We need "Living Character"
I know the reason that I got bored with GW2 was essentially the same reason as yours. There was nothing left for me to achieve, I couldn’t get more powerful, and the Living Story bored me out of my mind.
I like your idea of unlocking certain armor sets for whichever personality you choose to have. At any rate, the personality aspect of this game needs some heavy improvement.
Yes! We need the Living Story to be more about our characters. The best parts of the personal story were the truly personal parts, pre-Pact. Once it became about dragons and Trahearne and the Pact, it became less compelling. Sure, it was fun the first time, seeing how I’d fit into the machine that stands against a dragon. But I’m no longer evolving. There’s nothing new about me. Sounds selfish, but the tale of my heroism needs the ability to continue and to grow. Living Character would be complex, but is absolutely what’s needed.
[TTBH] [HATE], Yak’s Bend(NA)
Yip, would’ve been nice to have horizontal progression more like GW1.
They could do it too, screw more stats, just more options like when they add new runes, that’s horizontal progression.
I think the promised implementation of the horizontal scaling mechanism of skill/ability progression will breath new life into the game. I’m hoping they do at least as good a job with it as they did in GW1. That, and when they ditch temporary content for a longer term, deeper story, permanent content and achievements, I believe we will find more to do of a meaningful nature in the game. And, of course, they could add fishing—that would keep me engaged through the down moments.
To the OP, not sure if you missed out on this or not, but the SEER program in UO allowed “volunteers”- folks who told stories, or worked on story lines in game- to set up behind the scene and actually play, manipulate, change appearance of NPC’s, set up their own towns, live events with GM managed spawns. Amazing game play, the only time I ever RP’d in an MMO.
Sadly, a law suit against AoL and the way they handled the volunteers that ran their forums brought an untimely end to the UO SEER program.
One example, we had to go to a dragon (imagine Tequatle), but not to kill it, but to answer riddles to move to the next part of an adventure. And Tequatle was one of the SEER’s or GM’s manipulating the dragon, asking us the riddles, one shotting anyone stupid enough to attack it, etc..
Sadly, I don’t see that ever coming back.
Heavy Halo, Warrior JQ
(edited by NargofWoV.4267)