We're Playing Bas-ket Braaawl

We're Playing Bas-ket Braaawl

in Guild Wars 2 Discussion

Posted by: Ocosh.5843

Ocosh.5843

I may be in the minority on this, but I found Basket Brawl to be rather enjoyable (I know, it’s uncool not to complain about everything. Don’t worry, I’ll point out some negatives). There’s a great core to it (obviously, a lot like Keg Brawl), albeit the final product is pretty sloppily done.

If this were a smooth, polished mode, I might ditch the whole PvP season grind and just play basket brawl instead.

Now perhaps I am unfairly advantaged by my familiarity with basketball, but I found the game very easy to pick up and understand, and I was able to get into the flow of it quickly. Heck, running a pick with my asura so my teammate could break to the basket and throw it down was an instant highlight.

It’s in a rough state, and while this may just be a “test,” you’ve got a fickle, prickly test pool that needs BETA in huge letters for them to accept flaws. It needs polish. Make it shine, and it’s a good addition.

1. As everyone has said: Mark the person with the ball. Put an icon over the character, like the Fixation purple blot. Make the ball stand out, too.

2. Fix shooting mechanics. Sometimes I shoot, sometimes I don’t. Sometimes I jump and shoot, sometimes I jump and come back down, which is a violation. Shot accuracy seems randomized. Make it a factor of distance/defense/how long you hold the button down (longer = more accurate, greater risk of being defended).

3. Fix passing mechanics. Passing to the nearest person isn’t always ideal. Maybe it’s too much work, but you could make a targeting reticle for bounce passes, where the ball would go to the teammate nearest the target. Pass and shoot animations could use a touch up, too.

4. Fix ball spawning. If nobody picks up the ball after a basket, a new ball will appear at center court. This is good, except the original ball doesn’t despawn. We’ve had 2 (and I think at one point 3) different contests going on at once.

5. Fix colors. In every game, both teams’ team windows were blue. We were blue and scored for red; the other team was blue and scored for blue. Also, everyone’s uniform was green.

6. Add effects. Basketball is a noisy game. Maybe we’re not dribbling and we’re not wearing sneakers, but the ball is still hitting the backboard, hitting the rim, bouncing away after a missed shot, people being elbowed and knock down. How about calling for the ball with the /wave animation/sound? Where’s the crowd? Also, someone doing a Marv Albert impersonation needs to shout things like “He’s on fire!” and “The nail in the coffin!”

7. Let us play as a team. This goes for all sorts of seasonal and other one-off kind of activities. You punish SoloQ PvP, but disallow teams in a mode with even less consequence?

8. Add rewards/achievements if you gotta, I guess, but more importantly, tell people right now that it will happen. They need their shinies.

9. In fact, maybe scrap this Guild Wars 2 thing altogether and focus on Guild Brawls 2: Tyrian Jam. Think about it: different professions have modified abilities; you can wear different jerseys for different attributes; you could have real leaderboards. The tournaments. The prestige. It could work!

We're Playing Bas-ket Braaawl

in Guild Wars 2 Discussion

Posted by: reapex.8546

reapex.8546

I want to add for 5) It would be nice if the green texture of the court was replace with red or blue colors to symbolized what side the team is on. I know this map probably takes place in the Maguma Jungle but that wouldn’t stop the Charr or Asuran from spray painting the grass in team colors xD.

7) If we could go back to queue as a team for activities (like in 2012), that would be great. This is a sPvP activity so team matching rules should be similar to sPvP. Example, let us make guild teams or pre-made party teams and fight against other pre-mades.

(edited by reapex.8546)