(edited by Deepcuts.9740)
We were supposed to be GODS!
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
You probably attacked something with very low armor.
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
Critters have 0 armor. That’s why the damage is so high when you hit them.
I was going to say what Calae said, but I didn’t want to burst your bubble. You seemed too happy!
Double checked. Killed the same mobs on the ground and from that place.
There is a Veteran there also. Same situation.
You can check for yourself instead of “maybe you hit critters” or just pay attention to the video.
Some non-critter mobs also have 0 armor in other zones. It wouldn’t surprise me if that were the case here as well. The damage you are dealing is consistent with that theory.
I have never had this insane damage on anything but white creatures.
And I bet no Ranger ever had or has at the moment with auto attack 1.
The same type and level creatures I kill at the end of the video.
Do you see the difference in damage? Check the name and level of the mobs.
Please, stop it with the critters and go check it for yourself.
You don’t know they’re the same type of creature. Just because it has the same model and name doesn’t make it the same creature. You are making numerous assumptions and assume again that they’re all accurate. Anyway, I’m not about to argue with you. Have fun being a God if that’s what you think this is.
Double checked. Killed the same mobs on the ground and from that place.
There is a Veteran there also. Same situation.
You can check for yourself instead of “maybe you hit critters” or just pay attention to the video.
You were across the line where you got down-leveled to 65. If you look at your pet’s level, it’s 65 when you’re running through a cave of 62s. When you cross the line, it goes up to 71. A 71 versus a 62 doesn’t seem like an entirely fair fight :P
He might start thinking he knows what’s right for you.
—Paul Williams
I sent a Necro friend to try this.
Same conclusion as mine.
So I went back, chose one creature and hit it while a bit outside the Lab area.
As you can see from the second video, I do “normal” damage for a Ranger.
I then move close to the Lab walls so to speak and hit the same creature (notice I did not change my target).
You can see two shots. 1st 7K+ and 2nd 8K+
Please tell me again that creature had 0 armor or something….
Part 2 video: http://youtu.be/rhODoTnmlgs
As Pandemoniac sugested, it might be the 6 levels difference. Really? 6K+ damage extra for 6 levels? I do not think so.
I am wrong many times and I like being shown that I was wrong. I am old enough to accept that.
What I do not understand or accept is why some people like to talk when they can do the walk and check for themselves?
I will stop here. Those who wish to check, please do.
Those with “100 gold” can still voice their opinion, of course. But I would rather have them check also.
As Pandemoniac sugested, it might be the 6 levels difference. Really? 6K+ damage extra for 6 levels? I do not think so.
So what was your effective level when you went over to the other spot? Your friend was 80, and you stashed your pet over by him so there’s no way to tell from the video. You could just put your pet on passive if you didn’t want it messing up your numbers.
It could be a bug that involves attacking across the down-scaling boundary or with the down-scaling at that particular location in the game.
Regardless, I doubt it was ever intended to be that way. The down-scaling boundaries probably happen across terrain that the designers didn’t expect folks to fight on – you can tell that the mob you have targeted is leashed by its regen. I’m not saying it didn’t happen, I just don’t find it all that exciting.
(Edit for punctuation)
He might start thinking he knows what’s right for you.
—Paul Williams
(edited by Pandemoniac.4739)
My level is 71 when near the Lab.
Pandemoniac, it would be exciting if someone would actually (or did already) find a way to exploit this in WvW and get the same benefits/damage.
This is the main reason I created this topic as stated in the first topic.
The second reason, to show that we can be “Godly” so to speak And I do not mean only Rangers. All ranged profs can see the difference in damage while standing near the Lab or on top of it without any visual stats increase or buffs.
Pandemoniac, it would be exciting if someone would actually (or did already) find a way to exploit this in WvW and get the same benefits/damage.
Lol, yeah it will be really exciting to get banned or suspended. It won’t work in WvWvW regardless, because everyone is 80. There is no boundary to exploit. Besides other players can be remarkably reluctant to just stand there and let you pick them off when you have an unfair advantage.
He might start thinking he knows what’s right for you.
—Paul Williams
Actually it does look like there’s a problem with the terrain in that area. I was messing about with the veteran spider in the cave by the chest, and my quick shot jumped me back inside the lab.
He might start thinking he knows what’s right for you.
—Paul Williams
Sorry but is this a troll post?
He simply attacks an ennemy in an area where he scales up to lvl 71. Check the pet and you will see his current lvl, wich he curiously hide in the video, I wonder why? -_-
Those spiders were only between lvl 62-63 that difference only makes his pet hit hard.
And yes people, those lvls are the reason why he hits so hard, there is some kind of multiplicative damage added whenever yourself (or foes) are lower lvl. Thats why you can hit over 200K dmg on critters or get OS whenever you fight in an area you aren’t supposed to explore at lower lvls.
(edited by Ambrecombe.4398)
You want level difference? Try stomping all egg sacs in that area, and you will trigger an event, in which a champion spider spawns who constantly summons an army of low level spiderlings. Then it’s Dynasty Warriors time.
There is a ingame mechanic called glancing.
http://wiki.guildwars2.com/wiki/Glancing
Go up against a mob 7 or more levels above you and you do glancing damage to them.
Ambre, you sleepy or drunk? I specified the level in my post. I blurred the area to hide the chat. Go back to sleep
I notice you were using a longbow. Not used my ranger in sometime but from what I remember from using the longbow you do more damage the further away you are from your target. It could be that since you are up in such a high place that for some reason the game is miscalculating your range to damage ratio.
Obviously we don’t notice it like this in any other game area even at higher elevations so what I’m saying is perhaps it’s just this 1 location for some odd reason where it’s happening? Perhaps the game is thinking you are 2-3 times further away than you are actually are (which in the usual case would make the target out of range).
(edited by Paulytnz.7619)
Heh, could be a combo of the longbow damage code and the dynamic leveling code.
Anyone got any solid numbers for how much the game changes power and armor via dynamic leveling?
I have been there too, the mobs are standard mobs, quite annoying too, its either hes raised to 71 does that insane damage or going through the barrier breaks something that lowers damage..
Heh, could be a combo of the longbow damage code and the dynamic leveling code.
Anyone got any solid numbers for how much the game changes power and armor via dynamic leveling?
its pretty drastic, you ll notice it when you fight monsters 5 levels or higher versus you. So yeah its basically due to level difference.
Uh, where do you specify your lvl in your post exactly? I quoted everything so you couldn’t edit anything.
Edit : Ok thx Pandemoniac for showing me the stuff.
(edited by Ambrecombe.4398)
Very simple explanation to this.
They are some parts in the world where you can be for example level 40, a couple of paces later you will be level 35 lets say, so the damage you do/receive is noticeably very different…
This happened to me in reverse, I was down levelled to 29 or something and a enemy was in missile range who was level 40, it 1 shotted me, I was level 80 in full exotics/ascended with high vitality/toughness…
In short its a bug…that works both ways…
Uh, where do you specify your lvl in your post exactly? I quoted everything so you couldn’t edit anything.
I asked him directly and he said 71, which is right for having crossed the line over to Vexa’s lab. Generally I find if you just ask folks instead of accusing them of being up to something shady, you get either the information you were looking for, or confirmation that they were up to something shady
My level is 71 when near the Lab.
He might start thinking he knows what’s right for you.
—Paul Williams
(edited by Pandemoniac.4739)
While trawling the wiki i found a link to a pdf at the bottom of the page on dynamic level adjustments:
http://wiki.guildwars2.com/wiki/Dynamic_level_adjustment
http://www.scribd.com/doc/122803255/Dynamic-Level-Adjustment
If i am reading it right, there is a ~30% adjustment difference between 62 and 71.
That is about the same as going from masterwork to exotic.
So I tested it myself with a 7 level difference instead of OP’s 8/9
Here’s pet
http://www.youtube.com/watch?v=TqZacWJ3xXI
And here’s bow
http://www.youtube.com/watch?v=MyGtMYuIxbs
With the pet, it is entirely possible for them to hit that high with that big of a level difference, furthermore, in OP’s case, the pet is the only thing mobs can target and attack, they don’t chase the ranger around, which is why his wolf was able to pump out consistent damage.
And then the longbow, As you can see I’m clearly not using a zerker build and attacking a normal mob instead of a hatchling. My damage has nearly quadrupled with the 7 level difference, from 500 to 2k, in OP’s case, 2k to 8k, which is the same ratio.