Waypointing During Party Combat in Dungeons

Waypointing During Party Combat in Dungeons

in Guild Wars 2 Discussion

Posted by: Brindled.2179

Brindled.2179

I usually do not like to whine about games on forums, however in this case it happens to be so annoying to have once played the game in a better state. My guild used to run dungeons regularly, and then you guys made it where we couldn’t use the waypoints when party members are in combat. My guildies got fed up with the new system, because some dungeons became time sinks that became near impossible.

Now, I’m left to join public groups to gain access to content you have made even harder to attain. You’ve made some content only available through dungeons, and some dungeons are no fun. I’m just so disappointed and frustrated I was compelled to make this thread.

I understand some players are naturals at this type of gameplay and it becomes too easy for them, but dungeon gear can’t be traded/sold so it’s not like it ruins the market. To this day, I can’t understand why you guys changed it. Your original press release about it didn’t explain it well enough, in my opinion.

The challenge is too great for many of us, even when we use Google to find how others managed it. I just spent 4 hours of my life with a group trying to kill the Nightmare Tree in Twilight Arbor (lvl 55 dungeon HA). We tried many configurations, changing skills, tactics, class mixes, and/or gear mixes to no avail. It was very, very disappointing to leave with no bloody Blooms. (ok, so i got 9 from the chests, but i need 500) Do you really expect us to grind the same content for months?

My question to you, Anet, is Why? Why did you make it so hard that many would deem it not worth the trouble? You’re pushing people away from your game’s content with that decision. This thread is so belated because I’ve just stayed away from dungeons since the change, and only until recently have I desired something that requires such frustrating circumstances.

I’ll give no apologies for such a long rant. It is what it is.

Waypointing During Party Combat in Dungeons

in Guild Wars 2 Discussion

Posted by: Justdeifyme.9387

Justdeifyme.9387

A Dungeon ain’t a kindergarden sandbox. You have to work for what you get, atleast in most paths. It was way too easy to be able to just reset yourself if you die and run to the fight while your teammates keep them busy. With the new system, which I already got so much used to a change would be unnessecary, it’s harder. And some Dungeons and certain paths of dungeons are supposed to be hard, so having that special armor actually means something. If you just want the stats, by one from the TP, if you want the look, you have to work for it. Read guides and maybe search a new guild if your old one got kitten so easily.

Waypointing During Party Combat in Dungeons

in Guild Wars 2 Discussion

Posted by: knives.6345

knives.6345

Dungeons are supposed to be hard. They should be promoting teamwork, not zerging till you win.

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