Waypoints, community, and GW2

Waypoints, community, and GW2

in Guild Wars 2 Discussion

Posted by: Drunken Mad King.8193

Drunken Mad King.8193

I understand that waypoints were intended on being a gold sink, however the problem being is that when you put a gold sink into something that is associated with movement you inherently have people then only congregate in areas that make money. Limiting movement means that people won’t come quickly to assist in an event at any level. If a person is at the opposite side of a zone and an event is occurring where someone has called out for help the likelyhood they will waypoint over and help is vastly diminished and this means that people in zones are typically experiencing them by themselves. This seems counter to the way we had hoped to play the game.

I just wanted to throw out a suggestion and see what people thought about as a solution.

Remove the cost of Waypoints but perhaps increase the repair cost (in general PVE only not dungeons or wvwvw). The slight increase in repair would offset the gold sink of the Waypoint.

I just feel that if people felt free to travel you would see more people willing to help each other out on events and that people would head to other zones. I just think that the waypoint system is flawed right now and that flaw has the impact on the sense of community. Your thoughts?