We need new skills.
Have you heard of the expansion called Heart of Thorns?
Have you heard of the expansion called Heart of Thorns?
I think he is referring to new weapon skills for each Profession and not just a new weapon for each profession. The best part of GW was coming up with unique builds. I had a R/P BM build that I ran for RA. Most people would ignore my pet until it 1-2 shot them thinking I was just some dumb noob.
The reason I could run a build like that was because GW had so many skills and you could combine then in an almost infinite amount of ways. This allowed you to be unique. With the way GW2 weapon skills are, if you are a warrior with a sword, you are just another warrior with a sword.
I’d be happy if A-net just gave us 5 new skills per 2-hander, 3 for main hand and 2 for off hands. This would give us 10 skills to choose from per weapon/combo.
It seems likely that the specializations will have new skills, not just mix-and-match of the old ones.
Have you heard of the expansion called Heart of Thorns?
I think he is referring to new weapon skills for each Profession and not just a new weapon for each profession. The best part of GW was coming up with unique builds. I had a R/P BM build that I ran for RA. Most people would ignore my pet until it 1-2 shot them thinking I was just some dumb noob.
The reason I could run a build like that was because GW had so many skills and you could combine then in an almost infinite amount of ways. This allowed you to be unique. With the way GW2 weapon skills are, if you are a warrior with a sword, you are just another warrior with a sword.
I’d be happy if A-net just gave us 5 new skills per 2-hander, 3 for main hand and 2 for off hands. This would give us 10 skills to choose from per weapon/combo.
The specializations are more than just a new weapon. It’s a new weapon, new heal, new utility set, new elite, new traits, and profession mechanic changes.
The specializations are more than just a new weapon. It’s a new weapon, new heal, new utility set, new elite, new traits, and profession mechanic changes.
But it will still limit you in terms of what skills each weapon has. Having skills static for each weapon/profession is keeping people from creating genuinely unique builds.
The fact that the xpac has new skills is what brought me back after leaving the game a month or two after release.
We will see if they add enough for it to last longer this time. xD
(and hopefully its not another couple of years until new specs come out…)
The specializations are more than just a new weapon. It’s a new weapon, new heal, new utility set, new elite, new traits, and profession mechanic changes.
But it will still limit you in terms of what skills each weapon has. Having skills static for each weapon/profession is keeping people from creating genuinely unique builds.
They wanted new skills, new skills are already coming.
The specializations are more than just a new weapon. It’s a new weapon, new heal, new utility set, new elite, new traits, and profession mechanic changes.
But it will still limit you in terms of what skills each weapon has. Having skills static for each weapon/profession is keeping people from creating genuinely unique builds.
They wanted new skills, new skills are already coming.
Compare the number of builds in GW( http://pvx.wikia.com/wiki/Main_Page ) to the number in GW2. You will see there are probably 100x the amount of builds per profession in GW as there are in GW2. The reason is the skills being static for each weapon in GW2 and not in GW. We had much more freedom to create builds in GW.
The specializations are more than just a new weapon. It’s a new weapon, new heal, new utility set, new elite, new traits, and profession mechanic changes.
But it will still limit you in terms of what skills each weapon has. Having skills static for each weapon/profession is keeping people from creating genuinely unique builds.
They wanted new skills, new skills are already coming.
Compare the number of builds in GW( http://pvx.wikia.com/wiki/Main_Page ) to the number in GW2. You will see there are probably 100x the amount of builds per profession in GW as there are in GW2. The reason is the skills being static for each weapon in GW2 and not in GW. We had much more freedom to create builds in GW.
Did you forget the fact that so many of the skills were extremely similar to eachother, and a large number of them were never used? And it also made things pretty much impossible to balance?
Their decision to railroad players with few skill options and limited combinations for the sake of balance was probably a mistake. Wide open customization was a very big part of what made gw1 so addictive.
It probably doesn’t need to be redone from the ground up, but we certainly need new skills. Preferably new weapon skills in addition to New weapons.
The specializations are more than just a new weapon. It’s a new weapon, new heal, new utility set, new elite, new traits, and profession mechanic changes.
But it will still limit you in terms of what skills each weapon has. Having skills static for each weapon/profession is keeping people from creating genuinely unique builds.
They wanted new skills, new skills are already coming.
Compare the number of builds in GW( http://pvx.wikia.com/wiki/Main_Page ) to the number in GW2. You will see there are probably 100x the amount of builds per profession in GW as there are in GW2. The reason is the skills being static for each weapon in GW2 and not in GW. We had much more freedom to create builds in GW.
Did you forget the fact that so many of the skills were extremely similar to eachother, and a large number of them were never used? And it also made things pretty much impossible to balance?
I beg to differ. Skills were all different bud I was an avid pvper and had many builds all different. That is why I never got bored.
I beg to differ. Skills were all different bud I was an avid pvper and had many builds all different. That is why I never got bored.
I beg to differ with you, i played for 7 years and alot of the skills were extremely similar to other skills. Its why i only had 2-4 builds per class, i didnt need to swap out that much for pvp
The specializations are more than just a new weapon. It’s a new weapon, new heal, new utility set, new elite, new traits, and profession mechanic changes.
But it will still limit you in terms of what skills each weapon has. Having skills static for each weapon/profession is keeping people from creating genuinely unique builds.
They wanted new skills, new skills are already coming.
Compare the number of builds in GW( http://pvx.wikia.com/wiki/Main_Page ) to the number in GW2. You will see there are probably 100x the amount of builds per profession in GW as there are in GW2. The reason is the skills being static for each weapon in GW2 and not in GW. We had much more freedom to create builds in GW.
Did you forget the fact that so many of the skills were extremely similar to eachother, and a large number of them were never used? And it also made things pretty much impossible to balance?
I beg to differ. Skills were all different bud I was an avid pvper and had many builds all different. That is why I never got bored.
And I also beg to differ with you. I played a lot of PvP also, and completed everything on normal and hardmode in PvE. I even completed DoA and Underworld hard mode with only heroes. So yeah, I know my way around the skills.
I beg to differ. Skills were all different bud I was an avid pvper and had many builds all different. That is why I never got bored.
I beg to differ with you, i played for 7 years and alot of the skills were extremely similar to other skills. Its why i only had 2-4 builds per class, i didnt need to swap out that much for pvp
I have to say you have no clue.
The good thing at GW1 was that PvE and PvP skills were seperated.
So using the same skill on PvE and PvP was simply and plain impossible.
And this is what people loved…. when having PvE skills it doesn’t matter it is balanced or not. You can balance it later or maybe never. It doesn’t metter.
people just had fun with playing around with skills and builds.
Not like this zombie #1 hammering these days in GW2
I have to say you have no clue.
The good thing at GW1 was that PvE and PvP skills were seperated.
So using the same skill on PvE and PvP was simply and plain impossible.
False, only specific ones had PvE and PvP versions. Others stayed the same no matter which mode. May want to check your facts first before you say something so definitive.
(edited by Lazaar.9123)
Every skill in GW2 dose more then one thing and you can build in such away to make skill act differently. If you have a port that dose dmg you could split it up into 2 skills one is a port the other is a dmg but why just to have more skill to run though and chose from? Its far better to have skill that are much more then just one effect.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Every skill in GW2 dose more then one thing and you can build in such away to make skill act differently. If you have a port that dose dmg you could split it up into 2 skills one is a port the other is a dmg but why just to have more skill to run though and chose from? Its far better to have skill that are much more then just one effect.
It breeds diversity which in a game of this manner is a beautiful thing. As an example we have a couple “Meta” builds going around right now. That very concept shouldn’t exist in a Guildwars game. The only reason it does is because builds are limited. So what if the devs have to do a little more work to polish their game. Hell if they don’t to do it then they can quit and I’ll take their spot for half the pay. Lets make this game live up to what it needs to be. It’s still in the top 3 on my list but it can be number 1 without argument. They have addressed so many issues last year and kitten it I’m proud of them for that so lets go ahead and throw this in their too and get our variety back.
Have you heard of the expansion called Heart of Thorns?
I see your expansion and raise you a ring wraith.
Have you heard of the expansion called Heart of Thorns?
Yeah I heard about it. I also see that Anet has been borking the skill sets, and lots of other things, so I will not be bothering to participate in the expansion until I am convinced that it isn’t another clusterkitten like they’ve been dishing out for the past year or so.
There were always meta (or “cookie cutter”) builds in GW1, just as there are in GW2.
GW1’s skills were much more powerful though. Like you could completely shut down someone who wasn’t prepared, while here you might be able to interrupt every 30 seconds or stun for 1 second every 45-60.
While this was probably a deliberate choice – when none of the utility do anything meaningful, you can’t do anything grossly overpowered of course, it also makes GW2’s skills less exciting.
Oh, I can teleport every 45 seconds. Thats kind of nice I guess.
I don’t see how it helps to have more skills. Why not have more useful skills first, so that we no longer have 75% skills go ~unused.
New skill for what? For farming contents? Imho gw2 need to have some serius istanced challenging content… then u can ask more skils and build diversity, now its just a “farmingwaste”
The way i see it gw2 does have a bunch of diverent builds you could go with on any class. Its just that everyone decides to go with zerker gear traits that increases dmg in some way and weapons that gain the most from those traits.
i recently made a rampart s/s -lb warrior and it was really refreshing to play something other than gs-a/wh…. also i was able to solo some hard champs by dealing about 4k +dps on average.
my suggestion is to try something different. Even if its not ‘meta’.
for now im sticking to my dual sword warrior. Something you barely see nowdays..
Every skill in GW2 dose more then one thing and you can build in such away to make skill act differently. If you have a port that dose dmg you could split it up into 2 skills one is a port the other is a dmg but why just to have more skill to run though and chose from? Its far better to have skill that are much more then just one effect.
It breeds diversity which in a game of this manner is a beautiful thing. As an example we have a couple “Meta” builds going around right now. That very concept shouldn’t exist in a Guildwars game. The only reason it does is because builds are limited. So what if the devs have to do a little more work to polish their game. Hell if they don’t to do it then they can quit and I’ll take their spot for half the pay. Lets make this game live up to what it needs to be. It’s still in the top 3 on my list but it can be number 1 without argument. They have addressed so many issues last year and kitten it I’m proud of them for that so lets go ahead and throw this in their too and get our variety back.
Well no what more skills end up doing is making more FoTM until that skill is weaken or a new one comes out. Its far better to have fewer yet better balanced skills then just to throw skills at player and keep the ones that stick. Befor they add more skills to the classes (not talking about adding skills for the super classes) they need to make all the skills useable at the same level.
As things stand the meta tends to use the same skills because they are the best skills and adding more skills to the game will not changes the use Ele’s cantrips are a great example of this. There simply no other skills set that keeps ele alive as well as the cantrip set. You could add in a skill set that dose the same thing as the cantrip but better to make the new set the meta but why not just improve cantrips them self? That is how you got to look at things meta are there for a reason if any thing “meta” is just a name not a cause ppl tend to use the “best” to play because they want to win.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Every skill in GW2 dose more then one thing and you can build in such away to make skill act differently. If you have a port that dose dmg you could split it up into 2 skills one is a port the other is a dmg but why just to have more skill to run though and chose from? Its far better to have skill that are much more then just one effect.
It breeds diversity which in a game of this manner is a beautiful thing. As an example we have a couple “Meta” builds going around right now. That very concept shouldn’t exist in a Guildwars game. The only reason it does is because builds are limited. So what if the devs have to do a little more work to polish their game. Hell if they don’t to do it then they can quit and I’ll take their spot for half the pay. Lets make this game live up to what it needs to be. It’s still in the top 3 on my list but it can be number 1 without argument. They have addressed so many issues last year and kitten it I’m proud of them for that so lets go ahead and throw this in their too and get our variety back.
Well no what more skills end up doing is making more FoTM until that skill is weaken or a new one comes out. Its far better to have fewer yet better balanced skills then just to throw skills at player and keep the ones that stick. Befor they add more skills to the classes (not talking about adding skills for the super classes) they need to make all the skills useable at the same level.
As things stand the meta tends to use the same skills because they are the best skills and adding more skills to the game will not changes the use Ele’s cantrips are a great example of this. There simply no other skills set that keeps ele alive as well as the cantrip set. You could add in a skill set that dose the same thing as the cantrip but better to make the new set the meta but why not just improve cantrips them self? That is how you got to look at things meta are there for a reason if any thing “meta” is just a name not a cause ppl tend to use the “best” to play because they want to win.
I had a use for just about every skill on gw1. Even guildwars 2 I use every skill often. The issue is that even though I’m mixing and matching in all possible ways so is everyone else yet we are all still using most of the same stuff. We just need some more variety. I don’t see why the devs don’t jump on this it is just begging for them to be more creative and isn’t that what makes their job fun?
Every skill in GW2 dose more then one thing and you can build in such away to make skill act differently. If you have a port that dose dmg you could split it up into 2 skills one is a port the other is a dmg but why just to have more skill to run though and chose from? Its far better to have skill that are much more then just one effect.
It breeds diversity which in a game of this manner is a beautiful thing. As an example we have a couple “Meta” builds going around right now. That very concept shouldn’t exist in a Guildwars game. The only reason it does is because builds are limited. So what if the devs have to do a little more work to polish their game. Hell if they don’t to do it then they can quit and I’ll take their spot for half the pay. Lets make this game live up to what it needs to be. It’s still in the top 3 on my list but it can be number 1 without argument. They have addressed so many issues last year and kitten it I’m proud of them for that so lets go ahead and throw this in their too and get our variety back.
Well no what more skills end up doing is making more FoTM until that skill is weaken or a new one comes out. Its far better to have fewer yet better balanced skills then just to throw skills at player and keep the ones that stick. Befor they add more skills to the classes (not talking about adding skills for the super classes) they need to make all the skills useable at the same level.
As things stand the meta tends to use the same skills because they are the best skills and adding more skills to the game will not changes the use Ele’s cantrips are a great example of this. There simply no other skills set that keeps ele alive as well as the cantrip set. You could add in a skill set that dose the same thing as the cantrip but better to make the new set the meta but why not just improve cantrips them self? That is how you got to look at things meta are there for a reason if any thing “meta” is just a name not a cause ppl tend to use the “best” to play because they want to win.
I had a use for just about every skill on gw1. Even guildwars 2 I use every skill often. The issue is that even though I’m mixing and matching in all possible ways so is everyone else yet we are all still using most of the same stuff. We just need some more variety. I don’t see why the devs don’t jump on this it is just begging for them to be more creative and isn’t that what makes their job fun?
From what i understand GW1 was very walc-a-mol type balancing due to all of its skills but it was very different combat system then say GW2. Its a lot harder to add in a new skill for GW2 that stays in line with a more active combat system you cant add in skill that made you evade the next x attks or jump your evasion skill by 50% etc.. because every thing hits unless you dodges it or you simply move out of the way (same can be said for acc + skills).
Btw what class do you play that you find a use for all of its skills i find there are weaker skills for all classes in the game that are simply not used at all because there are stronger more effective ways of doing it.
A few added things that are different in combat system: No mana / engry cost so no need for effects that remove or reg it faster; No dmg different beyond power and condition so effects that make you more resisted to fire do not work; Due to combo fields applied effects are coved by this system making them “hidden” ability there no need to have some applied effects.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)