We were supposed to be GODS!

We were supposed to be GODS!

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Posted by: Deepcuts.9740

Deepcuts.9740

But, some higher power decided otherwise.

While roaming Fireheart Rise, I stumbled upon an entrance to Vexa’s Lab, but through the top of it, not the “normal” entrance.
I said: Nice!. Let’s see what is here.

After roaming a bit, I came across a place I could target some poor spiders.
I targeted and shot.
To my surprise, my damage was way higher than the damage I usually do. Like 7.000 damage per normal hit at long distance.
First thought on my mind: I was hitting some garbage mobs, like the ones that die in one hit.
But no. The mobs were normal mobs.
You can even see my pet, just as I enter the “hidden area” fighting the creatures.
Just check it’s damage output. Crazy high and fast. This only while I am inside and my pet is outside. And without any points in Beast Mastery.
At the end of the video you will see that when I get down near the creatures, my damage gets lowered a lot, to my “normal” damage rate. Welcome back to the “real world”

What I am trying to say is that I think we were meant to have this insane amount of damage, but somehow, our Father from ANet Heaven, decided mere mortals should not have this kind of power

It might also be a bug that I truly hope no one can benefit from in let’s say…WvW
I have recorded and provided the video hoping someone at ANet will check and maybe patch a bug that can affect WvW somehow

Enjoy roaming that area while it is still open.
I for one, could not find anything interesting. Maybe a Shark “swimming” in the air, but that is pretty much it.

The link to the video: http://youtu.be/-iIdeedUBE4
Part 2: http://youtu.be/rhODoTnmlgs

(edited by Deepcuts.9740)

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Posted by: Wolfheart.1938

Wolfheart.1938

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Calae.1738

Calae.1738

You probably attacked something with very low armor.

Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)

Critters have 0 armor. That’s why the damage is so high when you hit them.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I was going to say what Calae said, but I didn’t want to burst your bubble. You seemed too happy!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Deepcuts.9740

Deepcuts.9740

Double checked. Killed the same mobs on the ground and from that place.
There is a Veteran there also. Same situation.
You can check for yourself instead of “maybe you hit critters” or just pay attention to the video.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Some non-critter mobs also have 0 armor in other zones. It wouldn’t surprise me if that were the case here as well. The damage you are dealing is consistent with that theory.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Deepcuts.9740

Deepcuts.9740

I have never had this insane damage on anything but white creatures.
And I bet no Ranger ever had or has at the moment with auto attack 1.
The same type and level creatures I kill at the end of the video.
Do you see the difference in damage? Check the name and level of the mobs.
Please, stop it with the critters and go check it for yourself.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

You don’t know they’re the same type of creature. Just because it has the same model and name doesn’t make it the same creature. You are making numerous assumptions and assume again that they’re all accurate. Anyway, I’m not about to argue with you. Have fun being a God if that’s what you think this is.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Pandemoniac.4739

Pandemoniac.4739

Double checked. Killed the same mobs on the ground and from that place.
There is a Veteran there also. Same situation.
You can check for yourself instead of “maybe you hit critters” or just pay attention to the video.

You were across the line where you got down-leveled to 65. If you look at your pet’s level, it’s 65 when you’re running through a cave of 62s. When you cross the line, it goes up to 71. A 71 versus a 62 doesn’t seem like an entirely fair fight :P

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

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Posted by: Deepcuts.9740

Deepcuts.9740

I sent a Necro friend to try this.
Same conclusion as mine.

So I went back, chose one creature and hit it while a bit outside the Lab area.
As you can see from the second video, I do “normal” damage for a Ranger.
I then move close to the Lab walls so to speak and hit the same creature (notice I did not change my target).
You can see two shots. 1st 7K+ and 2nd 8K+
Please tell me again that creature had 0 armor or something….

Part 2 video: http://youtu.be/rhODoTnmlgs

As Pandemoniac sugested, it might be the 6 levels difference. Really? 6K+ damage extra for 6 levels? I do not think so.

I am wrong many times and I like being shown that I was wrong. I am old enough to accept that.
What I do not understand or accept is why some people like to talk when they can do the walk and check for themselves?

I will stop here. Those who wish to check, please do.
Those with “100 gold” can still voice their opinion, of course. But I would rather have them check also.

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Posted by: Pandemoniac.4739

Pandemoniac.4739

As Pandemoniac sugested, it might be the 6 levels difference. Really? 6K+ damage extra for 6 levels? I do not think so.

So what was your effective level when you went over to the other spot? Your friend was 80, and you stashed your pet over by him so there’s no way to tell from the video. You could just put your pet on passive if you didn’t want it messing up your numbers.

It could be a bug that involves attacking across the down-scaling boundary or with the down-scaling at that particular location in the game.

Regardless, I doubt it was ever intended to be that way. The down-scaling boundaries probably happen across terrain that the designers didn’t expect folks to fight on – you can tell that the mob you have targeted is leashed by its regen. I’m not saying it didn’t happen, I just don’t find it all that exciting.

(Edit for punctuation)

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

(edited by Pandemoniac.4739)

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Posted by: Deepcuts.9740

Deepcuts.9740

My level is 71 when near the Lab.
Pandemoniac, it would be exciting if someone would actually (or did already) find a way to exploit this in WvW and get the same benefits/damage.
This is the main reason I created this topic as stated in the first topic.
The second reason, to show that we can be “Godly” so to speak And I do not mean only Rangers. All ranged profs can see the difference in damage while standing near the Lab or on top of it without any visual stats increase or buffs.

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Posted by: Pandemoniac.4739

Pandemoniac.4739

Pandemoniac, it would be exciting if someone would actually (or did already) find a way to exploit this in WvW and get the same benefits/damage.

Lol, yeah it will be really exciting to get banned or suspended. It won’t work in WvWvW regardless, because everyone is 80. There is no boundary to exploit. Besides other players can be remarkably reluctant to just stand there and let you pick them off when you have an unfair advantage.

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

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Posted by: Pandemoniac.4739

Pandemoniac.4739

Actually it does look like there’s a problem with the terrain in that area. I was messing about with the veteran spider in the cave by the chest, and my quick shot jumped me back inside the lab.

Attachments:

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Sorry but is this a troll post?

He simply attacks an ennemy in an area where he scales up to lvl 71. Check the pet and you will see his current lvl, wich he curiously hide in the video, I wonder why? -_-

Those spiders were only between lvl 62-63 that difference only makes his pet hit hard.

And yes people, those lvls are the reason why he hits so hard, there is some kind of multiplicative damage added whenever yourself (or foes) are lower lvl. Thats why you can hit over 200K dmg on critters or get OS whenever you fight in an area you aren’t supposed to explore at lower lvls.

(edited by Ambrecombe.4398)

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Posted by: Furikake.4052

Furikake.4052

You want level difference? Try stomping all egg sacs in that area, and you will trigger an event, in which a champion spider spawns who constantly summons an army of low level spiderlings. Then it’s Dynasty Warriors time.

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Posted by: digiowl.9620

digiowl.9620

There is a ingame mechanic called glancing.

http://wiki.guildwars2.com/wiki/Glancing

Go up against a mob 7 or more levels above you and you do glancing damage to them.

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Posted by: Deepcuts.9740

Deepcuts.9740

Ambre, you sleepy or drunk? I specified the level in my post. I blurred the area to hide the chat. Go back to sleep

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Posted by: Paulytnz.7619

Paulytnz.7619

I notice you were using a longbow. Not used my ranger in sometime but from what I remember from using the longbow you do more damage the further away you are from your target. It could be that since you are up in such a high place that for some reason the game is miscalculating your range to damage ratio.

Obviously we don’t notice it like this in any other game area even at higher elevations so what I’m saying is perhaps it’s just this 1 location for some odd reason where it’s happening? Perhaps the game is thinking you are 2-3 times further away than you are actually are (which in the usual case would make the target out of range).

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

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Posted by: digiowl.9620

digiowl.9620

Heh, could be a combo of the longbow damage code and the dynamic leveling code.

Anyone got any solid numbers for how much the game changes power and armor via dynamic leveling?

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Posted by: Dante.1508

Dante.1508

I have been there too, the mobs are standard mobs, quite annoying too, its either hes raised to 71 does that insane damage or going through the barrier breaks something that lowers damage..

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Posted by: phys.7689

phys.7689

Heh, could be a combo of the longbow damage code and the dynamic leveling code.

Anyone got any solid numbers for how much the game changes power and armor via dynamic leveling?

its pretty drastic, you ll notice it when you fight monsters 5 levels or higher versus you. So yeah its basically due to level difference.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Uh, where do you specify your lvl in your post exactly? I quoted everything so you couldn’t edit anything.

Edit : Ok thx Pandemoniac for showing me the stuff.

(edited by Ambrecombe.4398)

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Posted by: Meglobob.8620

Meglobob.8620

Very simple explanation to this.

They are some parts in the world where you can be for example level 40, a couple of paces later you will be level 35 lets say, so the damage you do/receive is noticeably very different…

This happened to me in reverse, I was down levelled to 29 or something and a enemy was in missile range who was level 40, it 1 shotted me, I was level 80 in full exotics/ascended with high vitality/toughness…

In short its a bug…that works both ways…

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Posted by: Pandemoniac.4739

Pandemoniac.4739

Uh, where do you specify your lvl in your post exactly? I quoted everything so you couldn’t edit anything.

I asked him directly and he said 71, which is right for having crossed the line over to Vexa’s lab. Generally I find if you just ask folks instead of accusing them of being up to something shady, you get either the information you were looking for, or confirmation that they were up to something shady

My level is 71 when near the Lab.

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

(edited by Pandemoniac.4739)

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Posted by: digiowl.9620

digiowl.9620

While trawling the wiki i found a link to a pdf at the bottom of the page on dynamic level adjustments:

http://wiki.guildwars2.com/wiki/Dynamic_level_adjustment

http://www.scribd.com/doc/122803255/Dynamic-Level-Adjustment

If i am reading it right, there is a ~30% adjustment difference between 62 and 71.

That is about the same as going from masterwork to exotic.

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Posted by: Recycle.5493

Recycle.5493

So I tested it myself with a 7 level difference instead of OP’s 8/9

Here’s pet
http://www.youtube.com/watch?v=TqZacWJ3xXI

And here’s bow
http://www.youtube.com/watch?v=MyGtMYuIxbs

With the pet, it is entirely possible for them to hit that high with that big of a level difference, furthermore, in OP’s case, the pet is the only thing mobs can target and attack, they don’t chase the ranger around, which is why his wolf was able to pump out consistent damage.

And then the longbow, As you can see I’m clearly not using a zerker build and attacking a normal mob instead of a hatchling. My damage has nearly quadrupled with the 7 level difference, from 500 to 2k, in OP’s case, 2k to 8k, which is the same ratio.