|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Problem with fractals is the teaming requirement. Dungeons are also PvE and we don’t get them as PvE dailies so why is it okay with Fractals?.
GW2 is a MMO right? I think that the first M stand for Multiplayer right? Just checking.
Actually, no, it doesn’t. The second one does.
the pve dailies are dumb.
the worst is when you ahve to kill a specific npc but have to stand around forever waiting for it to spawn….that is not fun!
the only pve daily worth the time and effort is the gathering ones.What….
You know you can google the boss timers? And it will tell you exactly when to show up and where. If you are waiting forever, perhaps your map isn’t doing the pre-events necessary? Show up 5min before the timer says and you’ll be fine. Read what the top right says, it usually tells you what step you are on. Don’t just stand around if it is taking long, there may be some stupid escort event or gathering event that must be completed first. If everyone just shows up and does nothing, the boss will not spawn.
I guess a lot of people don’t realize there are pre-events to spawn the bosses?
escort = stand around walk occasionally swing sword around mobs melt cause even when scaled down youre still OP. if you are in the middle of something its annoying to stop and go do this “quick.” i dont care enough to look up timers for something with very little return (reward + fun).
the pve dailies just are not fun, theyre more of a chore than amusing.
Well luckily the dailies are optional then and only really give you AP (and I guess XP scrolls and random trash loot). And anyone can tell you if your focus is on getting lots of AP as quickly as possible, it’ll be a chore no matter what.
I will say though that the 10AP daily is by far one of the easiest ways to get consistent AP progress if that’s your focus. Fun or not, 98% of the time it can be completed in under 15min.
Also, world bosses are pretty rewarding considering the time needed to complete. Sure some take longer than others, but the majority of them don’t take more than 20min and most guarantee you 2 Rare items (to be sold and/or salvaged), ascended mats (if you even still need them), and random items (that can and have been exotics for me).
To me world bosses have a good time/reward ratio. Most of them anyway.
Optional is not an argument.
And btw, you can get quite a bit. WvW chests give WvW xp which mean you rank up faster meaning more points to invest to make your character better at WvW. PvP has the same thing. When you rank up in WvW, the WvW chest gives you ~15s and two pieces of gear which could be rare. Could even give you a precursor.
There are also tombs of knowledge which are quite useful.
Also, when events like the current one are going on, you get a related item. Chests now give those envelopes.
As for the AP. That too actually holds significance. The chests at AP checkpoints give everything from magic find, to skins, to gold and laurels.
the pve dailies are dumb.
the worst is when you ahve to kill a specific npc but have to stand around forever waiting for it to spawn….that is not fun!
the only pve daily worth the time and effort is the gathering ones.What….
You know you can google the boss timers? And it will tell you exactly when to show up and where. If you are waiting forever, perhaps your map isn’t doing the pre-events necessary? Show up 5min before the timer says and you’ll be fine. Read what the top right says, it usually tells you what step you are on. Don’t just stand around if it is taking long, there may be some stupid escort event or gathering event that must be completed first. If everyone just shows up and does nothing, the boss will not spawn.
I guess a lot of people don’t realize there are pre-events to spawn the bosses?
escort = stand around walk occasionally swing sword around mobs melt cause even when scaled down youre still OP. if you are in the middle of something its annoying to stop and go do this “quick.” i dont care enough to look up timers for something with very little return (reward + fun).
the pve dailies just are not fun, theyre more of a chore than amusing.
Well luckily the dailies are optional then and only really give you AP (and I guess XP scrolls and random trash loot). And anyone can tell you if your focus is on getting lots of AP as quickly as possible, it’ll be a chore no matter what.
I will say though that the 10AP daily is by far one of the easiest ways to get consistent AP progress if that’s your focus. Fun or not, 98% of the time it can be completed in under 15min.
Also, world bosses are pretty rewarding considering the time needed to complete. Sure some take longer than others, but the majority of them don’t take more than 20min and most guarantee you 2 Rare items (to be sold and/or salvaged), ascended mats (if you even still need them), and random items (that can and have been exotics for me).
To me world bosses have a good time/reward ratio. Most of them anyway.
Optional is not an argument.
Want to elaborate on why?
It’s a game, everything is optional. Even playing it.
In every thread, there’s someone who feels the need (no idea why) to say that something is optional as a solution to every problem. Like duct tape or something. Usually I notice these people make this comment when they have nothing more intelligent to contribute basically.
When you think about it, everything is optional. Even living, so the “it’s optional” is kind of pointless.
Problem with fractals is the teaming requirement. Dungeons are also PvE and we don’t get them as PvE dailies so why is it okay with Fractals?.
GW2 is a MMO right? I think that the first M stand for Multiplayer right? Just checking.
Yes, that means other players are around, doesn’t mean I have to play with them under the formal arrangement of a party. Now parties wouldn’t be bad if it wasn’t the fact that the vast majority of them are elitist snobs.
It’s a game, everything is optional. Even playing it.
Just because it’s a game, doesn’t make optional any less of an argument. In addition, that’s not acknowledging the hierarchy of needs here. Optional to play the game is not the same level as optional to do something while playing that game, so your statement is nonsense.
(edited by Obtena.7952)
In every thread, there’s someone who feels the need (no idea why) to say that something is optional as a solution to every problem. Like duct tape or something. Usually I notice these people make this comment when they have nothing more intelligent to contribute basically.
When you think about it, everything is optional. Even living, so the “it’s optional” is kind of pointless.
Eeehhh, don’t be too kitten ’em, Celtic.
There are some who see the 3 group lists as a complete, balanced set of dailies that reward variable play. I get that. I don’t like ZergVZerg or PvP, so I won’t be doing them unless Double Fractal Day twists my arm.
Even then, I grabbed a buddy and some guildies and did Fractal instead of sloughing through Sparkfly events. Because kitten zone events. I think my buddy might apply to my guild too, so bonus~
In general, I’m happy with the new daily system, it just needs to tweak a few items so as not to screw the mainline PvE group.
It’s a game, everything is optional. Even playing it.
That’s not acknowledging the hierarchy of needs here. Optional to play the game is not the same level as optional to do something while playing that game, so that comparison is nonsense. Optional is a very VALID argument because it’s the players choice.
Good thing that it’s optional at every level then.
2 true PvE options for daily (Brisban Wildlands events, Kryta Forager).
I can’t get groups up for Fractals and PUGging them is for the birds. So where was this better choice in dailys we were told about?
You can’t PUG 1-9 fractals? Why?
It’s a game, everything is optional. Even playing it.
That’s not acknowledging the hierarchy of needs here. Optional to play the game is not the same level as optional to do something while playing that game, so that comparison is nonsense. Optional is a very VALID argument because it’s the players choice.
Good thing that it’s optional at every level then.
That’s sort of the point are making here … it’s rather stupid to QQ about ’can’t do dailies’ because the player decides … he’s not going to do them.
Astral already addressed the core of the problem. They are too specific. Take PvP for example. One is to ‘Win with [Profession]’. The game comes with less character slots than professions available. So what if the PvP daily requires you to win using professions that you don’t have?
Are these players suppose to keep one char slot free at all times so they can make throw away characters? What about those who had all slots filled before the change? Are they expected to delete a character?
I bet they’re expented to whip out the CC to buy a character slot…
(edited by Deamhan.9538)
If you consistently have trouble finding a party that lets you play with them through to the end, then dailies that require parties are out of the player’s hands.
Astral already addressed the core of the problem. They are too specific. Take PvP for example. One is to ‘Win with [Profession]’. The game comes with less character slots than professions available. So what if the PvP daily requires you to win using professions that you don’t have?
Are these players suppose to keep on char slot free at all times so they can make throw away characters? What about those who had all slots filled before the change? Are they expected to delete a character?
I bet their expented to whip out the CC to buy a character slot…
I can agree that they are too specific, but the sheer volume people have access to makes up for that. I have never seen a daily achievement that can’t be done, but I see many that I can understand not many people would excited about doing. BIG difference.
So what are players supposed to do when they see a PVP achievement for a profession they don’t play in PVP? Do one you can do … the obvious solution.
(edited by Obtena.7952)
The dailies feel much more optional with the last revision.
So optional, I rarely do them.
Which is a GOOD thing.
Too specific and too few options in each category. You get 4 options and need 3 of them for the completion, but what if 2 of those options aren’t a good fit for someone? What would it hurt to have say, 8 options for each category? There’s a better chance then that someone would find their needed 3 dailies for completion.
It would also be great to be able to do dailies in whatever zone I’m leveling in on a given day, too. Pulling out an 80 I’m not wanting to play right now for a zone that is too high for alts can be a pain.
If 2 of those options aren’t a good fit, do one from another category …
You people are aware you can do ANY three from any category to get the achievement … RIGHT? In fact, I did just that very thing because of the very day the OP is complaining about in this thread for the same reason …. CAN’T do the daily indeed!
(edited by Obtena.7952)
My comment is mostly for people that like to stick to PVE. WvW and sPVP aren’t really popular for a lot of the player base.
If 2 of those options aren’t a good fit, do one from another category …
You people are aware you can do ANY three from any category to get the achievement … RIGHT? In fact, I did just that very thing because of the very day the OP is complaining about in this thread for the same reason …. CAN’T do the daily indeed!
Yes but in days of old, a PvEer didn’t have to soil their hands in PvP/WvW areas. I personally don’t mind dabbling in WvW for easy ones, but I don’t want to spend several minutes getting to a daily objective like the ruins only to get pwned by a crowd and sent all the way back.
But as someone pointed out, dailies are more optional now because they are AP only and not for Laurels as well.
My comment is mostly for people that like to stick to PVE. WvW and sPVP aren’t really popular for a lot of the player base.
I’m aware of that. My comment is still relevant. Even if it’s not popular for some people, it doesn’t mean Anet should simple shower people with so many options that no matter what content a person does, the achievement just falls in their lap. That’s what we had before and it was stupid.
The point is whether you like the content or not, it can always be done; it’s simply the players CHOICE if they want to do it. The OP is complaining he couldn’t do the daily when in fact, there were MANY ways he could have completed it, like I did. He simply chose not to.
This seems to be a constant theme in this game… people complaining that when present with choice, it’s somehow a big gamebreaking predicament for them. Seems like people have forgot how to play MMO’s and just want to be lead down the path with Anet holding their hands. It’s all rather off putting.
(edited by Obtena.7952)
Well, we can agree to disagree. I’m in the you-can-never-really-have-too-many-options camp.
Optional is a valid argument when it refers to something that has a minimal impact on the core of something. I’m being very generic with the explanation. In this case, a daily achievements, or even an achievement for a temporary activity, has little to no impact on the rest of the game. You missing out on these in no way impedes your ability to play the rest of the game. It’s not like leveling which is required to enjoy a large portion of the game.
Stating that the game is optional as well is not a valid counter-argument. All you’re stating are two separate, unrelated facts. The achievements are optional just as the game is optional. There is no predicated relationship between the two where one relies on the other. Whether or not daily achievements are optional or not is in no way impacted by whether the game is optional or not (and vice versa). There is actually a logical fallacy associated with what you’re trying to do but I forget exactly what it was called and care very little to look it up as it’s not really necessary.
Problem with fractals is the teaming requirement. Dungeons are also PvE and we don’t get them as PvE dailies so why is it okay with Fractals?.
GW2 is a MMO right? I think that the first M stand for Multiplayer right? Just checking.
Post of the day.
Problem with fractals is the teaming requirement. Dungeons are also PvE and we don’t get them as PvE dailies so why is it okay with Fractals?.
GW2 is a MMO right? I think that the first M stand for Multiplayer right? Just checking.
If everyone was replaced with AI in dungeons/fractals/open world PVE I don’t think anyone would notice a difference, honestly.
As a PvE person, I don’t have any objections to ANet trying to get me to do PvP or WvW in hopes I’ll try it and like it. What I do dislike is making the PvE dailies so super specific. This map, not any map. This harvest in this region, not all harvests anywhere. This meta boss, not any boss. I wp to a map, harvest as little as possible then wp to the next for events, get event run to next, get and run to next….. If I want to do the boss, I might have to wait up to 2 hours.
I’m not a person who worries about immersion, but this negatively effects my enjoyment of the game. I’m checking off someone else’s list rather than playing and getting things done while enjoying what I’m doing.
I used to be able to pick my map and get things done there. Doing events I ran across on my way to harvesting, rezzing NPCs, killing ambients, etc. I might be doing the same things as the current dailies but it felt less forced and artificial.
I agree completely, if they had kept the original 10 salvage anywhere, 10 gathering anywhere etc. and still reward the 10 achievement points for doing any 3, the system would be perfect.
That would however not be a gold sink for waypointing as many (myself included) could do some of them in our own home instance; you know like what I thought I would have permanently with the purchase of the home nodes.
Lesson learned, I’m never buying anything again for my home instance when they can change the rules when they feel like it.
(edited by Tommyknocker.6089)
There are also tombs of knowledge which are quite useful.
Not sure if you wrote this on purpose or it was a mistype but I lol-ed real hard.
Saying something is optional is sometimes a valid argument. It’s based on downplaying the significance of a situation, but what happens is that this argument runs sideways. If people are being overly dramatic in proportion (ie. GW2 is a terrible game and I’m going to cut myself because of this offense.) then that makes sense. So yes, in many ways it is pointing out a fault in the attitude of the complaint. Indeed, when only AP are at stake, it really does not make sense to blow it out of proportion and it’s really up to the complainer to bring up the significance of it— aka what kind of loss it causes them to suffer, or nobody really cares.
On the other hand “Go play wvw” or [insert alternative here] is a useful bit of advice, but it doesn’t really help the situation. In fact, you’re not even really refuting anything. What one should do is justify the dailies being arranged as such in pve from a gameplay perspective, not deriding people’s abilities to teleport to a ruin.
“Your bananas look moldy!”
“Go buy the apples, you ingrate! "
And yes, I “deal with it”. But dealing with somethin doesn’t make it right, or immune from criticism.
(edited by ArchonWing.9480)
Saying something is optional is sometimes a valid argument. It’s based on downplaying the significance of a situation, but what happens is that this argument runs sideways. If people are being overly dramatic in proportion (ie. GW2 is a terrible game and I’m going to cut myself because of this offense.) then that makes sense. So yes, in many ways it is pointing out a fault in the attitude of the complaint. Indeed, when only AP are at stake, it really does not make sense to blow it out of proportion and it’s really up to the complainer to bring up the significance of it— aka what kind of loss it causes them to suffer, or nobody really cares.
On the other hand “Go play wvw” or [insert alternative here] is a useful bit of advice, but it doesn’t really help the situation. In fact, you’re not even really refuting anything. What one should do is justify the dailies being arranged as such in pve from a gameplay perspective, not deriding people’s abilities to teleport to a ruin.
“Your bananas look moldy!”
“Go buy the apples, you ingrate! "And yes, I “deal with it”. But dealing with something doesn’t make it right, or immune from criticism.
Not enough +1s to support how you put this.
I “put up with” the dailies, but they don’t enhance my gameplay. They enhance my rewards, but not my gameplay.
Problem with fractals is the teaming requirement. Dungeons are also PvE and we don’t get them as PvE dailies so why is it okay with Fractals?.
GW2 is a MMO right? I think that the first M stand for Multiplayer right? Just checking.
If everyone was replaced with AI in dungeons/fractals/open world PVE I don’t think anyone would notice a difference, honestly.
Your friends have really bad personality if you could replace them by AI and don’t see the difference. Anyway Anet didn’t gave us the best AI in this game so…
Too specific and too few options in each category. You get 4 options and need 3 of them for the completion, but what if 2 of those options aren’t a good fit for someone? What would it hurt to have say, 8 options for each category? There’s a better chance then that someone would find their needed 3 dailies for completion.
It would also be great to be able to do dailies in whatever zone I’m leveling in on a given day, too. Pulling out an 80 I’m not wanting to play right now for a zone that is too high for alts can be a pain.
If they gave you more options, then you could get the AP without participating in the type of content they want to incentivize you to participate in, which would defeat the purpose of the daily AP.
That’s why you won’t see additional options added. It’s not supposed to be a “Log in>Play by Myself>Collect Reward for no extra effort” type thing, but rather a “Log in>Play with Others> Collect Reward”.
The old dailies gave you a lot of options, making completing them so easy and convenient that you didn’t actually have to do anything other than what you normally did. The old system was therefore completely ineffective at achieving the goal of having players try other types of content. The new system limits options in order to make it mandatory that you leave your comfort zone if you want the daily AP.
The new system limits options in order to make it mandatory that you leave your comfort zone if you want the daily AP.
Yep. That’s exactly why those of us who don’t like it complain about it. It’s one thing to give positive incentive (rewards) to entice people to move to something they would not otherwise do. Purposely limiting the options of those of us who enjoyed doing what we wanted to do while doing our dailies has had the effect of causing resentment for losing that option. That is why even though I have been grudgingly doing dailies other than PvE for completion, I have been spending less time playing once it’s done because I have been forced out of what I enjoyed doing. More and more the changes to this game have become “limiting options” in the form of removing things I had come to enjoy.
In every thread, there’s someone who feels the need (no idea why) to say that something is optional as a solution to every problem. Like duct tape or something. Usually I notice these people make this comment when they have nothing more intelligent to contribute basically.
When you think about it, everything is optional. Even living, so the “it’s optional” is kind of pointless.
The reason it is a fair argument is that people are speaking as though they are forced to do content, rather than being honest and saying that they simply want something but don’t want to do the content required to get it.
Had they not used such terminology, the response that it is optional would never come up…
It’s like if complained that I was forced to do WvW because I want to be rank 500 in WvW, but I dislike playing WvW/EoTM, so it just isn’t fair.
If I want to be rank 500, my options are to play WvW/EoTM to rank up or not play WvW/EoTM and thus not achieve what I want.
Or I guess we are accepting the option to complain that it simply isn’t fair that I am being forced to do something I don’t want to do to achieve something I want.
Most people will agree that you aren’t forced to be rank 500 (since there is nothing requiring being rank 500 in this game), that’s something the player wants (thus optional), and achieving it will require specific content.
He would only have a point if every time you wanted to level up you had to do PvE to fill your XP bar, then win like 5 PvP matches to unlock the next level. Or if getting Exotic gear required X number of PvP wins, etc.
But the seasonal dailies? Please….those are optional in every sense of the word.
Too specific and too few options in each category. You get 4 options and need 3 of them for the completion, but what if 2 of those options aren’t a good fit for someone? What would it hurt to have say, 8 options for each category? There’s a better chance then that someone would find their needed 3 dailies for completion.
It would also be great to be able to do dailies in whatever zone I’m leveling in on a given day, too. Pulling out an 80 I’m not wanting to play right now for a zone that is too high for alts can be a pain.
If they gave you more options, then you could get the AP without participating in the type of content they want to incentivize you to participate in, which would defeat the purpose of the daily AP.
That’s why you won’t see additional options added. It’s not supposed to be a “Log in>Play by Myself>Collect Reward for no extra effort” type thing, but rather a “Log in>Play with Others> Collect Reward”.
The old dailies gave you a lot of options, making completing them so easy and convenient that you didn’t actually have to do anything other than what you normally did. The old system was therefore completely ineffective at achieving the goal of having players try other types of content. The new system limits options in order to make it mandatory that you leave your comfort zone if you want the daily AP.
While the old dailies were generally possible to achieve for many people playing their “regular” gameplay; that was more of a pve thing. I don’t think this was that true for wvw/pvp players all the time. This system runs the opposite, where pvp players generally can get the dailies through usual play, and wvw players can usually get it. This is usually because their achievements aren’t too specific… except the profession one which people complain about, and that actually does cause problems. Which ironically means if we consider your point that if dailies are there to make you do stuff that you normally wouldn’t do, that it sort of fails in two aspects of the game then!
(edited by ArchonWing.9480)
There are also tombs of knowledge which are quite useful.
Not sure if you wrote this on purpose or it was a mistype but I lol-ed real hard.
Neither. You must not have alts or you actually like the NPE.
I have to completely PUG Fractals if I ever attempt to do them, since I’m not into big guilds (IE: Ones with over 20 active/online members on at a time)
There are also tombs of knowledge which are quite useful.
Not sure if you wrote this on purpose or it was a mistype but I lol-ed real hard.
Neither. You must not have alts or you actually like the NPE.
Tombs of Knowledge or Tomes of Knowledge
Problem with fractals is the teaming requirement. Dungeons are also PvE and we don’t get them as PvE dailies so why is it okay with Fractals?
The problem with teaming in this game, because it’s only required in Dungeons and Fractals, is that 90+% of teams forming are speed oriented because they have been running this content over and over and over again for the last two years. “Encouraging” players who don’t run these regularly is like sending rank amateurs up to team up with professional footballers (soccer) and the professionals don’t want these players on their team. They kick anyone who makes the slightest mistake, assuming they don’t kick you before it starts because of your choice in gear or outright discriminate against some professions.
Dungeons don’t make it to the dailies because it seems anet has dismissed the original dungeons and completely forgot about them. Fractals are the only instanced content they sort of care about.
as for your problems with teaming… not relevant at all. i’ve been getting into lvl 30 fractal pugs, with my guardian i still don’t control, after more than a year of not doing any fractal at all, and i’ve been dieing of course, and never got kicked nor received any negative criticism.
i mean, kitten happens, just not as often as some players would have you believe.
There are also tombs of knowledge which are quite useful.
Not sure if you wrote this on purpose or it was a mistype but I lol-ed real hard.
Neither. You must not have alts or you actually like the NPE.
Tombs of Knowledge or Tomes of Knowledge
Ah lol. Now I’m laughing pretty hard.
While the old dailies were generally possible to achieve for many people playing their “regular” gameplay; that was more of a pve thing. I don’t think this was that true for wvw/pvp players all the time. This system runs the opposite, where pvp players generally can get the dailies through usual play, and wvw players can usually get it. This is usually because their achievements aren’t too specific… except the profession one which people complain about, and that actually does cause problems. Which ironically means if we consider your point that if dailies are there to make you do stuff that you normally wouldn’t do, that it sort of fails in two aspects of the game then!
When I say “you” I’m referring to “PvE players”. ArenaNet wants people to play PvP and WvW, they don’t really need to incentivize the PvP and WvW players to play PvE.
While the old dailies were generally possible to achieve for many people playing their “regular” gameplay; that was more of a pve thing. I don’t think this was that true for wvw/pvp players all the time. This system runs the opposite, where pvp players generally can get the dailies through usual play, and wvw players can usually get it. This is usually because their achievements aren’t too specific… except the profession one which people complain about, and that actually does cause problems. Which ironically means if we consider your point that if dailies are there to make you do stuff that you normally wouldn’t do, that it sort of fails in two aspects of the game then!
When I say “you” I’m referring to “PvE players”. ArenaNet wants people to play PvP and WvW, they don’t really need to incentivize the PvP and WvW players to play PvE.
Except the dailies were changed to make PvPers and WvWers be able to do dailies without touching PvE. Except by giving them a way to avoid PvE, PvE players are now being nudged into PvP, WvW and Fractals.
Edit: brain fart
(edited by Behellagh.1468)
While the old dailies were generally possible to achieve for many people playing their “regular” gameplay; that was more of a pve thing. I don’t think this was that true for wvw/pvp players all the time. This system runs the opposite, where pvp players generally can get the dailies through usual play, and wvw players can usually get it. This is usually because their achievements aren’t too specific… except the profession one which people complain about, and that actually does cause problems. Which ironically means if we consider your point that if dailies are there to make you do stuff that you normally wouldn’t do, that it sort of fails in two aspects of the game then!
When I say “you” I’m referring to “PvE players”. ArenaNet wants people to play PvP and WvW, they don’t really need to incentivize the PvP and WvW players to play PvE.
Except the dailies were changed to make PvPers and WvWers be able to do dailies without touching PvE. Except by giving them a way to avoid PvP, PVE players are now being nudged into PvP, WvW and Fractals.
Right. ArenaNet wants to reward PvE players for playing PvP, WvW and Fractals. They aren’t nudging PvP and WvW players because those players are already doing what they want to incentivize others to do.
And it’s because ANet hopes that if they, PvE players, get hooked on PvP/Fractals/WvW, that’s “new” content to them and content ANet doesn’t have to generate since it’s already there, just underused by some.
And it’s because ANet hopes that if they, PvE players, get hooked on PvP/Fractals/WvW, that’s “new” content to them and content ANet doesn’t have to generate since it’s already there, just underused by some.
Is that a bad thing? People are missing out on huge chunks of the game, yet claiming that they don’t have anything left to do in-game.
I read the title of this post as “Well I don’t want to do certain things in a game I like.” Nothing is stopping you from doing the daily but you. Its not anets fault that you choose to avoid 2/3rds of the game. Seriously man, go into pvp and join one of the organized daily maps and knock it out if its that important to you. No sense in complaining about something that YOU are at fault for.
I have to completely PUG Fractals if I ever attempt to do them, since I’m not into big guilds (IE: Ones with over 20 active/online members on at a time)
What you described is actually a medium-small guild.
Not sure why you think 20 members on at a time is a big guild.
I’d say big guild starts when you consistently have at least 50 people on concurrently.
You’ve pretty much limited yourself to PUGing everything if you don’t want to be part of a guild that has 20 members on at any given time.
While the old dailies were generally possible to achieve for many people playing their “regular” gameplay; that was more of a pve thing. I don’t think this was that true for wvw/pvp players all the time. This system runs the opposite, where pvp players generally can get the dailies through usual play, and wvw players can usually get it. This is usually because their achievements aren’t too specific… except the profession one which people complain about, and that actually does cause problems. Which ironically means if we consider your point that if dailies are there to make you do stuff that you normally wouldn’t do, that it sort of fails in two aspects of the game then!
When I say “you” I’m referring to “PvE players”. ArenaNet wants people to play PvP and WvW, they don’t really need to incentivize the PvP and WvW players to play PvE.
I would say they’ve done a good job on the pvp part and thus those sets of dailies are in a good spot. But I always thought of dailies as encouraging people to play content from day to day.
WvW Big Spender, Land Claimer and Master of Ruins are good options to top up a bad day. I’m not a fan of PvP, but going onto WvW map and either talking to a merchant, killing one NPC or standing in a circle doesn’t cause me any trauma.
And it’s because ANet hopes that if they, PvE players, get hooked on PvP/Fractals/WvW, that’s “new” content to them and content ANet doesn’t have to generate since it’s already there, just underused by some.
Thank you I really wondered why Anet kept pushing PvE players to play parts of the game, now I know. I will never PvP but fractals I might do and maybe a tiny bit of WvW as long as I have the option to lay down and die rather then fight others players. Again Thank you.
There are also tombs of knowledge which are quite useful.
Not sure if you wrote this on purpose or it was a mistype but I lol-ed real hard.
Neither. You must not have alts or you actually like the NPE.
Tombs of Knowledge or Tomes of Knowledge
Facepalm.
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