest in the bad event, and those that bought gold from “Far Ming Ho”.

We’ll stop to sleep when the game is the best possible game we think it can be.
We’ve been awake since March 2007! Please help!
“GW2 the game with more rolls than roles!”

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Posted by: lordkrall.7241

lordkrall.7241

What economy? The price of everything has gone through the roof!

It’s nice of the devs to make it feel like “real life” with a MMO recession.

The only rich people are the 1s that milked the chest in the bad event, and those that bought gold from “Far Ming Ho”.

And guess what will happen with the prices if they remove gold sinks?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
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Posted by: Snowy.9580

Snowy.9580

What economy? The price of everything has gone through the roof!

It’s nice of the devs to make it feel like “real life” with a MMO recession.

The only rich people are the 1s that milked the chest in the bad event, and those that bought gold from “Far Ming Ho”.

And guess what will happen with the prices if they remove gold sinks?

I’d have some money?

We’ll stop to sleep when the game is the best possible game we think it can be.
We’ve been awake since March 2007! Please help!
“GW2 the game with more rolls than roles!”

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Posted by: lordkrall.7241

lordkrall.7241

I’d have some money?

Indeed, but everything would be MUCH more expensive, so you would still not be able to buy all those things you can’t buy now.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
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Posted by: Coffeebot.3921

Coffeebot.3921

I have 3 80’s in full exotics
I’ve bought 1500 unidentified dyes from the TP just to get all the colors
I’ve spent over 30g on armor/weapons for cosmetic appeal
I’m 40% of the way to a legendary weapon (paid for most of the mats so far)
I haven’t done much by way of farming, I don’t do dungeons… most of what I do is WvW and playing the game.
Yet I still have 20g, the only thing I have more than most is time but I don’t play for more than 2-3 hours a day anymore and I still make gold hand over fist.

If you think the cost of way points is too high then you sir are doing something wrong, most players that think way point costs are too high will never get a legendary so sell your mats, vendor greens and blues, salvage whites (that aren’t leather), craft yellows and sell/salvage them, become a mechanical player and analyze your surroundings, play smarter. These are all things that you can do to make money… but they take time to do them and require you to have a specific play style… that of the analytical and mechanical player.

Fornicate like you’ve never fornicated before.
I am anti-censorship, for it doesn’t make sense to pander to a minority.

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Posted by: Conner.4702

Conner.4702

Making money in this game is not the same across the board. Levelling just in the world doing events with out grinding the same one nets you very little gold compared to doing dungeons or running the same circle every 2 minutes. It’s a sad truth.

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Posted by: Mirta.5029

Mirta.5029

being a level 80 traveling long distances sometimes costs me 5 silver to get from one edge of the world to the other and yet it’s still not a problem. Even with a lot of dying and feeling broke I have yet to actually get broke from waypoints. Their prices are fine in my opinion.

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Posted by: Minion of Vey.4398

Minion of Vey.4398

I’d like to see waypoint costs while traveling within the same zone based on zone level rather than character level.

So if you’re lev 80 and port to queensdale from really far away it’ll still cost you 4s or whatever, but once you’re in queensdale you could port around within queensdale at the low level prices.

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Posted by: doak.6927

doak.6927

The cost of waypoints is fine, its been lowered at least once already. I find it hard to believe that people leav town with less than 10 silver and want to complain about costs of waypointing. Below level 60ish its not even a issue, do events, sell trash to the vendor. And for those who die and say they dont have the money to waypoint, heres some interesting info.

If you lack the funds on your character to travel from death or to just travel, it pulls coin from your bank. Try it take all money off character, and travel anywhere. If you dont have any silver in your bank or on your character, well your doing something wrong.

Its more than fine as is, im not rich but i leave money in the bank and i carry 10 to 20 silver on my lv 80s when i leave town, always seem to come back with gold or more even paying armor repairs. Do events, and vendor trash.

80 Ele/ 80 Guard/ 80 Ranger/ 80 Thief/ 80 Engineer/ 80 Necro/ 80 War/
All Exotic Geared | Master Crafter -Yaks Bend-

(edited by doak.6927)

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Posted by: Ska.7943

Ska.7943

Can someone tell me how they get to level 80 then leave themselves with less than 3 silver? Or how it is somehow too difficult to kill a handful of things and sell 6 whites or 3 blues or 2 greens, or some combo thereof?

I mean I understand being stuck with 5g and not playing a lot, and saying “ kitten I’ll never have 200g.” I can totally see that. But not being able to afford waypoints? Do you teleport 10 times to the wrong place before hitting your destination? Even the newbiest new guys in my guild have amassed enough wealth to never sweat traveling.

I see after reading that I’m repeating some previous posts. That’s comforting, because I really was wondering if I was the crazy one. I’m not editing my post either; some things just have to be drilled into the skull.

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Posted by: Surbrus.6942

Surbrus.6942

The penalty for death in this game is so incredibly lax. Preventing your death is more about personal pride than about being avoiding the punishment for dying.

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Posted by: GeneralBabyPuncher.9058

GeneralBabyPuncher.9058

Just hit 80 on my first char. I don’t even think about the cost when I travel. Seem pretty reasonable to me.

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Posted by: Bluestone.7106

Bluestone.7106

If you run out of money for waypoints then you are wasting your money on silly things. Waypoints are not expensive.

Protip: Don’t spend all of your money on silly things.

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

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Posted by: Suddenflame.2601

Suddenflame.2601

“Closest Waypoint is Free”

You know, I have yet to see this. Every time I have died, the closest waypoint was not free for me. I have always had to pay. And it’s not because there is a closer waypoint. I am literally right next to a waypoint sometimes when I die, and yet I still have to pay to teleport to it. So from my personal experience, this is not true.

But I do agree that waypoints are rather expensive.

They should be a static fee. No matter what level you are. It just seems silly that when I am level 10, and use a waypoint, it is only a few copper. Yet if I use that exact same waypoint at level 80, it is a few silver. It doesn’t make any sense why it should be more expensive because I am a higher level. If anything, it should be cheaper because I am a more accomplished hero and have done so much for Tyria that waypoints should be on the house for all my heroic deeds. Yet the newbie swinging a wooden sword and wearing his helmet backwards is getting cheaper rates than the Grand Hero of Tyria.

You misunderstand what he was orginally posting too. The closest waypoint is free if you can not afford to teleport (such as 0 money all together).

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Nalora.7964

Nalora.7964

In the spirit of things, could we find out who is the richest player in game and charge them more for their waypoints and then pass that on to me, a poor player, so that I pay less?

evil grin

DEMAND Bunny Slippers and a bathrobe!

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Posted by: Rouven.7409

Rouven.7409

Honestly, I never cared about money in any game. But here it’s different, money is almost everything. Thus yes, I find myself with higher characters thinking twice about using a waypoint, any waypoint.

I have never been in the position of not having any money at all, but I also don’t feel like I’m getting anywhere.

So my feedback … take the level out of the calculation, make it a flat fee across the zones depending on distance. My perception would be under 1s in any zone, then I would hop around some more and potentially even spend more on waypoints then I do atm.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

So then why even have any of the wps able to be contested? Dungeons don’t shutdown wps when you’re fighting mobs…. WvW shuts off wps for obvious reasons. For PVE you have to find it first, be allowed to use it second, then pay to use it third?

If it’s supposed to be paying for the convenience of not traveling on foot… then why am I getting the airline treatment when trying to use it? Oh I’m sorry, but your wp route is cancelled due to “inclimate weather”….

-_-

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Posted by: Gilosean.3805

Gilosean.3805

I’d rather know when enemies have taken over a waypoint, frankly. Much prefer that to teleporting into a swarm of mobs.

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

I’d rather know when enemies have taken over a waypoint, frankly. Much prefer that to teleporting into a swarm of mobs.

So move the wps so that they’re safe haven areas and make them actual wps? I agree. Probably easier than redesigning DEs.

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Posted by: Aiglos.2907

Aiglos.2907

They’re a nuisance and they do scale pretty terribly at higher levels. I think the awful scaling is the main issue. Having said that, I don’t think it’s particularly difficult to make up the costs. Normally just by selling random junk I’ll end up with about 2 silver.

They’re still a nuisance though. Admittedly I’d like to see free to travel to the major cities, or even just the home instance.

Another idea is that it shouldn’t cost me 5000k to travel within a level 1-15 zone. It does put me off helping friends out etc. I definitely think costs should change to reflect the level of the map you’re in.

Fear the might of Shatterstone!

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Posted by: Zapan.7460

Zapan.7460

Whichever Asura that has the patent on gate technology has all the money. Maybe portion of it goes to the Tyrian government, and if that’s happening, the government better be offering free health care.
Travel through a waypoint fixes all damaged gear? -edit-oops, waypoints not exactly gates… nevermind.

How about an express lane gate pass. Without an actual item called gate pass. I could enter the mysts from anywhere in PvE through Hero menu and then use the gate in Myst to Lions Arch, and from there head to gates waypoint, and to a city. This could reduce the distance from my starting point to my final destination (less expensive), but includes many loading screens…. make all gate travel to all cities free?

hmmmm…. when might the other gates in-game take us to maps not yet released? hmmmm. Maybe the Asura with the gate patent is working on those gates that we can’t use yet. If I attack him does he drop money? ;P

(edited by Zapan.7460)

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Posted by: Black Regent.5897

Black Regent.5897

The only time I find them problematic:

1. When you have to pay an arm and a leg to use a waypoint nowhere near where you actually want to be because every freaking waypoint in the zone is contested beyond the first two or three. Orr is a perfect example now that 90% of players seem to just be feverishly farming fractals and waypoints are overrun by dozens of enemies and champs.

2. The double-whammy it causes when you have to WP after a death. This would be less annoying if death-by-respawn wasn’t such an easy thing to get bitten by since there’s 0 delay between a respawning creature and it aggro’ing. Games properly designed put a delay in there so that you don’t wind up suddenly getting attacked by three enemies out of nowhere that were cleared by somebody else a moment before you got there.

Otherwise? Meh. It’s not that big a deal.

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Posted by: biggs.4702

biggs.4702

I love the idea of being able to buy a bulk waypoint “pass.”

But look, seriously, if waypoint costs are that much of a problem for you, then I politely suggest you need to reexamine your gameplay. If you don’t have enough money to waypoint, it’s not that waypoints cost too much. It’s because you are not earning enough money, and that responsibility is entirely upon your shoulders (no, sorry, the game is not badly designed ). There are a great many tips online for how to make more money in this game and it might be worth your time to look that up.

I realize this probably isn’t what you want to hear, but I believe it to be true and I’m not calling you a nub or laughing at you or looking down on you. This is a sincere effort to help.

The obstacle is the path.