(edited by Krosslite.1950)
Weapons before Professions
Thief Hand-to-Hand main/offhand plz? :<
Don’t get your hopes up. He said that the problems with professions etc. was balancing. So adding a new weapon is hard to balance aswell.
I think he ment giving like Necro’s greatsword, rangers staff etc. Like giving old professions new weapons. Since they would kind of have something to build out from, since other classes usually uses the weapons
possible weapons coming that are both thematically correct and fulfill a certain roll
Engineer: 2 hand Hammer – This will hopefully be a condition weapon with one or two control skills to synergies well with current engineer builds as well as create a very unique weapon with a unique toolset
Engineer: Offhand Torch- Defensive Condition weapon, perhaps giving a fiery shield or blast finisher on skill 4 while skill 5 being an apply burning on hit buff similar to flamethrower toolbelt, this is give kit switching much more strategic thinking and synergy.
Thief: 2 hand Longbow or Rifle- this im not quiet sure, but the rifle or longbow could be long range 1200 ambush sniping weapons, the rifle allowing a Thief to hide in stealth for a snipe on a target while the longbow being more on an aoe condition weapon similar to warriors LB but with more mobility
Like if thieves didn’t had weapons enough…
Yay for more stealth and cowardly backstabbing…
Though battleaxes could be nice, since warriors and guardians tend to be a bit…well, not very scary.
A new weapon might balance it more though, by filling a gap the profession has.
I would like this as a change of pace. It would give me a reason to make more alts. I play most of my professions with the “less than desirable” weapon sets anyway because the ones everyone says to use bore me to death. I’m not saying I’m good with them but the preferred weapons for each profession just don’t seem fun for me.
On the other hand I think people might start complaining because the new weapons didn’t fit into their current builds. What am I saying? Any change draws out a ton of complaints.
Eng with Hammer and Necro with Double Sword.
GG
lol GS necro? doesnt really match the theme, maybe Necro Torch so condi necros can have an offhand direct codition weapon more cond based than the offhand dagger, ghostly fire should be pretty cool
Adding weapons most likely means adding more single hand weapons for additional skill combinations – if that’s the case then I would absolutely support these changes, or else please don’t give up on the idea on expanding weapon-skills variations to all existing weapon!
(edited by FluffyDoe.7539)
lol GS necro? doesnt really match the theme, maybe Necro Torch so condi necros can have an offhand direct codition weapon more cond based than the offhand dagger, ghostly fire should be pretty cool
This is good too I love Fire condition.
But Mesmer use a GS and this is fine.
I’d love to see Elementalists get the Rifle. Long range, single target. Have little hermetic circles flash around the end of the barrel as they fire it, to show that they’re using their magic to empower it.
delicate, brick-like subtlety.
lol GS necro? doesnt really match the theme, maybe Necro Torch so condi necros can have an offhand direct codition weapon more cond based than the offhand dagger, ghostly fire should be pretty cool
Think of it less as “Greatsword” and more “Executioner’s Blade”, and I think it fits just fine.
delicate, brick-like subtlety.
I like the idea of new weapons a lot, like melee staff warrior or dagger warrior, rifle and pistol for ranger. Hammer, sword even bows for engineer, GS for elem and necro, the list goes on and on…
May be some unusual dual wielding like dual wands or dual focus.
Anyway lots of possibilities, I hope they have some nice surprise in stock for us.
I like the idea of new weapons too but more a long the line of weapons unique to professions to give them a bit of identity.
Some examples:
Fan off-hand for mesmer
Whip for thief.
Bare hand combat for thief
er can’t think of more right now- I just drew a blank but you hopefully get the idea.
I would really like to see this, rather than just our existing weapons moved around until all classes can use all weapons- what would be the point of that?
lol GS necro? doesnt really match the theme, maybe Necro Torch so condi necros can have an offhand direct codition weapon more cond based than the offhand dagger, ghostly fire should be pretty cool
Think of it less as “Greatsword” and more “Executioner’s Blade”, and I think it fits just fine.
Maybe an actual scythe? I mean, the staff gets to look like one, but you can’t chop your way through a tide on enemies with it can you? I’d love my Necro to have an actual scythe.
Also, Morrigan, fans for Mesmers and whips for Thieves would be absolutely amazing.
Don’t get your hopes up. He said that the problems with professions etc. was balancing. So adding a new weapon is hard to balance aswell.
While this is true, you have to conssider that adding another weapon can help to balance others.
Take as example Mesmer Scepter. It’s been since release (when they got rid of conf on auto) that neither players or Anet can tell if it’s a power weapon (auto is just dmg, but it’s hella slow, and 2+3 still pack dmg) or condition (torment and confusion). It’s there in the middle ground, being terrible at anything.
Adding another ranged MH (aka: Pistol) would allow to finally give an identity to Scepter in a full condition (most likely) or power weapon by giving the other spec to the MH Pistol.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
Like if thieves didn’t had weapons enough…
Yay for more stealth and cowardly backstabbing…
Stealth and cowardly backstabbing from the class that is built for stealth and backstabbing … riiight. That’s like saying, “oh, more swords and cowardly hiding behind that heavy armor for Fighters!”. Congrats, most ridiculous thing I’ve heard all week. (but it’s early, so unlikely as it is, someone might beat you)
And Thieves have a lower than average number of weapons. Eles and Engis have fewer, but they also get Kits and Elemental Focuses (or whatever they’re called) to do pretty much the same thing.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
Longbow for Guardian, shooting blue spectral arrows pew pew.
Long as its reasonable weapons. Greatswords dont work for necros, and stakitten dont work for non magic characters. Engineers need more weapons, preferably something….good. Rifle sucks, and pistols keep getting me into more fights than I intend, and shield….is shield. I get they have the weapon kits instead, but Id prefer actual weapons to use too.
I thought he was talking about new weapons, like a two hand axe, scythe, spear… BFG… who knows…
Like if thieves didn’t had weapons enough…
Thief is the second worse class as for weapon choice on the same spot as the Elementalist with 3.5 weapons to choose from whereas engineer is the worse at 3 weapons.
Every class needs main hand and off hand swords. It’s the most typical fantasy trope.
no comments on that fact that new professions is on the back-burner but new weapons is going to happen first?
no comments on that fact that new professions is on the back-burner but new weapons is going to happen first?
Colin already commented enough on it: “We feel at this time that all the archtypes are covered.”
Like if thieves didn’t had weapons enough…
Yay for more stealth and cowardly backstabbing…
Though battleaxes could be nice, since warriors and guardians tend to be a bit…well, not very scary.
Thieves have a total of 4 different weapons they can use (not counting underwater weapons) It would be nice to see more weapons on them (along with Ele’s and Engi’s who also only get 4 weapon choices)
Warriors have 10 unique weapons
Guardians have 9 unique weapons
Rangers have 8 unique weapons
Mesmers have 7 unique weapons
Necro’s have 6 unique weapons
When a thief tells you ’’L2P’’, they mean this.
Solider Bee ~ Sinister Swarm
Like if thieves didn’t had weapons enough…
Yay for more stealth and cowardly backstabbing…
Though battleaxes could be nice, since warriors and guardians tend to be a bit…well, not very scary.
Thieves have a total of 4 different weapons they can use (not counting underwater weapons) It would be nice to see more weapons on them (along with Ele’s and Engi’s who also only get 4 weapon choices)
Warriors have 10 unique weapons
Guardians have 9 unique weapons
Rangers have 8 unique weapons
Mesmers have 7 unique weapons
Necro’s have 6 unique weapons
I think engineers get a rock, a stick and some bubble gum and are told to make their own.
Very true Volkon, makes it hard to have any sort of build/class diversity among thieves, engies and eles when you only have 4 weapons to work with.
When a thief tells you ’’L2P’’, they mean this.
Solider Bee ~ Sinister Swarm
To be fair, effectively engineers get up to 5 weapon sets and weapon swap without cooldown
Very true Volkon, makes it hard to have any sort of build/class diversity among thieves, engies and eles when you only have 4 weapons to work with.
I have to admit though, with my engineer dual wielding zephyr pistols I don’t really feel like I need more weapons.
Now, an epee or rapier on my mesmer with the appropriate moves to go with it would be amazing.
To be fair, effectively engineers get up to 5 weapon sets and weapon swap without cooldown
I was more referring to the choice of different weapons rather the the number of sets available.
When a thief tells you ’’L2P’’, they mean this.
Solider Bee ~ Sinister Swarm
To be fair, effectively engineers get up to 5 weapon sets and weapon swap without cooldown
I was more referring to the choice of different weapons rather the the number of sets available.
Yeah, my comment was mostly tongue-in-cheek anyways. Sorry if it didn’t come across all that well. (Rule of thumb: If I don’t use correct punctuation, I’m joking. Odd habit.)
no problem, it can be hard to tell sometimes!
When a thief tells you ’’L2P’’, they mean this.
Solider Bee ~ Sinister Swarm
Like if thieves didn’t had weapons enough…
Yay for more stealth and cowardly backstabbing…
Though battleaxes could be nice, since warriors and guardians tend to be a bit…well, not very scary.
Thieves have a total of 4 different weapons they can use (not counting underwater weapons) It would be nice to see more weapons on them (along with Ele’s and Engi’s who also only get 4 weapon choices)
Warriors have 10 unique weapons
Guardians have 9 unique weapons
Rangers have 8 unique weapons
Mesmers have 7 unique weapons
Necro’s have 6 unique weapons
If you only count main hand and two handed
War: 7
Guardian: 6
Ranger: 5
Mesmer: 4
Necro: 4
Thief: 4
Ele: 3
Engi: 2
Ele and Engi is different for sure. Thief has no less weapon than mesmer or necro.
Total combinations for war is: 19
All i want is pistol offhand like Rythlock, and great axe for my war.
Ah..and polearms.
(edited by Scoobaniec.9561)
True for the main hand/two handed. However having the additional unique second hand weapons gives them many more weapon combinations. As Scoobaniec pointed out warriors get 19 weapon combinations….. tell me how that isn’t op itself?
When a thief tells you ’’L2P’’, they mean this.
Solider Bee ~ Sinister Swarm
True for the main hand/two handed. However having the additional unique second hand weapons gives them many more weapon combinations. As Scoobaniec pointed out warriors get 19 weapon combinations….. tell me how that isn’t op itself?
It inst as most of them are not viable.
I’d love to see Rifles for Thieves. A off-hand torch might be interesting too.
I wouldn’t mind them adding new weapons to existing professions.
Ranger: Hammer
Engineer: Mace Mainhand
Necromancer: Torch offhand
Elementalist: Sword Mainhand
I think engineers get a rock, a stick and some bubble gum and are told to make their own.
ahh thank you
I was wracking my brain for a unique weapon for Engi and since they are Mac Guyver’s of Tyria that would be awesome.
Seriously though
I adore Engi but to me even though they have few actual weapons, they are so well covered, I can’t come up with one.
I was also thinking about Ranger and if you had to expand the class by weapons- I can go with a quarterstaff maybe.
For Elementalist I really would love something that looks like they are summoning elements bare hands
(edited by Morrigan.2809)
Engi: hammer, shield mh + mace oh/mh
Ranger: Staff
Thief: Torch oh + mace mh
Necro: Torch mh + ?
Ele: horn oh
Mesmer: pistol mh + shield oh
Guardian: rifle
Warrior: shortbow (do they need another? lol)
[TTBH] [HATE], Yak’s Bend(NA)
Engineer needs a melee Main-Hand.
It has some of the coolest Off-hand weapons in the game (AoE immobilize+cripple OH Pistol, reflect+daze shield), but we’re forced to use one of the worst weapons: Pistol MH.
Pistol MH is ranged, but our off-hands are all melee-range. So shouldn’t we get a melee main-hand like Mace?
Like if thieves didn’t had weapons enough…
Thief is the second worse class as for weapon choice on the same spot as the Elementalist with 3.5 weapons to choose from whereas engineer is the worse at 3 weapons.
cough kits cough attunements cough
He said that the problems with professions etc. was balancing.
I understood the main reason against new professions was that ANet feels they have the archetypes covered. What role do you think isn’t covered?
Total combinations for war is: 19
All i want is pistol offhand like Rythlock, and great axe for my war.
Ah..and polearms.
POLEARMS! YESPLEASE!