Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
To the tyranny that are dragon timer trolls with the introduction of API Now accurate timers and no trolling, and so many other uses so thank you Arenanet for that
Also a huge step to remove wvw culling, nice for all the wvw’ers. I have a strong feeling loot in wvw, lfg, and pve culling are the next steps ^^
What are your thoughts on them? I can’t wait for the gw2lfg to finally be rid of all those terrible people.. personally. Any official response on those things would be nice too
I’ve used the new API timers but they update far too often, hogging my entire connection leading to huge lag. A bit of optimization might be due.
Those API’s were a terrible idea that will only put more pressure on the open world. With this kind of accurate info people will participate even less in open world events that don’t profit them as much. On top of that certain resources will become more rare as people won’t come near them anymore. Finally these API’s have turned a once living breathing world into nothing but a mechanical machine were everything is precisely known. Instant gratification akittens worst I say.
To the tyranny that are dragon timer trolls with the introduction of API
Now accurate timers and no trolling, and so many other uses so thank you Arenanet for that
What other uses?
Those API’s were a terrible idea that will only put more pressure on the open world. With this kind of accurate info people will participate even less in open world events that don’t profit them as much. On top of that certain resources will become more rare as people won’t come near them anymore. Finally these API’s have turned a once living breathing world into nothing but a mechanical machine were everything is precisely known. Instant gratification akittens worst I say.
You don’t have to use them and they were already available using dragon timers. I get what you’re saying but at the end of the day it’s not the real world and it still is a game so there’s always gonna be some kind of “machine”.
er am i missing something? what api?
The related official forum:
https://forum-en.gw2archive.eu/forum/community/api
The events API makes it very easy to abuse events now. I can now easily do the 6 dragon events I usually do within a 30 minute time frame, since I both know when it exactly started and the average time it takes to complete the event. By predicting when the event would be completed, I can pop in during the ending, making something like a 30 minute Jormag take only a few minutes, which is where the abuse comes in – doing nothing and profiting off the work of others.
I’ve used the new API timers but they update far too often, hogging my entire connection leading to huge lag. A bit of optimization might be due.
If that’s true, you either have a very poor connection or the timers you’re using were made by people who have no clue what they’re doing and update them every few milliseconds, which wouldn’t be surprising considering. Even then, it would have to update roughly 30 events every millisecond to use up the average broadband connection. Or maybe they did done something even worse like requesting all events in the world every second, rather than just specific events, which would greatly increase the cost.
I’m currently collecting data on dragon events and monitoring the status on all 51 servers, using on average 2.9 KB/s at about 1600 requests per minute. Only 1 server would be 60 bytes per second on average. For that to lag you, you would have to be on something worse than dial-up.
I’m currently collecting data on dragon events and monitoring the status on all 51 servers, using on average 2.9 KB/s at about 1600 requests per minute. Only 1 server would be 60 bytes per second on average. For that to lag you, you would have to be on something worse than dial-up.
You state a lot of things about speed and lags for someone who doesn’t mention latency even once.
I’ve used the new API timers but they update far too often, hogging my entire connection leading to huge lag. A bit of optimization might be due.
If that’s true, you either have a very poor connection or the timers you’re using were made by people who have no clue what they’re doing and update them every few milliseconds, which wouldn’t be surprising considering. Even then, it would have to update roughly 30 events every millisecond to use up the average broadband connection. Or maybe they did done something even worse like requesting all events in the world every second, rather than just specific events, which would greatly increase the cost.
I’m currently collecting data on dragon events and monitoring the status on all 51 servers, using on average 2.9 KB/s at about 1600 requests per minute. Only 1 server would be 60 bytes per second on average. For that to lag you, you would have to be on something worse than dial-up.
My internet is pretty decent. As soon as I closed the timers, all lag disappeared.
http://v2.gw2stuff.com/events/far-shiverpeaks
No offense, it is my daytime job to fix these kinds of issues. If it were my internet, I would have said so.
At 1600 connections per minute, every consumer-grade connection will break, has absolutely nothing to do with bandwidth. Please optimize your code, I appreciate the effort but please think of the people with regular broadband who don’t live in a server farm.
You state a lot of things about speed and lags for someone who doesn’t mention latency even once.
I was giving example data on what the bandwidth usage looks like for tracking events. Issues of lag were mentioned right here: “hogging my entire connection leading to huge lag”
At 1600 connections per minute, every consumer-grade connection will break, has absolutely nothing to do with bandwidth. Please optimize your code, I appreciate the effort but please think of the people with regular broadband who don’t live in a server farm.
I don’t think you understood any of that.
Are you aware that just refreshing this page is 40 requests? You make more than 1600 requests per minute just browsing between web pages. A request is not the same thing as a connection. It can be, but many requests can also be done on a single connection. All these connections are also not at the same time, but one after another. In my case, all those requests happen through 10 connections, since I’m limiting it at that.
For residential broadband, 1600 low bandwidth connections is nothing. Besides, I told you how much bandwidth was being used, 2.8 KB per second, which isn’t even half of what dial-up has available. Server farms would be handling a lot more, like around 16 thousand connections and using a few hundred megabytes per second.
The stats I gave are for what the server runs. A normal user would be only tracking a single server (60 bytes a second). I’m actively tracking 1785 events over 51 servers to collect accurate timings and only making on average 1600 requests per minute. That is optimized.
I took a look at gw2stuff (I didn’t make it and have nothing to do with it). It only transfers ~8KB in one chunk every 30 seconds. Unless it contains a bug, where at some point it refreshes every millisecond, that’s not going to hog your entire connection. You would need to open the window around 20 to 400 times depending on your internet to do that, unless you’re on dial-up, in which case it would lag you every 30 seconds. Does watching videos on youtube also lag you?
Are there any sites up and running that track the events? I’d like to stop using my old manual site and take advantage of someones use of the API
Hi everyone,
Zudet, you will find this site most helpful for your needs http://v2.gw2stuff.com/. Just select your server from the top tabs and enjoy!.
While we are glad that you find these new tools useful, we would like to ask you to take the discussion of the mentioned tools to the appropriate subforum. https://forum-en.gw2archive.eu/forum/community/api
Thanks for your understanding.
In the interest of keeping the forums organised we are closing this thread.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.