Weapon running animations.

Weapon running animations.

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Posted by: usernameisapain.7163

usernameisapain.7163

As the title of the thread states, the weapon running animations, and the weapon standing animation( when in combat ).

Now the animations are not terrible for all weapons. But some that bothers me most is one handed weapons such as axe, sword and mace.

From a mechanic point of view of just having the same running animation just with a weapon in the hand is probably easier. But every time I run with a sword or any of the other ones I mentioned, I shake my head. sword are heavy, maybe not the rapier, but standing and running with it suspended like that is not fun. I know I’ve practiced different sword styles over the years.
It is not wrong to have a swinging motion in your hand when running, however, it shouldn’t be in head height, where you might stab yourself if you trip, lower the weapon so you relax in the shoulder and split up the burden of the weapon throughout the entire arm, and push it out a little to the right/left away from your leg so you don’t get an injury.

When standing still, just relax the arm a bit, so the weapon points towards the ground a bit more

Weapon running animations.

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Posted by: Wylf.2586

Wylf.2586

What annoys me more is that at least some races (tried it only with Norn recently, to be fair) seem to hold the (one handed) swords in a really weird way, with the hand way below the guard, instead of close to it. Bugged the hell out of me and lead to me quickly deleting my Norn warrior again.

Possible that this was just a problem with the early starter swords though…

’twas right, said they, such birds to slay, that bring the fog and mist.

Nilfa, Asura Thief, Devona’s Rest

Weapon running animations.

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Posted by: Centurion.7296

Centurion.7296

I hate it when the weapons kinda go through my char, like a charr with an gs on his back