North Alabama Guild Wars Players
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Let me preface this by saying this is NOT a butthurt post, just an observation and request.
As the title indicates this is about weapon swapping, more specifically why Ele’s cannot swap.
(bear with me there is a point to this)
The observation: Daggers are melee weapons, scepters are mid-range and staves are long-range.
This being the case I fail to perceive why Ele’s cannot swap weapons.
In a large fight (multiple players vs. mobs), working with a staff is advantageous in that it allows the Ele to provide support, healing, and heavy damage.
The problem is, one cannot change weapons from inv. during combat and the best (imho) healing support skill , healing rain, is attached to the staff.
The problem is, I’d have to have incredible foresight to know that I’ll need my staff going in to a fight.
Now, I know that some might point out the fact that we Ele’s can switch elements at will, and you might presenting the same arguments that I factored in before writing this.
But, what is the point of having multiple weapons and the accompanying skills if we can’t access them with weapon swap like the other classes can?
with the exception of Engineers, of course.
So, I’d like to request that Ele’s be given weapon swap.
I’d love to see some feedback on this and get some views for or against.
Thanks,
Gryph.
The problem with giving elementalists weapon swap is that they’d have access to more skills than ALL other classes. They’d have 40 skills from weapons alone if they could weapon swap while other classes only have access to 10 weapon skills with weapon swap (not counting underwater weapons or utilities). I think the better solution would be giving more support via utilities or change how some of the other skills work to better provide support. To be honest my biggest issue with elementalists isn’t the lack of weapon swap, but really the lack of using any other attunement. I feel like I spend 95% of my time in fire because it does the best damage and has good control options. There is very little reason for me to consider using the other attunments everything else feels lackluster. I only switch to water to apply my healing abilities every once in awhile. I also think we could use some better utilities.
(edited by fizzypop.6458)
Having 40 skills to rotate though would be very powerful and it would need to be balanced. I would assume the best way to balance 40 skills would be to reduce its effectiveness. Thus elementalist would have to rotate though 40 skills to be competitive vs. the 20 they get to do now. Personally I don’t want to rotate though 20 more skills.
I saw somewhere else a suggestion of giving the Elementalist weapon swap when “out of combat” which I 100% agree with. Many many times I disengage combat just to pop open my inventory to swap. Would be nice to do with a single button push.
I saw somewhere else a suggestion of giving the Elementalist weapon swap when “out of combat” which I 100% agree with. Many many times I disengage combat just to pop open my inventory to swap. Would be nice to do with a single button push.
I would also like to see this. For the Engineer as well. Please.
…weapon swap when “out of combat” …
I would also like to see this. For the Engineer as well. Please.
I just threw this in the suggestion thread… just in case.
Them 2 class are all over power
The problem with giving elementalists weapon swap is that they’d have access to more skills than ALL other classes. They’d have 40 skills from weapons alone if they could weapon swap while other classes only have access to 10 weapon skills with weapon swap (not counting underwater weapons or utilities). I think the better solution would be giving more support via utilities or change how some of the other skills work to better provide support. To be honest my biggest issue with elementalists isn’t the lack of weapon swap, but really the lack of using any other attunement. I feel like I spend 95% of my time in fire because it does the best damage and has good control options. There is very little reason for me to consider using the other attunments everything else feels lackluster. I only switch to water to apply my healing abilities every once in awhile. I also think we could use some better utilities.
The funny part is, I spend most of my time (with a scepter and dagger) in Earth for the big damage it does and I’ll jump to fire for the damage spikes.
As for having access to more skills, well that does stand to reason.
It only makes sense, to me anyway, that a class that is pure magic use would have that kind of access to that many skills but the trade off is we tend towards being squishy (with which I have no issue, btw).
In all honesty, why I will admit that Ele’s can be powerhouses under certain circumstances, they do seem to have a great deal more party support skills and should be allowed access to the with weapons swaps.
The problem with giving elementalists weapon swap is that they’d have access to more skills than ALL other classes. They’d have 40 skills from weapons alone if they could weapon swap while other classes only have access to 10 weapon skills with weapon swap (not counting underwater weapons or utilities). I think the better solution would be giving more support via utilities or change how some of the other skills work to better provide support. To be honest my biggest issue with elementalists isn’t the lack of weapon swap, but really the lack of using any other attunement. I feel like I spend 95% of my time in fire because it does the best damage and has good control options. There is very little reason for me to consider using the other attunments everything else feels lackluster. I only switch to water to apply my healing abilities every once in awhile. I also think we could use some better utilities.
The funny part is, I spend most of my time (with a scepter and dagger) in Earth for the big damage it does and I’ll jump to fire for the damage spikes.
As for having access to more skills, well that does stand to reason.
It only makes sense, to me anyway, that a class that is pure magic use would have that kind of access to that many skills but the trade off is we tend towards being squishy (with which I have no issue, btw).
In all honesty, why I will admit that Ele’s can be powerhouses under certain circumstances, they do seem to have a great deal more party support skills and should be allowed access to the with weapons swaps.
I play mostly with staff I haven’t unlocked my scepter skills for earth yet, haha so i have no idea about that weapon. I just know that for staff fire is the best easily. Air has the speed boost, but the skills are more or less mehhh and they just seem to hit so much less. It means that I basically only switch into another element when I need something specific such as a heal or projectile shield then quickly switch right back out because I need the damage to finish off my enemy. Perhaps though that’s the intent? Or maybe just staff is like that. Not sure.
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