After hearing about the SotG, it really made me wonder why anet starts (or rather continue) to nerf everything… I saw many games falling into the same mistake, and I really don’t want to experience it in GW2.
The title might be not the best option, but personally I think it describes really well this mentality:
-„Oh look, that skill/build is better than the others!” (I hate to use the word „OP”)
-„Okay, let’s hit it hard so it’ll be at the same place as them.”
Seriously, no. This is not the way you should achieve balance. Well obviously, if a skill is way too good and do much more than it should, it’s okay to tone it down a little. But there aren’t many skills like that in this game, imo. 100blade zerker warriors are undoubtedly one of the best dps builds (yes I’m a pve player), and that skill hasn’t been touched yet, while other skills that were nowhere as useful got nerfed. I realize that most of it was because of PvP and the skill-split might help, but I still want to say this for future balance patches:
Don’t look at skills that are good/better than others. Only nerf when the skill is really too powerful and/or a change is needed. Focus on skills that are unused/not good enough. I’m mainly a mesmer (not a big fan of alts, only other char I have is a warrior), and even though my profession has the biggest number of viable builds according to what I’ve read on forums (I’m not gonna argue about this as I don’t play other classes much), there’s still a lot of skills that need some works. I barely see any mesmer with scepter, torch, mantras, disenchanter and signets for example. It might be even worse for other professions.
As for PvP… Remember that variety can change the meta. If 1 skill/build seems a bit better than other, you could buff up unsued or weak skills so a new build might be born that can counter the „better build”. Then when this so called new build becomes popular, players will come up with other stuff that counters it, and basicly if there’re enough variety, the meta will change on it’s own constantly.
Tldr: There’re still many really weak skills and traits that are needed to be brought up on par with „decent” skills. Don’t nerf skills that are slightly better than average: if you make unused skills useful, that brings more variety, more variety means maybe the „slightly better skill” won’t be better anymore, because it can be „overwhelmed” by an other build/combination of skills. You can polish the skills when they’re almost equally powerful later.
Ps.: Sorry for my long post and bad english.