We can play our proffession we want to

We can play our proffession we want to

in Guild Wars 2 Discussion

Posted by: Amen.2630

Amen.2630

According the changes on the proffessions which were made in the past few months, now we got an official statement how the proffesions are supposed to be:

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012

that was the biggest campaign lie of all of them, that we have an own personal story, own character development, i dont even see any difference if i choose a character from nobility or from the streets, or if i choose it to be proud one or has a barbaric character, i dont even feel i can give my proffession the traits i want to, to create my own skill preference, because they keep changing EVERYTHING every fkn month!!
and some trait lines become less powerfull, others become even higher powerful

“Thief

Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.
"

just as example… burst damage only on a single target, .. everyone complains about it, even thieves themself! which want to be able to have some nice damage on pistols, bows, to have some higher critical damge on some combinations of skill sets and not only backstab, … they keep nerving everything except backstab and then put out the statement how our proffession is supposed to be… … um yea awsome…

i personally liked to play my thief to be a condition damage dealer on a huge zerg of players, but all the nerves go down the road the way they see the proffession in they eyes..

the recent changes, with dc = imidiate death,
the immense speed buff for elementarists,
the aoe – buff nerv to 5 people at max,

the horrible horrible patch notes, every time i see them i kinda shoked O_o
they must have only trainees breaking the game to the dead..

im sorry to say this,.. but thats it, good bye everyone.

i cant believe it, i played far worse published games for like 2 years,
and this high praised gw2 which should have beaten wow… after 4 months it is… the end for me.
thats quite an archievement to break a game in such a short time… respect.

(edited by Amen.2630)

We can play our proffession we want to

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

huh?

The game had buffs for everyone, even engi. (with the sigil change, if you equip might sigil you can easily cap might at 25!)

They buffed the speed of every profession but elementalists.

the elementalist signet change is completely ineffectual at endgame because eles build for perm-swiftness for pvp (which is 8%faster than the signet).

I’m still waiting on what these signet changes will mean for ele, which will now be more subject to chasing-pressure than pre-patch. (though to be fair d/d was a little strong in the mobility department before, so fair enough)

Thieves and Eles were both toned down in the mobility department vs everyone else with this change (and leveling eles were given a speed option for the first 40 levels while they got the traits to do so through “normal” builds)

This will increase the risk vs reward on thief burst too.