Weekly Skins.

Weekly Skins.

in Guild Wars 2 Discussion

Posted by: Jatacid.3725

Jatacid.3725

We have dailies.
We have monthlies.

Next logical step is “Weeklies”

You will complete gameplay-based challenges:
Complete X dungeon, Complete X-jumping puzzle. Kill X-champion from X-lowbie zone. Etc.

Every weekly completion reward would be a new skin.

Skins would be tradable, and permanent unlocks once consumed.

There would be enough activities so that it could keep a busy player active most of the week, but also possible for lower level characters.

Skins can return several weeks later by chance too so if you miss one week, you haven’t necessarily lost the chance all together.

Skins can feature ‘removed content’ i.e. Super Adventure Box (April).

Skin designs could also correspond to living story content if desired.

Skins are a good platform for continued gameplay. People can get tired of their look no matter how awesome it is. Plus each week if there’s a cool new skin out it’s a pokemon game. Doesn’t require much dev time either. Win Win situation.

Regardless of the term “end-game”. Would you play for weekly skins?

(edited by Jatacid.3725)

Weekly Skins.

in Guild Wars 2 Discussion

Posted by: RedCobra.7693

RedCobra.7693

terrible idea imo, i hate being forced (yes i dont have room to miss out on the rewards) to completing the dailies, the monthlies is good enough to be done without thinking about it, weeklies would be annoying, this is a good idea you have but any idea why its time gated to weeklies? srsly?

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin