Waypoint Costs
A lot of people are going to say it isn’t bad and that you’re lazy etc but the way I see it is that by the cost being so high, it completely ruins the point of waypoints. As it stands, you actually avoid using waypoints because they cost so much…I only use one waypoint, which is going to Orr. Likewise, because of the cost you can’t play in a low area because you can’t cover the costs of the waypoints and repairs.
They need to either:
1) Lower waypoint costs
2) Lower waypoint costs by zone.
3) Slightly boost the amount of coin you get at high levels
Even if they released mounts, people will still complain about the waypoint costs. They will complain it takes too much time zoning, or that the mounts aren’t fast enough, or that they can just run through hordes of enemies with no challenge. People will complain about something.
I would love if the waypoints were free, but I am ok with the way they are.
Just walk once in a while when it isn’t too far and the stuff you pick up on the way will pay for a few trips in the future.
They need to make waypoint costs zone specific. That way helping a noobie doesn’t cost me an arm and a leg.
Even if they released mounts, people will still complain about the waypoint costs. They will complain it takes too much time zoning, or that the mounts aren’t fast enough, or that they can just run through hordes of enemies with no challenge. People will complain about something.
I would love if the waypoints were free, but I am ok with the way they are.
Just walk once in a while when it isn’t too far and the stuff you pick up on the way will pay for a few trips in the future.
In Guild Wars, waypoints are essentially public transport. It’s there for everyone to use. the issue is one of cost vs average income.
Playing normally as Anet wants us to play, we will make about 1.5G per day staying in 1 zone provided you do about 30 or 40 DE as well in the day. At level 80, a medium range port costs 2-3 silver. That is more than 15% of your daily revenue for a 1 way trip.
In real world terms, if you make $1500 a month, your bus travel to work will cost you ~$200 to go to work. Another $200 to go back. Your public transport cost is $400. You only earn $1500. that is assuming you port to a map and stay there the whole day and port back at the end of the day. Likely, you will port somewhere else at least once or twice so your travel cost can end up looking like $6000 $800 on travel per month out of 1500 pay.
it’s very expensive.
I see the problem a different way. Cost shouldn’t be level specific. That is just stupid. It should be distance specific. The further you want to travel, the more it should cost. I mean when you take a taxi, does the driver ask you how much your paycheck is? No they charge you depending on the distance traveled.
This is how it should work.
You have both, level and distance.
2-3silver =/= 15% of 1.5g
About 21 silver is 15% of 1.5g.
And as Kailthir said. As long as lower level areas give less money/reward, waypoints should be less their as well.
Until they make going back to lower zones more rewarding for a lvl 80 it’s kinda silly.
Although I’d much prefer if they scaled the rewards in older zones instead of reducing waypoint costs.
(edited by Knote.2904)
Playing normally as Anet wants us to play, we will make about 1.5G per day staying in 1 zone provided you do about 30 or 40 DE as well in the day. At level 80, a medium range port costs 2-3 silver. That is more than 15% of your daily revenue for a 1 way trip.
In real world terms, if you make $1500 a month, your bus travel to work will cost you ~$200 to go to work. Another $200 to go back. Your public transport cost is $400. You only earn $1500. that is assuming you port to a map and stay there the whole day and port back at the end of the day. Likely, you will port somewhere else at least once or twice so your travel cost can end up looking like $6000 $800 on travel per month out of 1500 pay.
it’s very expensive.
A little error there. 2-3 silver out of 1.5g is not over 15%, it’s over 1,5%
1.5g = 150 silver. 3 silver out of 150 silver is 2%
So those work trips are only 20$ (20 trips per month, 1$ each)
(edited by Ameepa.6793)
Playing normally as Anet wants us to play, we will make about 1.5G per day staying in 1 zone provided you do about 30 or 40 DE as well in the day. At level 80, a medium range port costs 2-3 silver. That is more than 15% of your daily revenue for a 1 way trip.
In real world terms, if you make $1500 a month, your bus travel to work will cost you ~$200 to go to work. Another $200 to go back. Your public transport cost is $400. You only earn $1500. that is assuming you port to a map and stay there the whole day and port back at the end of the day. Likely, you will port somewhere else at least once or twice so your travel cost can end up looking like $6000 $800 on travel per month out of 1500 pay.
it’s very expensive.
A little error there. 2-3 silver out of 1.5g is not over 15%, it’s over 1,5%
1.5g = 150 silver. 3 silver out of 150 silver is 2%So those work trips are only 20$
The bus driver is price gouging by 900% lol, and getting away with it. I want his job!
Playing normally as Anet wants us to play, we will make about 1.5G per day staying in 1 zone provided you do about 30 or 40 DE as well in the day. At level 80, a medium range port costs 2-3 silver. That is more than 15% of your daily revenue for a 1 way trip.
In real world terms, if you make $1500 a month, your bus travel to work will cost you ~$200 to go to work. Another $200 to go back. Your public transport cost is $400. You only earn $1500. that is assuming you port to a map and stay there the whole day and port back at the end of the day. Likely, you will port somewhere else at least once or twice so your travel cost can end up looking like $6000 $800 on travel per month out of 1500 pay.
it’s very expensive.
A little error there. 2-3 silver out of 1.5g is not over 15%, it’s over 1,5%
1.5g = 150 silver. 3 silver out of 150 silver is 2%So those work trips are only 20$
The bus driver is price gouging by 900% lol, and getting away with it. I want his job!
You’re too fast! edited in the “20 trips, 1$ each thing”
The moment a game mechanic stops you from doing fun content, it’s bad.
For the past 2 days me and my gf haven’t done wvw, and we wanted too, just bc we are about to reach lvl 80 and we didnt want to be spending the fraking high amounts of money it costs to travel back to the zones we are leveling in.
I have the official guide. There it says something like: players often say tps are expensive, but it’s the oposite, they make you win money!!! If you spend the time you would be traveling making money, you make more than what it cost you…
yeah sure, because we are always ony playing to earn money right?? Sure, if I tp bc I want to reach an event on time, it may be worth the money. but if I want to go pvp and back, go help a friend, go to the bank, am bored of this zone, go get mats of another tier, and many many other things, then the tp costs are making me think twice and maybe just stick to whatever I am doing instead of go have fun
High waypoint costs seem very counter productive for a game like this.
It’s equivalent to the Diablo 3 repair costs increase that Blizzard did. It simply punished the player playing the game in the end.
To be honest, the cost it is to go from Cursed Shore to Frostgorge Sound is absolutely ridiculous, costing almost 5 silver. Events- even group events, reward you with no more then 1s80c it seems(slightly more/less). the amount of money is cost to waypoints becomes more expensive than the reward for an event(minus items) than it does for a level 10’s event(compared to the cost of his waypoint)
Imo the cost to teleport to a waypoint needs be halved at max level, or increase the monetary reward for DE’s at max level.
I think I might of figured it out. The hight cost of WP travel forces you to either farm for a short while (DR), then farm some more etc…. or buy gold from the TP. Source of income for Anet since there is no subscription.
It’s the only explanation i can think of.
The idea of waypoint cost measured by the zone level is a good idea in my opinion – low level zones should not cost much to teleport into as rewards are also minimal. Distance on the other hand should not affect waypoint cost though. It is teleportation anyway!!
I’m going to let people on a little “not-so-secret” secret. Wherever you are in the world. You can ALWAYS go to Lion’s Arch for free. just go to the mists, and go through the asuran portal. Voila. If your purpose was to get in town, for some crafting or trading post activities, you’ve just saved yourself the one way trip. If your purpose was to get from one point of the world to another, say from cursed shore to frostgorge, you’ve just cut your teleport bill in half.
One gold completion of a DE in lvl 70-80 zone basically gives one teleport to medium range. 2 gives you a teleport across half the map. and if you use the LA detour, you’ll never have to spend much on teleporting.
Doing a simple detour saves you a lot of money…
The main issue I have with waypoint costs, is that it goes against GW2’s core design of exploring and playing with friends in every zone. There should be NO downside to playing with friends. ArenaNet, you need to fix this ASAP.
I’ve never been short on funds… I’ve never built a massive fortune either, but then again I haven’t really tried to make money, or felt an overriding desire to buy anything expensive. I’ve just been playing.
There are plenty of tricks to reduce costs, and if you’re at least reasonably conservative about when you port and don’t die constantly, the price seems about right. It’s important to understand that there are multiple reasons for the waypoints to have a price associated with them. Just a few of the reasons off the top of my head -
1) Money sinks are critical to the health of the economy over time. Especially early in a game’s life when the economy will need to absorb and recover from exploits and bots and things… but even after that, it combats mudflation, keeps the economy accessible to new players, and makes the trading post stable over time.
2) Death. It’s important that death has an associated cost. ArenaNet has explained this better than I can, but basically they want to ensure that players realize when they are in over their head, or when they aren’t playing correctly and need to develop their skills / tactics or adjust their build. It’s a little nudge to keep people from just bashing their head endlessly on something they aren’t able to do.
3) The game is designed around events that occur in the open world that players are meant to explore and stumble upon. If you are porting everywhere, you miss these key parts of the content and also miss many opportunities for positive social interaction. A big part of the appeal of this game is that when moving through the world, you discover new things quite often. Waypoints are a convenience, but they do detract from this important central design element.
4) The world needs to retain the feeling of size, even at high levels. Encouraging players to move through the world rather than porting everywhere for everything helps to maintain the epic scope of the world. Players complain in a lot of MMORPGs with fast travel and instances that the world ends up deserted and feeling very small at max level.
So, in short… use the mists and the capital cities and asura portals to reduce your costs, and try spending 10 minutes running through the open world sometimes to get to where you’re going or reduce costs. You might discover something new, and the game is healthier for it.
(edited by Fozzik.1742)
I always go to heart of the mists, then LA, then closest capital and then port from there. So if I am in cursed shore and want to get to AC, I go mists —> LA —> BC —> AC which costs me around 1.5s instead of 4s while I waste a lot of time for areas to load. What’s worse, if I’d die at a wp, it’d cost me 1.5s to travel 0 distance. Gold sinks are necessary but doing this with wps really spoils the fun. Oh yeah, and they expect you to go to different zones to finish your daily kill variety.