We devour content, Sorry Dev's.

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Posted by: Kaiem.8297

Kaiem.8297

What frustrates me so often when ‘end game’ in guild wars 2 is discovered is the number of people who moan about its lack but fail to say what they actually want to see implemented. When the topic then turns to raising they shout “I need said raid, your putting words in my mouth!!!”. I think if your not satisfied with what gw2 offers at lvl 80 and wish to complain about it then at least tell us all what you want instead! Please don’t use terms like ‘competitive pve’ though please, that’s stupid, if you want to be competitive at something then why not do wvw or spvp? Pve shouldn’t be about being better than others it should be about working with others.

A few people have come out and straight up said they want raiding and would be happy just to have raiding without gear tiers. I wouldn’t have an issue with this really. When they first started talking about the world events before release I envisioned something like dragon raids and master levels from dark age of Camelot, requiring a large number of people to work together with a decent level of coordination. This unfortunately didn’t happen and we ended up with no pve content that required coordination out side of dungeons. Guild missions have now been added and I personally enjoy them but many don’t so still feel the game needs raiding to fill that large scale pve void.

Adding some form of raiding, whether instanced or open world, without any reward that can’t be obtained without raiding would in theory appease everyone. However; how long do we actually think that would last? It would be mere minutes before people started saying raiding should give rewards that can’t be obtained elsewhere because its harder content etc. Yet this goes against what arenanet are trying to achieve. The next issue would then be how long would that content last without gear gating? Hopefully we all realise the real reason for raiding games excessive gear grind is to drag content out. They could potentially use infusions and an agony resistance style mechanic to work around this but I’m sure that would cause up roar as well.

Ultimately anet are kitten ed if they do and kitten ed if they don’t. We aren’t likely to see any form of raiding in gw2 before an expansion if even then so why keep calling for it? This game offers dungeons, crafting, exploration, jumping puzzles, guild missions, living story, world event farming, world vs world, spvp/tpvp, mini games and a system that makes it incredibly easy to lvl and gear alts. If that currently isn’t offering you something to keep you entertained then, and I really hate to use this phrase, go play something else. Thanks to the gw2 business model your not tied here by a subscription, you can play a different game and keep an eye out to see if gw2 adds what your looking for. Even better you can play another game as well as gw2 if you have the time for that.

I am entertained enough by gw2 that I don’t miss raiding but if I really did I think id just go play something that offered me that. I wouldn’t waste my time complaining about the fact it’s not available in a game where the developers have shown no inclination of adding it.

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Posted by: War Siren.2346

War Siren.2346

What frustrates me so often when ‘end game’ in guild wars 2 is discovered is the number of people who moan about its lack but fail to say what they actually want to see implemented. When the topic then turns to raising they shout “I need said raid, your putting words in my mouth!!!”. I think if your not satisfied with what gw2 offers at lvl 80 and wish to complain about it then at least tell us all what you want instead! Please don’t use terms like ‘competitive pve’ though please, that’s stupid, if you want to be competitive at something then why not do wvw or spvp? Pve shouldn’t be about being better than others it should be about working with others.

A few people have come out and straight up said they want raiding and would be happy just to have raiding without gear tiers. I wouldn’t have an issue with this really. When they first started talking about the world events before release I envisioned something like dragon raids and master levels from dark age of Camelot, requiring a large number of people to work together with a decent level of coordination. This unfortunately didn’t happen and we ended up with no pve content that required coordination out side of dungeons. Guild missions have now been added and I personally enjoy them but many don’t so still feel the game needs raiding to fill that large scale pve void.

Adding some form of raiding, whether instanced or open world, without any reward that can’t be obtained without raiding would in theory appease everyone. However; how long do we actually think that would last? It would be mere minutes before people started saying raiding should give rewards that can’t be obtained elsewhere because its harder content etc. Yet this goes against what arenanet are trying to achieve. The next issue would then be how long would that content last without gear gating? Hopefully we all realise the real reason for raiding games excessive gear grind is to drag content out. They could potentially use infusions and an agony resistance style mechanic to work around this but I’m sure that would cause up roar as well.

Ultimately anet are kitten ed if they do and kitten ed if they don’t. We aren’t likely to see any form of raiding in gw2 before an expansion if even then so why keep calling for it? This game offers dungeons, crafting, exploration, jumping puzzles, guild missions, living story, world event farming, world vs world, spvp/tpvp, mini games and a system that makes it incredibly easy to lvl and gear alts. If that currently isn’t offering you something to keep you entertained then, and I really hate to use this phrase, go play something else. Thanks to the gw2 business model your not tied here by a subscription, you can play a different game and keep an eye out to see if gw2 adds what your looking for. Even better you can play another game as well as gw2 if you have the time for that.

I am entertained enough by gw2 that I don’t miss raiding but if I really did I think id just go play something that offered me that. I wouldn’t waste my time complaining about the fact it’s not available in a game where the developers have shown no inclination of adding it.

If you check my post history I have said raiding many many times, usually when I do it’s met by frothing of the mouth crying by the same few people. Also I NEVER said no rewards, I said cosmetic skin rewards that offer no stats, but are unique to the said raid, it would offer an alternative to RNG boxes to achieve new skins. So that gives you large scale cooperative PvE (and instanced only please, as we see open world turns into a zerg I can only see 2 people because of culling fest.).

So yes I want Raiding in GW2.. I also want them to quit side stepping the main story for these horrendous side stories.. okay Molten Alliance was actually pretty good.. when they finally got to the meat and potatoes of it. The first 2 parts sucked though… but that’s another post.

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Posted by: Mungrul.9358

Mungrul.9358

What does “End Game” really mean?
Of all the genres of games out there, the only one where this term gets bandied around with any regularity is in MMOs.
I suspect that the “End Game” holy grail for those not imaginative enough to realise “End Game” isn’t necessary, is some sort of never-ending ladder of loot and drip-fed bespoke content that can be played over and over again without getting bored.

Well sorry, but that’s a bit unrealistic.

There’s plenty of stuff to do in this game, you just have to go out and find it.
Just realise that there are limits on what you can get from a game.

If you want something that offers up something different every time, try a bit of WvW or PVP. Human opponents are unpredictable and you’ll always have a different experience. Sure, you may not always win, but hey, that’s part of the fun. If you don’t expect that, you’re probably massively disappointed with life in general.

And for the majority of games out there, “End Game” means the end of the game.
Consider yourselves lucky that these developers keep churning out new things for you to do.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: Stone.6751

Stone.6751

I agree that ‘end game’ content in this game is any and all of the game’s content because there is down-leveling. Having more high-level areas open up in the game, as the game’s player-base matures, would be nice for added challenge. At level 80 there are few areas that offer a challenge other than some dungeon paths and Orr.

Also, does anyone think the WvW system is meant to be ‘end game’ content since its never-ending?

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer

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Posted by: MakersMark.8420

MakersMark.8420

I don’t want “end game” content, I’d like more challenging content added. Take the lessons from molten and other encounters add them to new series of dungeons/events.

Add a new open lvl 80 area with the difficulty that it’s impossible to get around without a group. An area where people would band together because of high risk and high reward. Dynamic events that require more than pushing 1 over and over.

Killed karka queen earlier today and besides having to move 2 inches to avoid an AOE I wasn’t even paying attention. Good thing it’s easy because with culling many ppl there couldn’t even see it.

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Posted by: Kaiem.8297

Kaiem.8297

If you check my post history I have said raiding many many times, usually when I do it’s met by frothing of the mouth crying by the same few people.

Sorry did I mention you or suggest in anyway that I meant you when I said people don’t say they want raiding? I was actually quite impressed by your previous post as you’re one of the few people actually willing to come out and say you want raiding and how you would like it to work rather than just moan about ‘lack of end game’.

You say you would like raiding without improved stats, which I actually mention in my post, but would wan’t unique skins. How exactly do you think that is going to go down? Arena Net promoted a game in which you could obtain everything with a maximum party of 5, add skins that require 10, 15, 20 people to obtain and no alternative and suddenly they go against this and upset a massive chunk of the player base who are here simply because they don’t need to raid to reach their goals. But then if you have the skins available elsewhere those who raid will complain they don’t have a unique reward to show the effort they have put in. Just look at the uproar Ascended gear has caused and it’s pretty obvious this would be a massive issue.
Of course none of this would be a problem if simply enjoying the game was enough reward for people but sadly for most it isn’t.

As I said, Arena net can’t really win with this.

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Posted by: AlietteFaye.7316

AlietteFaye.7316

I don’t want “end game” content, I’d like more challenging content added. Take the lessons from molten and other encounters add them to new series of dungeons/events.

Add a new open lvl 80 area with the difficulty that it’s impossible to get around without a group. An area where people would band together because of high risk and high reward. Dynamic events that require more than pushing 1 over and over.

Killed karka queen earlier today and besides having to move 2 inches to avoid an AOE I wasn’t even paying attention. Good thing it’s easy because with culling many ppl there couldn’t even see it.

Pretty much this. I don’t want anything besides challenging content that has some kind of unique reward for it. Not something that I can get from the Trading Post, or from the Mystic Toilet. Some SKINS that I actually work toward via difficult content. They haven’t added anything of the sort since Fractals, and even that only had backpacks you could work towards. Not hating the RNG factor for Fractal Weapons, but it isn’t something you can reliably get.

twitch.tv/aliettefaye

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Posted by: marnick.4305

marnick.4305

What does “End Game” really mean?
Of all the genres of games out there, the only one where this term gets bandied around with any regularity is in MMOs.

Almost. Endgame is used a lot in highly competitive games such as StarCraft and Chess. It’s the point where one of the players is usually expected to give up because finishing the game is trivial.

EG, in chess, endgame is reached once all pieces are captured except for a rook and pawn (for example). In almost all cases, such endgames are already decided by a winning series of moves that’s trivial to execute.

However, in MMOs it means the equivalent of giving the other player a rook again and carrying on the game ad nauseam.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto