Waypoint cost is unnecessary

Waypoint cost is unnecessary

in Guild Wars 2 Discussion

Posted by: zabakingboy.7160

zabakingboy.7160

I would like to propose a change to the waypoint cost. Using the waypoint should be free. The “money” goes into it is not tangible, and Anet cannot profit from it anyway. So the economic motive is moot.
My proposal is that if the toon (not account) has 100% map completion, the toon will travel for free. After all, the player spent the time and energy in explore the world Anet created completely, it isn’t a lot to ask. Any other toons will still pay the same rate until receive map completion.

I think this is a reasonable proposal.

Waypoint cost is unnecessary

in Guild Wars 2 Discussion

Posted by: Vegeta.2563

Vegeta.2563

I like that, just as long as its not world completion lol

If say you have 20 waypoints in 1 map.. but you have have 15 out of 20.. you would still have to pay until you earn the other 5.

This Guild Is Fire [PRUF]

Waypoint cost is unnecessary

in Guild Wars 2 Discussion

Posted by: Silvercyclone.1462

Silvercyclone.1462

The waypoint cost is a gold sink. Without it everything will cost more. Also the waypoint costs have lore behind it so i doubt they will get rid of it.

Waypoint cost is unnecessary

in Guild Wars 2 Discussion

Posted by: MrWubzy.3587

MrWubzy.3587

The waypoint cost is a gold sink. Without it everything will cost more. Also the waypoint costs have lore behind it so i doubt they will get rid of it.

Silvercyclone has a point. If waypoints no longer had a base cost then there would be a lot more digital currency floating around the game, which would set a bit of an imbalance in the economy. Besides, the cost is menial (even for a fresh account) and you can easily make the money back, even if you have no knowledge of the TP.

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