Ways to increase dev resources quickly

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

Let’s run through your scenario and we’ll see how everyone ends up at the end.

  1. Player A pays 16€ to Anet to get 1280 gems.
  2. Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
  3. Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
  4. Player B buys Living World Season 2 Complete Pack for 1280 gems.
  • Anet gains 16€.
  • Player A loses 16€ and gains 206 gold.
  • Player B loses 304 gold and gains Living World Season 2 Complete Pack.

Gems are just the medium of exchange which allowed all of this to happen.

isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

No, because changing the Living World content delivery from free (if logged in while active) to purchase-only will cause much bad press and probably lose more income than would be gained. If that’s what you are suggesting.

Besides, I was under the impression you did not believe ArenaNet made any/much profit from players exchanging Gold for Gems (to purchase said Living World releases).

no i suggested they could make lw prchaseable form the gemstore as gem only but ppl explained to me the proccess with which works with facts what you suggest here which is hypothetical sure it would cauz some bad press but thinking again long term this would just put more money into anets hands witch can be used to improve the game and deliver better and more content also they could make it so for the time before the next lw pack releases you can buy the first woth a 20% discount.

It’s already offered at a 20% discount.

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Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

No, because changing the Living World content delivery from free (if logged in while active) to purchase-only will cause much bad press and probably lose more income than would be gained. If that’s what you are suggesting.

Besides, I was under the impression you did not believe ArenaNet made any/much profit from players exchanging Gold for Gems (to purchase said Living World releases).

no i suggested they could make lw prchaseable form the gemstore as gem only but ppl explained to me the proccess with which works with facts what you suggest here which is hypothetical sure it would cauz some bad press but thinking again long term this would just put more money into anets hands witch can be used to improve the game and deliver better and more content also they could make it so for the time before the next lw pack releases you can buy the first woth a 20% discount.

It’s already offered at a 20% discount.

no atm its offered for free for 2 to 3 months

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Posted by: OriOri.8724

OriOri.8724

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

No. That isn’t how it works. An item in the gem store that sells for 400 gems is worth $5, since it takes $5 to buy 400 gems. As long as the price of the item stays the same, ANet will always have made kitten sale when someone buys it (barring the gems you get from achievements).

Regardless of how much gold it costs you to buy 400 gems if you use the currency exchange, you are still purchasing an item worth 400 gems. That doesn’t change. It doesn’t matter if you paid 1 gold for the gems or 400 gold for the gems, you are still making a 400 gem purchase. You are still removing $5 worth of gems from the game. And those gems were paid for by someone. Anet still made $5 from the sale of those gems, regardless of how much gold you needed to buy the gems.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I suspect one part of the confusion on this is the belief that ANet is losing real money sales by the ability to buy gems with gold. However not everyone can afford to buy gems with real money. Many people playing are on a budget or from a foreign country where the exchange rate for U.S dollars is expensive. These people would make no or few purchases if they couldn’t buy with gold. Since they can farm gold and legally trade their gold for other player’s gems this allows the people who can’t afford gems and the people who want to sell gems for gold to trade with each other. ANet makes indirect sales of gems to people who can’t afford to buy directly through this method and also reduces purchases to gold sellers, which saves ANet money with lower insurance rates and fewer player tickets to support and those costs.

Be careful what you ask for
ANet may give it to you.

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Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

No. That isn’t how it works. An item in the gem store that sells for 400 gems is worth $5, since it takes $5 to buy 400 gems. As long as the price of the item stays the same, ANet will always have made kitten sale when someone buys it (barring the gems you get from achievements).

Regardless of how much gold it costs you to buy 400 gems if you use the currency exchange, you are still purchasing an item worth 400 gems. That doesn’t change. It doesn’t matter if you paid 1 gold for the gems or 400 gold for the gems, you are still making a 400 gem purchase. You are still removing $5 worth of gems from the game. And those gems were paid for by someone. Anet still made $5 from the sale of those gems, regardless of how much gold you needed to buy the gems.

but thats how it works ona a release day were lots of ppl have bought gems with gold the value of gems goes up and with less gems ppl buy the more can someone who does the opposite can make compaired to someone who buys 400 gems to turn into gold on a later date where theres not so much gold compaired to a release purchase and that player needs to put in more money to get the same gold that the previous player who made the purchase during the evend. Money that go directly from the greddit card to gems to a gemstore item dont comtribute to the currency exchange (unless those gems too go to the gem “bank” after the item is bought but id expect that it doesnt).

(edited by zealex.9410)

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Posted by: OriOri.8724

OriOri.8724

You aren’t paying attention. You have to stop thinking about the gold price of gems, because its irrelevant. Regardless if it costs you 1 copper or 1,000 gold to buy 400 gems, you are still buying $5 worth of gems. A different player has already paid Anet the $5 for those gems. ANet made the same amount of money on that sale, and the amount of gold you paid for it will not change that fact. Gems are NOT being created out of thin air when you buy them for gold. Someone has already used real money to buy them from ANet.

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Posted by: zealex.9410

zealex.9410

You aren’t paying attention. You have to stop thinking about the gold price of gems, because its irrelevant. Regardless if it costs you 1 copper or 1,000 gold to buy 400 gems, you are still buying $5 worth of gems. A different player has already paid Anet the $5 for those gems. ANet made the same amount of money on that sale, and the amount of gold you paid for it will not change that fact. Gems are NOT being created out of thin air when you buy them for gold. Someone has already used real money to buy them from ANet.

you are the one not paying attention im not saying gems are created out of thin air when you exchange your gold for them but the amount of gold per 1 gem can affect the sales of gems since someone will thing oh withh 400 games i make 50g in game for example on a later dates with no gemstore releases while when theres a release and ppl buy gems with gold the same person can make with that 400 like 100g or even more sonce the amount of available gold thees there has raised the value of gems to gold

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

You aren’t paying attention. You have to stop thinking about the gold price of gems, because its irrelevant. Regardless if it costs you 1 copper or 1,000 gold to buy 400 gems, you are still buying $5 worth of gems. A different player has already paid Anet the $5 for those gems. ANet made the same amount of money on that sale, and the amount of gold you paid for it will not change that fact. Gems are NOT being created out of thin air when you buy them for gold. Someone has already used real money to buy them from ANet.

you are the one not paying attention im not saying gems are created out of thin air when you exchange your gold for them but the amount of gold per 1 gem can affect the sales of gems since someone will thing oh withh 400 games i make 50g in game for example on a later dates with no gemstore releases while when theres a release and ppl buy gems with gold the same person can make with that 400 like 100g or even more sonce the amount of available gold thees there has raised the value of gems to gold

Yes it does affect the sales of gems. It’s designed to do that.

It evens out because there are people who want cheap gems and people who want expensive gems. Whichever the way the price goes is good for one group of people and they’ll buy at that time.

If gems become more expensive (costs more gold) then this is good for people who want to buy gold. They’ll sell their gems at that time (and by selling lower the price for gems).

If gems become cheaper (costs less gold) then this is good for people who want to pay gold for gems. They’ll sell their gold to buy gems (and by selling increase the price for gems).

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

Or, you know OP, you could buy more gems.

I bought lots of gems already, but there needs to be more attractive stuff to buy so they have more resources.

I would also suggest “not” pulling things from the Black Lions to make them appear rare. Most folks (myself included) would buy more through impulse buys as opposed to the fire sale mentality. I would have gotten the Dragon Wings but with it being close to Christmas and me with no Gems I couldn’t buy. After Christmas and now over 46,000 gems (not a typo) its not available so I sit on them waiting for them to come back.

I did spring for the Necro Wings but would also buy the Dragon Wings if they were there. How many sales are they not getting because of limited availability? Trust me I have read enough business articles that will tell you Impulse Buying beats limited time only purchases hands down.

And technically they already have my money (Gem cars bought for me for Christmas) but I still have to wait. If I didn’t have to wait how many more Gem cards would I buy though the year because I had something to buy, instead of sitting on them waiting for something to come back?

As far as the OP’s original suggestion regarding making things only available through the Gem Store I will disagree.

The First and Only Blaq Sheep

(edited by Lite Ning Strike.5203)

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Posted by: zealex.9410

zealex.9410

You aren’t paying attention. You have to stop thinking about the gold price of gems, because its irrelevant. Regardless if it costs you 1 copper or 1,000 gold to buy 400 gems, you are still buying $5 worth of gems. A different player has already paid Anet the $5 for those gems. ANet made the same amount of money on that sale, and the amount of gold you paid for it will not change that fact. Gems are NOT being created out of thin air when you buy them for gold. Someone has already used real money to buy them from ANet.

you are the one not paying attention im not saying gems are created out of thin air when you exchange your gold for them but the amount of gold per 1 gem can affect the sales of gems since someone will thing oh withh 400 games i make 50g in game for example on a later dates with no gemstore releases while when theres a release and ppl buy gems with gold the same person can make with that 400 like 100g or even more sonce the amount of available gold thees there has raised the value of gems to gold

Yes it does affect the sales of gems. It’s designed to do that.

It evens out because there are people who want cheap gems and people who want expensive gems. Whichever the way the price goes is good for one group of people and they’ll buy at that time.

If gems become more expensive (costs more gold) then this is good for people who want to buy gold. They’ll sell their gems at that time (and by selling lower the price for gems).

If gems become cheaper (costs less gold) then this is good for people who want to pay gold for gems. They’ll sell their gold to buy gems (and by selling increase the price for gems).

Thank you. All in all what i think can help this system give even more money to anet wouldbe to add more stuff that ppl wouldnt say no to like maybe combat tonics buildtemplates and (well) lwiving world updates or these remote areas you could get only from the bl chests.

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Posted by: zealex.9410

zealex.9410

Or, you know OP, you could buy more gems.

I bought lots of gems already, but there needs to be more attractive stuff to buy so they have more resources.

I would also suggest “not” pulling things from the Black Lions to make them appear rare. Most folks (myself included) would buy more through impulse buys as opposed to the fire sale mentality. I would have gotten the Dragon Wings but with it being close to Christmas and me with no Gems it couldn’t buy. After Christmas and one 46,000 gems (not a typo) its not available so I sit on them waiting for them to come back.

I did spring for the Necro Wings but would also buy the Dragon Wings if they were there. How many sales are they not getting because of limited availability? Trust me I have read enough business articles that will tell you Impulse Buying beats limited time only purchases hands down.

And technically they already have my money (Gem cars bought for me for Christmas) but I still have to wait. If I didn’t have to wait how many more Gem cards would I buy though the year because I had something to buy, instead of sitting on them waiting for something to come back?

As far as the OP’s original suggestion regarding making things only available through the Gem Store I will disagree.

46.000 wth xD

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Posted by: zealex.9410

zealex.9410

i dont agree really with skill effects as it would heavily devalue legendaries since the biggest reason you get them is about the effects but then again not sure how it would actually turn out to be if they were available

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Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

Or, you know OP, you could buy more gems.

I bought lots of gems already, but there needs to be more attractive stuff to buy so they have more resources.

I would also suggest “not” pulling things from the Black Lions to make them appear rare. Most folks (myself included) would buy more through impulse buys as opposed to the fire sale mentality. I would have gotten the Dragon Wings but with it being close to Christmas and me with no Gems it couldn’t buy. After Christmas and one 46,000 gems (not a typo) its not available so I sit on them waiting for them to come back.

I did spring for the Necro Wings but would also buy the Dragon Wings if they were there. How many sales are they not getting because of limited availability? Trust me I have read enough business articles that will tell you Impulse Buying beats limited time only purchases hands down.

And technically they already have my money (Gem cars bought for me for Christmas) but I still have to wait. If I didn’t have to wait how many more Gem cards would I buy though the year because I had something to buy, instead of sitting on them waiting for something to come back?

As far as the OP’s original suggestion regarding making things only available through the Gem Store I will disagree.

46.000 wth xD

LOL Doing my best to support the game!!

The First and Only Blaq Sheep

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Posted by: zealex.9410

zealex.9410

Or, you know OP, you could buy more gems.

I bought lots of gems already, but there needs to be more attractive stuff to buy so they have more resources.

I would also suggest “not” pulling things from the Black Lions to make them appear rare. Most folks (myself included) would buy more through impulse buys as opposed to the fire sale mentality. I would have gotten the Dragon Wings but with it being close to Christmas and me with no Gems it couldn’t buy. After Christmas and one 46,000 gems (not a typo) its not available so I sit on them waiting for them to come back.

I did spring for the Necro Wings but would also buy the Dragon Wings if they were there. How many sales are they not getting because of limited availability? Trust me I have read enough business articles that will tell you Impulse Buying beats limited time only purchases hands down.

And technically they already have my money (Gem cars bought for me for Christmas) but I still have to wait. If I didn’t have to wait how many more Gem cards would I buy though the year because I had something to buy, instead of sitting on them waiting for something to come back?

As far as the OP’s original suggestion regarding making things only available through the Gem Store I will disagree.

46.000 wth xD

LOL Doing my best to support the game!!

MY MAN^^

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Posted by: Rauderi.8706

Rauderi.8706

46.000 wth xD

LOL Doing my best to support the game!![/quote]

I think I saw you online the other day. [Picture attached]

I tease, I tease. Thanks for your support! And for making my $10-$20 per month look like cat litter. XD

Attachments:

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

46.000 wth xD

LOL Doing my best to support the game!!

I think I saw you online the other day. [Picture attached]

I tease, I tease. Thanks for your support! And for making my $10-$20 per month look like cat litter. XD[/quote]

Lol it was one of those things where folks ask what you want for Christmas and you say nothing really I’m good. They know you love GW2 so………..

The First and Only Blaq Sheep

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Posted by: zealex.9410

zealex.9410

46.000 wth xD

LOL Doing my best to support the game!!

I think I saw you online the other day. [Picture attached]

I tease, I tease. Thanks for your support! And for making my $10-$20 per month look like cat litter. XD

Lol it was one of those things where folks ask what you want for Christmas and you say nothing really I’m good. They know you love GW2 so……….. [/quote]

can i meet these folks of yours

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Posted by: Greener.6204

Greener.6204

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

Let’s run through your scenario and we’ll see how everyone ends up at the end.

  1. Player A pays 16€ to Anet to get 1280 gems.
  2. Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
  3. Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
  4. Player B buys Living World Season 2 Complete Pack for 1280 gems.
  • Anet gains 16€.
  • Player A loses 16€ and gains 206 gold.
  • Player B loses 304 gold and gains Living World Season 2 Complete Pack.

Gems are just the medium of exchange which allowed all of this to happen.

isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.

No. Anet has nothing to do with the Currency Exchange. The Currency Exchange is a player market – like the Trading Post – where players trade gems and gold with other players. Anet made 16€ when the gems were created – that’s it.

I don’t know what you mean by “extra 200~ gold for player A”. Player A spent cash, and in the end got 200 gold which came from other players like Player B.

G R E E N E R

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Posted by: Behellagh.1468

Behellagh.1468

You aren’t paying attention. You have to stop thinking about the gold price of gems, because its irrelevant. Regardless if it costs you 1 copper or 1,000 gold to buy 400 gems, you are still buying $5 worth of gems. A different player has already paid Anet the $5 for those gems. ANet made the same amount of money on that sale, and the amount of gold you paid for it will not change that fact. Gems are NOT being created out of thin air when you buy them for gold. Someone has already used real money to buy them from ANet.

you are the one not paying attention im not saying gems are created out of thin air when you exchange your gold for them but the amount of gold per 1 gem can affect the sales of gems since someone will thing oh withh 400 games i make 50g in game for example on a later dates with no gemstore releases while when theres a release and ppl buy gems with gold the same person can make with that 400 like 100g or even more sonce the amount of available gold thees there has raised the value of gems to gold

  • A higher exchange rate favors gem sellers wanting gold.
  • Selling gems for gold will lower the exchange rate.
  • A lower exchange rate favors gold sellers wanting gems.
  • Selling gold for gems will raise the exchange rate.

And the cycle repeats pretty much daily as you can see in this exchange rate chart.

https://www.gw2tp.com/gems

Selling gems for gold is ANet’s way to provide a “legal” outlet to buy gold with real money, helping to fight off nefarious 3rd party gold selling sites. I also think most gems that are sold are left over gems due to fix size gem packages Vs prices for items.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

Let’s run through your scenario and we’ll see how everyone ends up at the end.

  1. Player A pays 16€ to Anet to get 1280 gems.
  2. Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
  3. Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
  4. Player B buys Living World Season 2 Complete Pack for 1280 gems.
  • Anet gains 16€.
  • Player A loses 16€ and gains 206 gold.
  • Player B loses 304 gold and gains Living World Season 2 Complete Pack.

Gems are just the medium of exchange which allowed all of this to happen.

isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.

No. Anet has nothing to do with the Currency Exchange. The Currency Exchange is a player market – like the Trading Post – where players trade gems and gold with other players. Anet made 16€ when the gems were created – that’s it.

I don’t know what you mean by “extra 200~ gold for player A”. Player A spent cash, and in the end got 200 gold which came from other players like Player B.

stay with me now these are extra money he spend to buy gems when the lw pack went in the gemstore and from that he got 200g and anet got 16 euro or w/e that money the player A because gems had high value because the new episode was gemstore unlock and ppl payed gold for gems for it.

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Posted by: Greener.6204

Greener.6204

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

Let’s run through your scenario and we’ll see how everyone ends up at the end.

  1. Player A pays 16€ to Anet to get 1280 gems.
  2. Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
  3. Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
  4. Player B buys Living World Season 2 Complete Pack for 1280 gems.
  • Anet gains 16€.
  • Player A loses 16€ and gains 206 gold.
  • Player B loses 304 gold and gains Living World Season 2 Complete Pack.

Gems are just the medium of exchange which allowed all of this to happen.

isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.

No. Anet has nothing to do with the Currency Exchange. The Currency Exchange is a player market – like the Trading Post – where players trade gems and gold with other players. Anet made 16€ when the gems were created – that’s it.

I don’t know what you mean by “extra 200~ gold for player A”. Player A spent cash, and in the end got 200 gold which came from other players like Player B.

stay with me now these are extra money he spend to buy gems when the lw pack went in the gemstore and from that he got 200g and anet got 16 euro or w/e that money the player A because gems had high value because the new episode was gemstore unlock and ppl payed gold for gems for it.

I cannot stay with you because: a) You don’t bother to use any punctuation, so your thoughts cannot be followed; b) You put the 16€ in the middle of the story instead of at the start of the story.

Anet gets cash before anything else. After Anet gets cash, players can trade gems with other players. The cost of gems from Anet doesn’t change. The cost of the Living Story doesn’t change. Therefore, any time a Living Story is purchased with gems, Anet has already made 16€.

G R E E N E R

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Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

Let’s run through your scenario and we’ll see how everyone ends up at the end.

  1. Player A pays 16€ to Anet to get 1280 gems.
  2. Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
  3. Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
  4. Player B buys Living World Season 2 Complete Pack for 1280 gems.
  • Anet gains 16€.
  • Player A loses 16€ and gains 206 gold.
  • Player B loses 304 gold and gains Living World Season 2 Complete Pack.

Gems are just the medium of exchange which allowed all of this to happen.

isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.

No. Anet has nothing to do with the Currency Exchange. The Currency Exchange is a player market – like the Trading Post – where players trade gems and gold with other players. Anet made 16€ when the gems were created – that’s it.

I don’t know what you mean by “extra 200~ gold for player A”. Player A spent cash, and in the end got 200 gold which came from other players like Player B.

stay with me now these are extra money he spend to buy gems when the lw pack went in the gemstore and from that he got 200g and anet got 16 euro or w/e that money the player A because gems had high value because the new episode was gemstore unlock and ppl payed gold for gems for it.

I cannot stay with you because: a) You don’t bother to use any punctuation, so your thoughts cannot be followed; b) You put the 16€ in the middle of the story instead of at the start of the story.

Anet gets cash before anything else. After Anet gets cash, players can trade gems with other players. The cost of gems from Anet doesn’t change. The cost of the Living Story doesn’t change. Therefore, any time a Living Story is purchased with gems, Anet has already made 16€.

Anet has everything to do withnthe currency exchange since they are the ones who provide gems in the first place. What im saying is that lw packs give more oportunities for anet to get rl money and give the buyer gems and the buyer gt more oportunities to trade those for gold. My whole point is that. the. lw pacs. creates more. opporunities for these curency exchanges and therefore more money for anet.

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Posted by: Seera.5916

Seera.5916

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

Let’s run through your scenario and we’ll see how everyone ends up at the end.

  1. Player A pays 16€ to Anet to get 1280 gems.
  2. Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
  3. Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
  4. Player B buys Living World Season 2 Complete Pack for 1280 gems.
  • Anet gains 16€.
  • Player A loses 16€ and gains 206 gold.
  • Player B loses 304 gold and gains Living World Season 2 Complete Pack.

Gems are just the medium of exchange which allowed all of this to happen.

isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.

No. Anet has nothing to do with the Currency Exchange. The Currency Exchange is a player market – like the Trading Post – where players trade gems and gold with other players. Anet made 16€ when the gems were created – that’s it.

I don’t know what you mean by “extra 200~ gold for player A”. Player A spent cash, and in the end got 200 gold which came from other players like Player B.

stay with me now these are extra money he spend to buy gems when the lw pack went in the gemstore and from that he got 200g and anet got 16 euro or w/e that money the player A because gems had high value because the new episode was gemstore unlock and ppl payed gold for gems for it.

I cannot stay with you because: a) You don’t bother to use any punctuation, so your thoughts cannot be followed; b) You put the 16€ in the middle of the story instead of at the start of the story.

Anet gets cash before anything else. After Anet gets cash, players can trade gems with other players. The cost of gems from Anet doesn’t change. The cost of the Living Story doesn’t change. Therefore, any time a Living Story is purchased with gems, Anet has already made 16€.

Anet has everything to do withnthe currency exchange since they are the ones who provide gems in the first place. What im saying is that lw packs give more oportunities for anet to get rl money and give the buyer gems and the buyer gt more oportunities to trade those for gold. My whole point is that. the. lw pacs. creates more. opporunities for these curency exchanges and therefore more money for anet.

Or it could up netting ANet less money as more people decide to no longer play the game because they now have to pay for something that they had been getting for free. People who don’t play, don’t buy gems.

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Posted by: zealex.9410

zealex.9410

they could do a lot of things to improve the gem store but selling lv80 directly is not a good idea. there are lots of ppl that would buy the 80s and this is a bad thing.
you need to think about the game balance as well.

lots of other companies don’t sell level, they sell xp boost, instead they sell clothes and outfits to keep the game healthy.

ah, also a race change is a bad idea. think about all that money you could spend to build a new one again wasted…

map completion… ah how i would love a map completion… tho this would kill the game balance. the xp and all the game content is calculated, that is why it is not even a per account thing.

basically what happened when ppl bought hot and used the lvl 80 boost and went into the hot maps.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

And then came to the forums (and elsewhere) and lamented over being unable to handle the content as a new player.

Also, your suggestion above was about the cost of Living World Seasons offered ‘before the next Season was released’. At that time, the bundled Seasons (such as Season Two) are offered in the Gem Store at 20% off. Check it out.

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Posted by: Swagger.1459

Swagger.1459

I’ve been skimming through comments and these are my overarching thoughts…

There are lots of things we, the players and devs, want for the game and it takes money to provide. Anet has been extremely timid and reserved when it comes to gemstone “stuff”, and that stance is not generating the cash needed to fund a plethora of things that will substantially improve the game. If anet becomes more aggressive with in-game sales and finally offers meaningful convenience and fast-track items and services, then we all benefit immediately and in the long run.

Edit- and ask yourself this simple question before you respond… Do you want anet to have the resources to make a better game?

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(edited by Swagger.1459)

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Posted by: zealex.9410

zealex.9410

I’ve been skimming through comments and these are my overarching thoughts…

There are lots of things we, the players and devs, want for the game and it takes money to provide. Anet has been extremely timid and reserved when it comes to gemstone “stuff”, and that stance is not generating the cash needed to fund a plethora of things that will substantially improve the game. If anet becomes more aggressive with in-game sales and finally offers meaningful convenience and fast-track items and services, then we all benefit immediately and in the long run.

Edit- and ask yourself this simple question before you respond… Do you want anet to have the resources to make a better game?

Yes but some of the things u suggest in this flat out remove parts of the game simply because you can get them withiut issue from the gemstore and some of then can crash the market.
Anet needs to update the gemstory with more meaningful things that the player base will want to buy since making the next lw seasons b2p doesnt sit well with ppl here. Lets hope that with the next expansion the can bringbuild templates or endless rune/sigil extractors while they lower the proce of the already existing one to make sense.

Theres a fine line between p2w and convenience etc and once the devs cant see that line the game will go to kitten just like every other mmor that did this before it.

(edited by zealex.9410)

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Posted by: Swagger.1459

Swagger.1459

@zaelex

Nothing of what I mentioned is “pay to win”, these are all convenience and fast track items.

Let’s look closer.

-Sell lvl 80 boosts and individual tomes of knowledge.

Level 80 boosts are already an item in the xpac. Tomes drop frequently. A new player can level to 80 by crafting… nothing “pay to win”, it’s just more of a convenience. WoW offers lvl 100 boosts and that game seems to be doing just fine.

-Map completion packs, per character only.

Having to unlock waypoints is a complete annoyance to a lot of players, and having this convenience, per character, would be welcome. Nothing “pay to win”.

-Sell each booster individually and in packs.

Nothing “pay to win”.

-Race change. This would work really really well coupled with having dwarves as a playable race.

Nothing “pay to win”. WoW and Swtor seem to do just fine with this cash shop feature.

-Sell laurels and various in-game currencies.

I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players.

-VIP monthly sub with perks.

Lots of games have this and are doing just fine. Again, not “pay to win”.

I’m not going to go into some big discussion about quarterly reports and top grossing mmos, but there are lots of games earning way more than gw2 that have these types of items (and more) for cash… Those game companies are then able to update and improve their game more frequently because they have the finances to do it…

Not directing this comment to you, but I just wanted to say that anyone who doesn’t want anet to improve their resources should not ask for game improvements. Developing this game is not free and you can’t expect anet to improve their game without the necessary $.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Seera.5916

Seera.5916

@zaelex

Nothing of what I mentioned is “pay to win”, these are all convenience and fast track items.

Let’s look closer.

-Sell lvl 80 boosts and individual tomes of knowledge.

Level 80 boosts are already an item in the xpac. Tomes drop frequently. A new player can level to 80 by crafting… nothing “pay to win”, it’s just more of a convenience. WoW offers lvl 100 boosts and that game seems to be doing just fine.

-Map completion packs, per character only.

Having to unlock waypoints is a complete annoyance to a lot of players, and having this convenience, per character, would be welcome. Nothing “pay to win”.

-Sell each booster individually and in packs.

Nothing “pay to win”.

-Race change. This would work really really well coupled with having dwarves as a playable race.

Nothing “pay to win”. WoW and Swtor seem to do just fine with this cash shop feature.

-Sell laurels and various in-game currencies.

I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about gem store generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players.

-VIP monthly sub with perks.

Lots of games have this and are doing just fine. Again, not “pay to win”.

I’m not going to go into some big discussion about quarterly reports and top grossing mmos, but there are lots of games earning way more than gw2 that have these types of items (and more) for cash… Those game companies are then able to update and improve their game more frequently because they have the finances to do it…

Not directing this comment to you, but I just wanted to say that anyone who doesn’t want anet to improve their resources should not ask for game improvements. Developing this game is not free and you can’t expect anet to improve their game without the necessary $.

No one is saying that what you put is blatant P2W. But the end game is skins and you need map completion to generate legendary weapons so buying map completion could be seen as indirectly P2W.

As for the subscription as soon as they cross the line with regards to P2W, then there would be major problems.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Be careful what you ask for
ANet may give it to you.

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Posted by: Swagger.1459

Swagger.1459

@zaelex

Nothing of what I mentioned is “pay to win”, these are all convenience and fast track items.

Let’s look closer.

-Sell lvl 80 boosts and individual tomes of knowledge.

Level 80 boosts are already an item in the xpac. Tomes drop frequently. A new player can level to 80 by crafting… nothing “pay to win”, it’s just more of a convenience. WoW offers lvl 100 boosts and that game seems to be doing just fine.

-Map completion packs, per character only.

Having to unlock waypoints is a complete annoyance to a lot of players, and having this convenience, per character, would be welcome. Nothing “pay to win”.

-Sell each booster individually and in packs.

Nothing “pay to win”.

-Race change. This would work really really well coupled with having dwarves as a playable race.

Nothing “pay to win”. WoW and Swtor seem to do just fine with this cash shop feature.

-Sell laurels and various in-game currencies.

I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about gem store generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players.

-VIP monthly sub with perks.

Lots of games have this and are doing just fine. Again, not “pay to win”.

I’m not going to go into some big discussion about quarterly reports and top grossing mmos, but there are lots of games earning way more than gw2 that have these types of items (and more) for cash… Those game companies are then able to update and improve their game more frequently because they have the finances to do it…

Not directing this comment to you, but I just wanted to say that anyone who doesn’t want anet to improve their resources should not ask for game improvements. Developing this game is not free and you can’t expect anet to improve their game without the necessary $.

No one is saying that what you put is blatant P2W. But the end game is skins and you need map completion to generate legendary weapons so buying map completion could be seen as indirectly P2W.

As for the subscription as soon as they cross the line with regards to P2W, then there would be major problems.

I can buy all gen 1 legendaries in the matter of minutes and most skins off the tp. I can buy most mats for crafting most things… You tell me what I “win” against other players when all players can still earn those items through time and/or game earned gold?

I’m pretty sure an optional VIP subscription would be devoid of giving players the ability to be immortal and 1 shotting players in pvp, raid bossses and dragons…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Swagger.1459

Swagger.1459

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

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221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: zealex.9410

zealex.9410

when the end game is getting cool cosmetic items skins etc selling items in the gemstore that bypass used walls towards getting these cosmetics and cool skins then you get to get to the end faster which is argueably p2w. With the option sub fee i dont disagree as long as its well thought out provides nice boosts but nothing too major etc .

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Posted by: Justine.6351

Justine.6351

Here’s an amazing way to generate revenue, release an expansion more than once every 3 years.

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Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

I easily spend more than a $15.00 subscription fee for Gems every month. The fee is why I never played or thought about playing WoW. Throw a fee on me and I’ll spend nothing or close to nothing on the game. I know I’m not the only one who does this, but I bet if they add a subscription player subs will decline.

Heck I have 23 Characters level 80. 19 with Map completion and all have at the least exotic armor with Ascended trinkets, and several full Ascended armor, weapons, and accessories. I have maxed out my Bank slots, Material Storage tab, Shared Inventory, and the 19 with map completion all carry their own permanent tools.

Start charging then I will pay the fee only and buy very little in the future.

The First and Only Blaq Sheep

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Posted by: Swagger.1459

Swagger.1459

I easily spend more than a $15.00 subscription fee for Gems every month. The fee is why I never played or thought about playing WoW. Throw a fee on me and I’ll spend nothing or close to nothing on the game. I know I’m not the only one who does this, but I bet if they add a subscription player subs will decline.

Heck I have 23 Characters level 80. 19 with Map completion and all have at the least exotic armor with Ascended trinkets, and several full Ascended armor, weapons, and accessories. I have maxed out my Bank slots, Material Storage tab, Shared Inventory, and the 19 with map completion all carry their own permanent tools.

Start charging then I will pay the fee only and buy very little in the future.

A VIP sub would be optional… Nobody here is talking about anet charging a mandatory monthly fee to play.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

I easily spend more than a $15.00 subscription fee for Gems every month. The fee is why I never played or thought about playing WoW. Throw a fee on me and I’ll spend nothing or close to nothing on the game. I know I’m not the only one who does this, but I bet if they add a subscription player subs will decline.

Heck I have 23 Characters level 80. 19 with Map completion and all have at the least exotic armor with Ascended trinkets, and several full Ascended armor, weapons, and accessories. I have maxed out my Bank slots, Material Storage tab, Shared Inventory, and the 19 with map completion all carry their own permanent tools.

Start charging then I will pay the fee only and buy very little in the future.

A VIP sub would be optional… Nobody here is talking about anet charging a mandatory monthly fee to play.

What would be the benefit of a VIP sub? X number of Gems per month, extra boons, what? Really the idea of VIP makes no sense to me. It sounds like a desperate money grab. Not insulting you just trying to understand the process of making something free a pay to play option.

As I stated earlier I spend more on average than a fee would cost, throw out the “Well for $14.99 a month you get special treatment” and I say forget it. I know this isn’t ArenaNet speaking this is just regular folks like us in a forum, I just don’t think cash should give any special benefits in a game that has always been advertised and free to play with a “purchase” of the game.

Anything I “pay” for currently in the Black Lion gives me nothing extra, its only a convenience item or cosmetic item.

The First and Only Blaq Sheep

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Posted by: zealex.9410

zealex.9410

I easily spend more than a $15.00 subscription fee for Gems every month. The fee is why I never played or thought about playing WoW. Throw a fee on me and I’ll spend nothing or close to nothing on the game. I know I’m not the only one who does this, but I bet if they add a subscription player subs will decline.

Heck I have 23 Characters level 80. 19 with Map completion and all have at the least exotic armor with Ascended trinkets, and several full Ascended armor, weapons, and accessories. I have maxed out my Bank slots, Material Storage tab, Shared Inventory, and the 19 with map completion all carry their own permanent tools.

Start charging then I will pay the fee only and buy very little in the future.

A VIP sub would be optional… Nobody here is talking about anet charging a mandatory monthly fee to play.

What would be the benefit of a VIP sub? X number of Gems per month, extra boons, what? Really the idea of VIP makes no sense to me. It sounds like a desperate money grab. Not insulting you just trying to understand the process of making something free a pay to play option.

As I stated earlier I spend more on average than a fee would cost, throw out the “Well for $14.99 a month you get special treatment” and I say forget it. I know this isn’t ArenaNet speaking this is just regular folks like us in a forum, I just don’t think cash should give any special benefits in a game that has always been advertised and free to play with a “purchase” of the game.

Anything I “pay” for currently in the Black Lion gives me nothing extra, its only a convenience item or cosmetic item.

he tries to find suggestion that anet could follow to make more money. Even tho half of it are bad suggestions i understand that the game needs more money coz you see the developers saying all the time that they didn’t have the resources.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

And what’s on that list? Items such as

PvP League Tickets — Earned when crossing division thresholds during PvP league seasons.
Ascended Shard of Glory – Earned by each final chest in each tier League reward tracks.
Fractal Relics — Earned and spent in Fractals of the Mists.
Pristine Fractal Relics — Earned and spent in Fractals of the Mists. Used to purchase ascended rings.
Magnetite Shards — Earned from bosses and events inside the Forsaken Thicket. Spent at Scholar Glenna inside the raid or at Basic Magnetite Exchange Operative.
WvW Tournament Claim Ticket — Earned by participating in World versus World tournaments. Traded for various rewards at a WvW Battle Historian.
Guild Commendations — Earned through Guild Missions. Can be traded with a guild commendation trader.

You need to be more specific in your suggestion as all of these items would be damaging to the game if they could be bought and sold.

Be careful what you ask for
ANet may give it to you.

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Posted by: Cornish.8472

Cornish.8472

Well this is the 1st time Ive entered the forums in about a year I ust to put in a min of 5 hrs a day after work and 10 hrs on weekends I would buy gems if I wanted something off the TP that I couldn’t be bothered to grind out the gold for..

I was lucky to get a HoT beta key drop the last time I played (in its self tells you how long Ive been away)

Now to the point GW2 lost its driving force in theory not increasing the level cap or gear seems like a good idea in reality the level cap is the 1st mile stone you look to get to the second is maxing out your toons gear and professions, Last but by no means least I did not like what I saw when I was playing the HoT beta all 3 of these combined stopped me playing, if the dev’s are saying they need more resources then they only have them selfs of there predecessors to blame.

To the OP dev’s will always need more resources… but they never tell you what they need, resources can mean any number of things money / man power / time / imagination so you need to stop begging on behalf of a group of people that earn more in a week than you earn in a month.

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Posted by: Swagger.1459

Swagger.1459

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

And what’s on that list? Items such as

PvP League Tickets — Earned when crossing division thresholds during PvP league seasons.
Ascended Shard of Glory – Earned by each final chest in each tier League reward tracks.
Fractal Relics — Earned and spent in Fractals of the Mists.
Pristine Fractal Relics — Earned and spent in Fractals of the Mists. Used to purchase ascended rings.
Magnetite Shards — Earned from bosses and events inside the Forsaken Thicket. Spent at Scholar Glenna inside the raid or at Basic Magnetite Exchange Operative.
WvW Tournament Claim Ticket — Earned by participating in World versus World tournaments. Traded for various rewards at a WvW Battle Historian.
Guild Commendations — Earned through Guild Missions. Can be traded with a guild commendation trader.

You need to be more specific in your suggestion as all of these items would be damaging to the game if they could be bought and sold.

I’m sure we could discuss the various currencies, but I don’t think we necessarily need to define things at this point for my general suggestion. If there is interest by the devs in the future then I’m sure they could review the pros and cons for each currency and make their own decisions.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

And what’s on that list? Items such as

PvP League Tickets — Earned when crossing division thresholds during PvP league seasons.
Ascended Shard of Glory – Earned by each final chest in each tier League reward tracks.
Fractal Relics — Earned and spent in Fractals of the Mists.
Pristine Fractal Relics — Earned and spent in Fractals of the Mists. Used to purchase ascended rings.
Magnetite Shards — Earned from bosses and events inside the Forsaken Thicket. Spent at Scholar Glenna inside the raid or at Basic Magnetite Exchange Operative.
WvW Tournament Claim Ticket — Earned by participating in World versus World tournaments. Traded for various rewards at a WvW Battle Historian.
Guild Commendations — Earned through Guild Missions. Can be traded with a guild commendation trader.

You need to be more specific in your suggestion as all of these items would be damaging to the game if they could be bought and sold.

I’m sure we could discuss the various currencies, but I don’t think we necessarily need to define things at this point for my general suggestion. If there is interest by the devs in the future then I’m sure they could review the pros and cons for each currency and make their own decisions.

The cons are obvious. They let people get the rewards by pulling out their wallet instead of getting them by playing the game. The con is that paying for rewards instead of playing for rewards is bad for the game, pure and simple. Buying rewards instead of earning rewards devalues them and makes people who actually earned them feel like fools for making the effort. The pro is more money in the devs wallet, for a while. Games that devalue player’s hard work by putting the rewards on the auction block for anyone with a few buck to spend don’t have players that stick around long once they learn the score.

Be careful what you ask for
ANet may give it to you.

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Posted by: zealex.9410

zealex.9410

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

And what’s on that list? Items such as

PvP League Tickets — Earned when crossing division thresholds during PvP league seasons.
Ascended Shard of Glory – Earned by each final chest in each tier League reward tracks.
Fractal Relics — Earned and spent in Fractals of the Mists.
Pristine Fractal Relics — Earned and spent in Fractals of the Mists. Used to purchase ascended rings.
Magnetite Shards — Earned from bosses and events inside the Forsaken Thicket. Spent at Scholar Glenna inside the raid or at Basic Magnetite Exchange Operative.
WvW Tournament Claim Ticket — Earned by participating in World versus World tournaments. Traded for various rewards at a WvW Battle Historian.
Guild Commendations — Earned through Guild Missions. Can be traded with a guild commendation trader.

You need to be more specific in your suggestion as all of these items would be damaging to the game if they could be bought and sold.

I’m sure we could discuss the various currencies, but I don’t think we necessarily need to define things at this point for my general suggestion. If there is interest by the devs in the future then I’m sure they could review the pros and cons for each currency and make their own decisions.

The cons are obvious. They let people get the rewards by pulling out their wallet instead of getting them by playing the game. The con is that paying for rewards instead of playing for rewards is bad for the game, pure and simple. Buying rewards instead of earning rewards devalues them and makes people who actually earned them feel like fools for making the effort. The pro is more money in the devs wallet, for a while. Games that devalue player’s hard work by putting the rewards on the auction block for anyone with a few buck to spend don’t have players that stick around long once they learn the score.

inb4 i pull out mah wallet and buy bolt straight from tp

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

And what’s on that list? Items such as

PvP League Tickets — Earned when crossing division thresholds during PvP league seasons.
Ascended Shard of Glory – Earned by each final chest in each tier League reward tracks.
Fractal Relics — Earned and spent in Fractals of the Mists.
Pristine Fractal Relics — Earned and spent in Fractals of the Mists. Used to purchase ascended rings.
Magnetite Shards — Earned from bosses and events inside the Forsaken Thicket. Spent at Scholar Glenna inside the raid or at Basic Magnetite Exchange Operative.
WvW Tournament Claim Ticket — Earned by participating in World versus World tournaments. Traded for various rewards at a WvW Battle Historian.
Guild Commendations — Earned through Guild Missions. Can be traded with a guild commendation trader.

You need to be more specific in your suggestion as all of these items would be damaging to the game if they could be bought and sold.

I’m sure we could discuss the various currencies, but I don’t think we necessarily need to define things at this point for my general suggestion. If there is interest by the devs in the future then I’m sure they could review the pros and cons for each currency and make their own decisions.

The cons are obvious. They let people get the rewards by pulling out their wallet instead of getting them by playing the game. The con is that paying for rewards instead of playing for rewards is bad for the game, pure and simple. Buying rewards instead of earning rewards devalues them and makes people who actually earned them feel like fools for making the effort. The pro is more money in the devs wallet, for a while. Games that devalue player’s hard work by putting the rewards on the auction block for anyone with a few buck to spend don’t have players that stick around long once they learn the score.

inb4 i pull out mah wallet and buy bolt straight from tp

Yep. (I knew someone was going to bring up T1 Legendaries)

You might have missed all the threads that were against having Legendaries on the trading post. How it devalued them and made them Not So Legendary if they could be earned by purchase with real money —> gold or by farming iron and lumber on a low level alt to get enough gold. The devs obviously took this criticism to heart as the T2 Legendaries can only be crafted.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: zealex.9410

zealex.9410

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

And what’s on that list? Items such as

PvP League Tickets — Earned when crossing division thresholds during PvP league seasons.
Ascended Shard of Glory – Earned by each final chest in each tier League reward tracks.
Fractal Relics — Earned and spent in Fractals of the Mists.
Pristine Fractal Relics — Earned and spent in Fractals of the Mists. Used to purchase ascended rings.
Magnetite Shards — Earned from bosses and events inside the Forsaken Thicket. Spent at Scholar Glenna inside the raid or at Basic Magnetite Exchange Operative.
WvW Tournament Claim Ticket — Earned by participating in World versus World tournaments. Traded for various rewards at a WvW Battle Historian.
Guild Commendations — Earned through Guild Missions. Can be traded with a guild commendation trader.

You need to be more specific in your suggestion as all of these items would be damaging to the game if they could be bought and sold.

I’m sure we could discuss the various currencies, but I don’t think we necessarily need to define things at this point for my general suggestion. If there is interest by the devs in the future then I’m sure they could review the pros and cons for each currency and make their own decisions.

The cons are obvious. They let people get the rewards by pulling out their wallet instead of getting them by playing the game. The con is that paying for rewards instead of playing for rewards is bad for the game, pure and simple. Buying rewards instead of earning rewards devalues them and makes people who actually earned them feel like fools for making the effort. The pro is more money in the devs wallet, for a while. Games that devalue player’s hard work by putting the rewards on the auction block for anyone with a few buck to spend don’t have players that stick around long once they learn the score.

inb4 i pull out mah wallet and buy bolt straight from tp

Yep. (I knew someone was going to bring up T1 Legendaries)

You might have missed all the threads that were against having Legendaries on the trading post. How it devalued them and made them Not So Legendary if they could be earned by purchase or by farming iron and lumber on a low level alt to get enough gold. The devs obviously took this criticism to heart as the T2 Legendaries can only be crafted.

yes ik that but i suppose if they could they would also make t1 legendaries acount bound but it would be cool if you could get the t2 precursors from the toilet or the hot metas are extremely rare drops

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Posted by: Swagger.1459

Swagger.1459

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

And what’s on that list? Items such as

PvP League Tickets — Earned when crossing division thresholds during PvP league seasons.
Ascended Shard of Glory – Earned by each final chest in each tier League reward tracks.
Fractal Relics — Earned and spent in Fractals of the Mists.
Pristine Fractal Relics — Earned and spent in Fractals of the Mists. Used to purchase ascended rings.
Magnetite Shards — Earned from bosses and events inside the Forsaken Thicket. Spent at Scholar Glenna inside the raid or at Basic Magnetite Exchange Operative.
WvW Tournament Claim Ticket — Earned by participating in World versus World tournaments. Traded for various rewards at a WvW Battle Historian.
Guild Commendations — Earned through Guild Missions. Can be traded with a guild commendation trader.

You need to be more specific in your suggestion as all of these items would be damaging to the game if they could be bought and sold.

I’m sure we could discuss the various currencies, but I don’t think we necessarily need to define things at this point for my general suggestion. If there is interest by the devs in the future then I’m sure they could review the pros and cons for each currency and make their own decisions.

The cons are obvious. They let people get the rewards by pulling out their wallet instead of getting them by playing the game. The con is that paying for rewards instead of playing for rewards is bad for the game, pure and simple. Buying rewards instead of earning rewards devalues them and makes people who actually earned them feel like fools for making the effort. The pro is more money in the devs wallet, for a while. Games that devalue player’s hard work by putting the rewards on the auction block for anyone with a few buck to spend don’t have players that stick around long once they learn the score.

Well I’m feeling that selling certain currencies, with weekly caps perhaps, would be ok.

What I do know is that gw2 is a great game and would like it to earn more, but that means the devs need to be more proactive with sales.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Seera.5916

Seera.5916

@zaelex

Nothing of what I mentioned is “pay to win”, these are all convenience and fast track items.

Let’s look closer.

-Sell lvl 80 boosts and individual tomes of knowledge.

Level 80 boosts are already an item in the xpac. Tomes drop frequently. A new player can level to 80 by crafting… nothing “pay to win”, it’s just more of a convenience. WoW offers lvl 100 boosts and that game seems to be doing just fine.

-Map completion packs, per character only.

Having to unlock waypoints is a complete annoyance to a lot of players, and having this convenience, per character, would be welcome. Nothing “pay to win”.

-Sell each booster individually and in packs.

Nothing “pay to win”.

-Race change. This would work really really well coupled with having dwarves as a playable race.

Nothing “pay to win”. WoW and Swtor seem to do just fine with this cash shop feature.

-Sell laurels and various in-game currencies.

I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about gem store generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players.

-VIP monthly sub with perks.

Lots of games have this and are doing just fine. Again, not “pay to win”.

I’m not going to go into some big discussion about quarterly reports and top grossing mmos, but there are lots of games earning way more than gw2 that have these types of items (and more) for cash… Those game companies are then able to update and improve their game more frequently because they have the finances to do it…

Not directing this comment to you, but I just wanted to say that anyone who doesn’t want anet to improve their resources should not ask for game improvements. Developing this game is not free and you can’t expect anet to improve their game without the necessary $.

No one is saying that what you put is blatant P2W. But the end game is skins and you need map completion to generate legendary weapons so buying map completion could be seen as indirectly P2W.

As for the subscription as soon as they cross the line with regards to P2W, then there would be major problems.

I can buy all gen 1 legendaries in the matter of minutes and most skins off the tp. I can buy most mats for crafting most things… You tell me what I “win” against other players when all players can still earn those items through time and/or game earned gold?

I’m pretty sure an optional VIP subscription would be devoid of giving players the ability to be immortal and 1 shotting players in pvp, raid bossses and dragons…

You get it sooner. You get to devote your time to other things and get more non-buyable rewards than them, such as AP, limited time only items that come from drops in a festival that aren’t sellable on the TP, etc.

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Posted by: maddoctor.2738

maddoctor.2738

You know the best thing for Anet to get more money is to improve the conversion rate of f2p players. I remember it was mentioned on a NCSoft report that the conversion is slow. A better way to convert free players into paying customers is the way to go. But the Core game needs some upgrades for that to work, as the new player experience is really boring and doesn’t “grip” players as it should.

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Posted by: maddoctor.2738

maddoctor.2738

fixing forum bugs