Whack-a-mole balancing is BAD

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

The only class that seems to get clear buffs this patch, is the Ranger.

Which we’ve waited 9 months for…..

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Tolmos.8395

Tolmos.8395

The only class that seems to get clear buffs this patch, is the Ranger.

Which we’ve waited 9 months for…..

They do deserve it. Poor rangers are not only boring, but barely viable

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Can’t we all just shut up and adapt?

People HATE adapting. We do it well, but we scream and moan all the way through the process. I think the screaming and moaning, however, should have it’s own title track..level 1 complainer, all the way up to screaming at the top of my lungs and typing in caps, which would be the title.

It’s like this in every game. Nerf, scream, nerf, scream. For the most part, I don’t think these nerfs are “that bad”. It means that people will have to adapt, again, and they will.

People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.

Surely people realize that Anet does have a test server.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Swizzle.7982

Swizzle.7982

Can’t we all just shut up and adapt?

People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.

Surely people realize that Anet does have a test server.

That’s right. Anet are well known for testing any changes or additions to the game prior to adding them, and that’s why every patch is always of the very highest quality, with no glaringly obvious problems that any idiot could have identified within seconds.

Meanwhile, back in the real world…

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

I’m pretty sure some people play MMOs specifically because they change over time, thus creating the opportunity to go to the forums and yell “THEY CHANGED IT NOW IT SUX!”

http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.

Surely people realize that Anet does have a test server.

Nerfs don’t always bring new builds – see elementalist nerfs. However, buffs to underpowered builds do bring new builds. And another problem with these nerfs is that they clearly affect most builds, not only those that they wanted to tone down – see again the elementalist nerfs for an example.

I don’t know what they’ve seen on their test server, but in the real world, their changes so far further increased ele bunkers, not the opposite, the latest patch will probably be the same.

The only reason to have more builds is if by some miracle we see a wall of text with buffs on the patch notes, that they “forgot” to mention at the SotG, which is unlikely, but never hurts to wish for it.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Iruwen.3164

Iruwen.3164

Point is, they don’t have a public test server. They’re testing changes with a closed group of few invited players from what we know.

Iruwen Evillan, Human Mesmer on Drakkar Lake

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Can’t we all just shut up and adapt?

People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.

Surely people realize that Anet does have a test server.

That’s right. Anet are well known for testing any changes or additions to the game prior to adding them, and that’s why every patch is always of the very highest quality, with no glaringly obvious problems that any idiot could have identified within seconds.

Meanwhile, back in the real world…

LOL best reply EVER! Swizzle!

Yeah the changes needed to this probably won’t be implemented because they actually think there’s nothing wrong with them. smh. Have you seen the AMA’s and post patch interviews? They’re all like “Yeah, we’ve done this and this to improve performance, and no we haven’t heard anything back from the fans (because we don’t read the forums), so it’s awesome gameplay now and we totally would love to see those of you who haven’t bought it yet pick up the game today at your local retailer (gleam from the toothy smile holding up a box edition)”

It amazes me sometimes not only that these things are missed because like you said Swizzle, a total idiot can see some of these problems instantly, but that there are those who come onto these forums daily, and try to defend these issues like there’s absolutely nothing wrong, it’s all our imaginations that objects fly faster underwater then they do on land or that a single class can run a dungeon solo or that only two classes in the game can 1 shot without blinking. yeah. cuz that’s normal.

Balance Team: Please Fix Mine Toolbelt Positioning!

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Point is, they don’t have a public test server. They’re testing changes with a closed group of few invited players from what we know.

Absolutely true. Even if they didn’t add new content to this PTR they could at least add the class changes and have 2 patches month, 1 for content and 1 for class changes so that they could easily balance it from the perspective of hundreds of players giving feedback instead of 10 most of which like the warrior the most. it’s obvious really it is

Balance Team: Please Fix Mine Toolbelt Positioning!

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Can’t we all just shut up and adapt?

People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.

Surely people realize that Anet does have a test server.

That’s right. Anet are well known for testing any changes or additions to the game prior to adding them, and that’s why every patch is always of the very highest quality, with no glaringly obvious problems that any idiot could have identified within seconds.

Meanwhile, back in the real world…

So you have evidence they don’t test them? They just change them and never try them on the test server. I’m not thinking most balancing has been as bad as some people make it out to be. No worse than any other MMO I’ve ever played.

It’s slow, but that’s not necessarily a bad thing. It’s really funny. Half the people are saying it’s all knee-jerk reactions and half the people are saying that Anet doesn’t respond fast enough. They’re not both true.

Balancing needs work…in very MMORPG I’ve ever played, no matter how long it’s been out for. And on every forum, you have people saying the company doesn’t know what they’re doing.

Because forum dwellers are all smarter and all know better than devs. Of course, forum dwellers tend to agree on nothing anyway, so they can’t all be right either.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

White knights to the rescue. That unquestioning faith in ANet’s decisions is exactly as absurd as the amount of hate against them.

/e: I meant Vayne, specifically.

The best part about comments like this, is that they completely ignore the posts where I’ve said stuff against Anet. And those posts are out there. How does that fit in with your theory, Sherlock?

The point is, I’m not a mindless minion of Anet. And I’m not alone in how I think. Just because I have a different opinion than you, doesn’t make me a white knight, nor does it make me wrong.

I looked at the changes and these particularly changes look okay to me, at least as far as we know them to be. Rangers are getting a much needed buff. The nerf to eles isn’t as bad as people are making it out to be, in my opinion. There nerf to grenades that engies are complaining about is something that MIGHT happen in a future patch.

I’m not thinking most of these changes are all that bad. Of course, bad players, those who can’t adapt, will. And the funny bit is, most of them will adapt and next month no one will care or remember these “terrible” nerfs.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Can’t we all just shut up and adapt?

People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.

Surely people realize that Anet does have a test server.

That’s right. Anet are well known for testing any changes or additions to the game prior to adding them, and that’s why every patch is always of the very highest quality, with no glaringly obvious problems that any idiot could have identified within seconds.

Meanwhile, back in the real world…

LOL best reply EVER! Swizzle!

Yeah the changes needed to this probably won’t be implemented because they actually think there’s nothing wrong with them. smh. Have you seen the AMA’s and post patch interviews? They’re all like “Yeah, we’ve done this and this to improve performance, and no we haven’t heard anything back from the fans (because we don’t read the forums), so it’s awesome gameplay now and we totally would love to see those of you who haven’t bought it yet pick up the game today at your local retailer (gleam from the toothy smile holding up a box edition)”

It amazes me sometimes not only that these things are missed because like you said Swizzle, a total idiot can see some of these problems instantly, but that there are those who come onto these forums daily, and try to defend these issues like there’s absolutely nothing wrong, it’s all our imaginations that objects fly faster underwater then they do on land or that a single class can run a dungeon solo or that only two classes in the game can 1 shot without blinking. yeah. cuz that’s normal.

The problem with a “total idiot” being able to see problems with some changes is that some of the problems those “total idiots” see aren’t actually problems when considering the big picture.

Most people are concerned with their main or their class. Not all, but most. So they say, sure, MY profession doesn’t need a nerf. Everything is fine with it. And if Anet changes that thing, they say, Anet doesn’t know how to balance, all they do is nerf.

Well, welcome to the world of MMOs. Do you think I’ve seen ANYTHING on those forums I haven’t seen on dozens of others about dozens of other MMORPGs? Anything at all. Do you think that these same comments can’t be found on WoW, SWToR, Lotro, DDO, and every other MMORPG forum.

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

But most are just concerned with keeping their power, not the good of the game as a whole.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Swizzle.7982

Swizzle.7982

So you have evidence they don’t test them?

When they added the pact weapons for finishing story mode, they put the guy who traded them behind a door that would not open. It took them two days to fix it.

Now had they tested that, by having someone try and go to get a weapon, they would realise the door didn’t open.

To me that suggests the addition wasn’t tested.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: kokiman.2364

kokiman.2364

long text

But isn’t that a suggestion? There is no room for discussion. You just told us what you think about it.

GuildWars 2

Currently playing Heart of Thorns.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

The problem with a “total idiot” being able to see problems with some changes is that some of the problems those “total idiots” see aren’t actually problems when considering the big picture.

Most people are concerned with their main or their class. Not all, but most. So they say, sure, MY profession doesn’t need a nerf. Everything is fine with it. And if Anet changes that thing, they say, Anet doesn’t know how to balance, all they do is nerf.

Well, welcome to the world of MMOs. Do you think I’ve seen ANYTHING on those forums I haven’t seen on dozens of others about dozens of other MMORPGs? Anything at all. Do you think that these same comments can’t be found on WoW, SWToR, Lotro, DDO, and every other MMORPG forum.

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

But most are just concerned with keeping their power, not the good of the game as a whole.

I think most people have a lot of alts and can see how all classes work in Pve and PvP. And the way that they’re balancing will either ruin Pve or PvP. It’s not about wanting to keep the power, it’s seeing how unbalanced the builds are becoming.
The same happened to WoW. Roll a paladin to rofl stomp, roll a DPS druid if you want to do no damage and get no parties for dungeons.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

(edited by tolunart.2095)

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

You probably should have mentioned that the application was to work at Capcom.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So you have evidence they don’t test them?

When they added the pact weapons for finishing story mode, they put the guy who traded them behind a door that would not open. It took them two days to fix it.

Now had they tested that, by having someone try and go to get a weapon, they would realise the door didn’t open.

To me that suggests the addition wasn’t tested.

I think we’re talking about changes to profession balance here, not cashing in a reward. What a misleading statement. Will the rest of your statement be that misleading.

People who test builds and such might not cash in a reward. Because in order to do that they have to enter the final instance, and actually look for the guy to hand it in. Just because specific testers don’t test EVERYTHING, doesn’t mean they didn’t test the last instance.

But testing the last instance and cashing in a token is completely different from balance changes. Anyway who knows anything about this company knows they do have guys to test this. And I’m relatively sure the new build has been up and running on their servers for at least a little while, probably longer.

If you’re going to be disingenuous, at least do it plausibly. lol

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Sorry, I forgot the

It’s a joke. But it’s also how most of the forum posters view the devs. Idiots who couldn’t find their behinds with both hands and a map, the forum poster knows he could program a better game blindfolded.

They have absolutely no clue what goes on behind the scenes, and wouldn’t last a day if they tried. But that’s the point, they know they’ll never have to step up, so they can talk trash about those who do.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Sorry, I forgot the

It’s a joke. But it’s also how most of the forum posters view the devs. Idiots who couldn’t find their behinds with both hands and a map, the forum poster knows he could program a better game blindfolded.

They have absolutely no clue what goes on behind the scenes, and wouldn’t last a day if they tried.

I know. Everyone is an expert and everyone knows better. Until they’ve worked in the industry and suddenly things that they said they’d do they find out can’t really be done.

Like the people in favor of buffing everything else, instead of nerfing the build everyone is using. Could you even imagine the amount of imbalance that would cause in the game?

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Swizzle.7982

Swizzle.7982

But testing the last instance and cashing in a token is completely different from balance changes.

I never said it wasn’t. However this was an example of something in the game that was clearly not tested. There have also been skill changes that have been changed back after supposedly being “fixed”. There’s still a massive list of bugged skills for every class out there.

And you’re arguing that Anet test stuff, thoroughly? Get real.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But testing the last instance and cashing in a token is completely different from balance changes.

I never said it wasn’t. However this was an example of something in the game that was clearly not tested. There have also been skill changes that have been changed back after supposedly being “fixed”. There’s still a massive list of bugged skills for every class out there.

And you’re arguing that Anet test stuff, thoroughly? Get real.

Yes the test stuff thoroughly…and can still miss stuff. Are you living in the same world I am?

I worked as a professional editor for many years. After five people have completed edited a book multiple times, there are still mistakes that go to print. That’s the author, their proofreader, their first reader, the acquisition editor, the actual editor and the line editor at the end who proof reads.

Testing thoroughly will NEVER mean everything is caught. And that’s just a book. Not a game with so many paths to do the same thing. Each tester is human. Each tester tests things. When skill balances are made, the testers would have to play the nerfed game and come up with new builds, just like anyone else.

I’m not sure how missing things doesn’t mean the game isn’t tested. You should work in the industry for a while. There isn’t any program of any complexity anywhere that’s not riddled with bugs.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Sorry, I forgot the

It’s a joke. But it’s also how most of the forum posters view the devs. Idiots who couldn’t find their behinds with both hands and a map, the forum poster knows he could program a better game blindfolded.

They have absolutely no clue what goes on behind the scenes, and wouldn’t last a day if they tried. But that’s the point, they know they’ll never have to step up, so they can talk trash about those who do.

you know
a) some of us might actually specialize in that field
b) you don’t need to be a developer to notice bad balancing, it’s the same as saying that you need to be a chef to recognize rotten meat.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Sorry, I forgot the

It’s a joke. But it’s also how most of the forum posters view the devs. Idiots who couldn’t find their behinds with both hands and a map, the forum poster knows he could program a better game blindfolded.

They have absolutely no clue what goes on behind the scenes, and wouldn’t last a day if they tried. But that’s the point, they know they’ll never have to step up, so they can talk trash about those who do.

you know
a) some of us might actually specialize in that field
b) you don’t need to be a developer to notice bad balancing, it’s the same as saying that you need to be a chef to recognize rotten meat.

Not quite the same. Rotten meat is never a matter of opinion. There aren’t like five guys who taste rotten meat and three of them says, hey that’s good. It doesn’t work like that.

I see some people here saying the balancing is bad and some people here saying the balancing is fine. That means that not everyone agrees, so it’s not as obvious as rotten meat.

If everyone agreed the balancing was bad, it would be fine, but not everyone does. So what makes you think those that do are right and those that don’t are wrong?

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Sorry, I forgot the

It’s a joke. But it’s also how most of the forum posters view the devs. Idiots who couldn’t find their behinds with both hands and a map, the forum poster knows he could program a better game blindfolded.

They have absolutely no clue what goes on behind the scenes, and wouldn’t last a day if they tried. But that’s the point, they know they’ll never have to step up, so they can talk trash about those who do.

you know
a) some of us might actually specialize in that field
b) you don’t need to be a developer to notice bad balancing, it’s the same as saying that you need to be a chef to recognize rotten meat.

Not quite the same. Rotten meat is never a matter of opinion. There aren’t like five guys who taste rotten meat and three of them says, hey that’s good. It doesn’t work like that.

I see some people here saying the balancing is bad and some people here saying the balancing is fine. That means that not everyone agrees, so it’s not as obvious as rotten meat.

If everyone agreed the balancing was bad, it would be fine, but not everyone does. So what makes you think those that do are right and those that don’t are wrong?

there are people that eat rotten meat you know. There are people that eat people rare. So by your logic the meat is fine both ways, because there are people that would tell you that it is.
Some people don’t have alts and main one character that will benefit from their enemies being nerfed. It doesn’t mean that game balance is fine.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

you know
a) some of us might actually specialize in that field
b) you don’t need to be a developer to notice bad balancing, it’s the same as saying that you need to be a chef to recognize rotten meat.

This is the internet. Everyone is an expert.

If you’ve been there, then you know what it’s like. I’ve read posts from them, and it’s a lot different from what I’ve been reading here.

It’s not limited to MMOs, either. How many people watching football on tv think they can do a better job than the coaches on the field? Except that they aren’t on the field, they’re sitting in their living rooms. It’s a lot different when you’re in the middle of it.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

This is the internet. Everyone is an expert.

If you’ve been there, then you know what it’s like. I’ve read posts from them, and it’s a lot different from what I’ve been reading here.

It’s not limited to MMOs, either. How many people watching football on tv think they can do a better job than the coaches on the field? Except that they aren’t on the field, they’re sitting in their living rooms. It’s a lot different when you’re in the middle of it.

are you saying that the judge never makes mistakes and should not be called out for it? People are having a discussion about balancing, because it doesn’t appear to actually balance the game right, however the developers, of whom most don’t even play the game, are always right because they are the developers and therefore there shouldn’t be any disagreements? That’s the same as saying that no MMO ever balanced wrong. That no coach ever judged wrong, when we have plenty of examples of it.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

Not at all. No one is perfect. What I’m saying is that people who don’t know how to do something often have the impression that they are experts because they have never been tested in a real situation.

And just because someone on the internet claims to be a doctor doesn’t mean I’m going to ask him to diagnose my problems.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

It’s not a matter of non developers criticizing developers based on things they can’t hope to understand. Take a look at the traits. Any given profession will have at least one blatantly sub par trait line. Roughly half of the majors and minors range from lackluster to borderline useless, even on paper. Some of them are even detrimental.

It does NOT take a developer to notice these things. Hell, you don’t even have to play the game to notice these things. It is just hilarious that half of the traits can be blatantly poor this long after launch.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Not at all. No one is perfect. What I’m saying is that people who don’t know how to do something often have the impression that they are experts because they have never been tested in a real situation.

And just because someone on the internet claims to be a doctor doesn’t mean I’m going to ask him to diagnose my problems.

That’s not how it works, but it’s a nice way to try to rob anyone who has any criticism of credit.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

Not at all. No one is perfect. What I’m saying is that people who don’t know how to do something often have the impression that they are experts because they have never been tested in a real situation.

And just because someone on the internet claims to be a doctor doesn’t mean I’m going to ask him to diagnose my problems.

That’s not how it works, but it’s a nice way to try to rob anyone who has any criticism of credit.

You’re welcome to your opinion. It doesn’t change anything.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: stof.9341

stof.9341

I never said it wasn’t. However this was an example of something in the game that was clearly not tested. There have also been skill changes that have been changed back after supposedly being “fixed”. There’s still a massive list of bugged skills for every class out there.

And you’re arguing that Anet test stuff, thoroughly? Get real.

The instance worked perfectly well when you entered it after finished the dungeon that gave you the token.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

It’s not a matter of non developers criticizing developers based on things they can’t hope to understand. Take a look at the traits. Any given profession will have at least one blatantly sub par trait line. Roughly half of the majors and minors range from lackluster to borderline useless, even on paper. Some of them are even detrimental.

It does NOT take a developer to notice these things. Hell, you don’t even have to play the game to notice these things. It is just hilarious that half of the traits can be blatantly poor this long after launch.

This ^^

Although, since they are there, they probably looked good on paper, but failed miserably to fill any role in the actual game.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Swizzle.7982

Swizzle.7982

I worked as a professional editor for many years. After five people have completed edited a book multiple times, there are still mistakes that go to print.

Then you obviously weren’t that professional. Besides, the issues in GW2 are often glaringly obvious, you can’t compare them to typos. There are bugs in GW2 that are instantly identifiable by players, and there is no reason on earth why they could have been overlooked by testers, unless they weren’t tested at all. There will always be little things, sure. But when people begin to doubt that any testing at all was done then something is seriously going wrong.

It’s also not only about testing and bugs. I think Anet are quite aware of many of the problems, many have been there since launch after all, they just haven’t done anything about them. And that’s really typical Anet from what I’ve seen. Nightfall was released in 2006 for GW1, and as far as I know the paragon is still massively broken. That was six years (till GW2) of a broken class, that was never fixed.

The fact is, if all they focus on is nerfing or buffing something in relation to the new fotm, then they will never actually balance the game. And many of the general things that need to be fixed will never actually be fixed, because the team is just trying to play whack-a-mole with the next overpowered pvp build players have found.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Can’t we all just shut up and adapt?

No because that is just completely avoiding the issue. It is a generic non-statement that assumes that whatever is being done is correct and one should just deal with it.

Also, if people shut up, then how would Arenanet know what people want? Why not just close down the forums and only allow posts praising the game?

It is fine to say there’s too much complaining but it’s not like there aren’t major issues.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

Eh, whatever. To the best of my knowledge, SOMEONE has complained about every change to every game, ever. So, either no one has ever done it correctly, or at least some of the time people just want to spit kittens over something.

Myself, I can’t think of many changes that have really bothered me, but I’m one of those “go with the flow” type of people. I adapt easily.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Eh, whatever. To the best of my knowledge, SOMEONE has complained about every change to every game, ever. So, either no one has ever done it correctly, or at least some of the time people just want to spit kittens over something.

Myself, I can’t think of many changes that have really bothered me, but I’m one of those “go with the flow” type of people. I adapt easily.

Congrats.

People have different needs and preferences. While you can’t please everyone, it’s also undeniable that people get affected disproportionately and thus telling them to simply just adapt isn’t as easy for some as opposed to others.

I don’t take WvW seriously at all and could care less about what happens there. People that only play wvw, on the other hand..

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: morrolan.9608

morrolan.9608

I see some people here saying the balancing is bad and some people here saying the balancing is fine. That means that not everyone agrees, so it’s not as obvious as rotten meat.

If everyone agreed the balancing was bad, it would be fine, but not everyone does. So what makes you think those that do are right and those that don’t are wrong?

With the confusion nerf those who are objecting to it aren’t only mesmers who are affected, they play other classes and are able to cleanse confusion fine ergo confusion isn’t a problem or OP, it can be managed. Maybe if you get hit with multiple glamor fields or confusion bombs its an issue but hey if we get hit with multiple aoes from any class its a problem.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: morrolan.9608

morrolan.9608

Yes the test stuff thoroughly…and can still miss stuff. Are you living in the same world I am?

They don’t because they have no test server. Why do you think games have beta tests or software development projects have UAT? Anets testing is the equivalent of alpha testing.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

Congrats.

People have different needs and preferences. While you can’t please everyone, it’s also undeniable that people get affected disproportionately and thus telling them to simply just adapt isn’t as easy for some as opposed to others.

I don’t take WvW seriously at all and could care less about what happens there. People that only play wvw, on the other hand..

This is true.

I’m going to do it anyway.

People will be upset.

Darn.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

Can’t we all just shut up and adapt?

No because that is just completely avoiding the issue. It is a generic non-statement that assumes that whatever is being done is correct and one should just deal with it.

Also, if people shut up, then how would Arenanet know what people want? Why not just close down the forums and only allow posts praising the game?

It is fine to say there’s too much complaining but it’s not like there aren’t major issues.

I am not saying there aren’t any major issues. But what developers fail to realize is that catering to massive amounts of QQ can and will hurt/kill a game. It takes 2 to tango, but both parties need to compromise if anything is to be fixed properly.

Yes, classes may not be completely balanced. Then again nothing will ever be perfect, so the only thing that can be done is do the best you can with what you have. Anet is doing their best to balance classes but they are determining this from a horde of not-that-great players who just want to facekeyboard themselves into the top leaderboards.

If they REALLY want to balance classes, they should watch how their game is played in real time. Using several little guinea pigs in a near empty server will not give enough information as to the extent of OPing each class currently has. You will be amazed at how much you can learn from watching groups.

Not one person plays this game like the other. You have several classes, hundreds of possible builds and thousands of play styles. It gets even more complex in groups.

So I shall add on to my previous question:


…stop catering to the most recent QQ militia and actually experience their game on a broad scale though observing daily interactions?


…realize that they may not be as good as they think they are and work for their bragging rights by making an original build and play style that is effective in combat?

(edited by Zacchary.6183)

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Sorry, I forgot the

It’s a joke. But it’s also how most of the forum posters view the devs. Idiots who couldn’t find their behinds with both hands and a map, the forum poster knows he could program a better game blindfolded.

They have absolutely no clue what goes on behind the scenes, and wouldn’t last a day if they tried. But that’s the point, they know they’ll never have to step up, so they can talk trash about those who do.

you know
a) some of us might actually specialize in that field
b) you don’t need to be a developer to notice bad balancing, it’s the same as saying that you need to be a chef to recognize rotten meat.

Not quite the same. Rotten meat is never a matter of opinion. There aren’t like five guys who taste rotten meat and three of them says, hey that’s good. It doesn’t work like that.

I see some people here saying the balancing is bad and some people here saying the balancing is fine. That means that not everyone agrees, so it’s not as obvious as rotten meat.

If everyone agreed the balancing was bad, it would be fine, but not everyone does. So what makes you think those that do are right and those that don’t are wrong?

there are people that eat rotten meat you know. There are people that eat people rare. So by your logic the meat is fine both ways, because there are people that would tell you that it is.
Some people don’t have alts and main one character that will benefit from their enemies being nerfed. It doesn’t mean that game balance is fine.

Actually my logic isn’t about the exception but the rule. And people who eat rotten meat probably still know its’ rotten.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yes the test stuff thoroughly…and can still miss stuff. Are you living in the same world I am?

They don’t because they have no test server. Why do you think games have beta tests or software development projects have UAT? Anets testing is the equivalent of alpha testing.

They have a test server. They have no PUBLIC test server. There’s a major difference. We know for a fact there is a server that is used to test stuff that has a different version of the game than we play, because Anet has talked about it.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: bullettohead.9715

bullettohead.9715

I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.

Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?

When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.

Stop the presses! Drop everything! There’s a typo!

It kinda doesn’t work that way.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: bullettohead.9715

bullettohead.9715

I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.

Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?

When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.

Stop the presses! Drop everything! There’s a typo!

It kinda doesn’t work that way.

That analogy is flawed in the sense that having 300 doctors work on you at once is impossible.

I cannot imagine that such a small bug was pushed off to the side for MONTHS. If it took a lot of time and effort, something is terribly wrong. If it didn’t, then they just didn’t care, didn’t know, or didn’t bother, which are all signs of a bad design team.

I can respect them for working on bigger bugs but minute things that improve the player experience at no extra cost and very little time lost ARE high priority things. Why would they not be?

And funny how they have time to write up an anti-farming code for open world, but not fix that. Hm.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.

Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?

When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.

Stop the presses! Drop everything! There’s a typo!

It kinda doesn’t work that way.

That analogy is flawed in the sense that having 300 doctors work on you at once is impossible.

I cannot imagine that such a small bug was pushed off to the side for MONTHS. If it took a lot of time and effort, something is terribly wrong. If it didn’t, then they just didn’t care, didn’t know, or didn’t bother, which are all signs of a bad design team.

I can respect them for working on bigger bugs but minute things that improve the player experience at no extra cost and very little time lost ARE high priority things. Why would they not be?

And funny how they have time to write up an anti-farming code for open world, but not fix that. Hm.

What do you mean you can’t imagine it. It happened. There are hundreds if not thousands of bugs in this game. There’s a priority list and they work off the list. How hard is this to understand?

They don’t look all the way down the list and say I’ll fix this fast. Because no matter what you do with programming…its’ never, ever fast.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: bullettohead.9715

bullettohead.9715

I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.

Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?

When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.

Stop the presses! Drop everything! There’s a typo!

It kinda doesn’t work that way.

That analogy is flawed in the sense that having 300 doctors work on you at once is impossible.

I cannot imagine that such a small bug was pushed off to the side for MONTHS. If it took a lot of time and effort, something is terribly wrong. If it didn’t, then they just didn’t care, didn’t know, or didn’t bother, which are all signs of a bad design team.

I can respect them for working on bigger bugs but minute things that improve the player experience at no extra cost and very little time lost ARE high priority things. Why would they not be?

And funny how they have time to write up an anti-farming code for open world, but not fix that. Hm.

What do you mean you can’t imagine it. It happened. There are hundreds if not thousands of bugs in this game. There’s a priority list and they work off the list. How hard is this to understand?

They don’t look all the way down the list and say I’ll fix this fast. Because no matter what you do with programming…its’ never, ever fast.

And here’s my issue. You’re telling me finding the word “bleed” on a specific skill for a specific race and pressing the backspace key isn’t going to be a quick and easy fix? If fixing something like a TYPO on ONE SKILL is a huge problem that it takes months to get to, there’s something wrong with how they access and modify skills (I’m hesitant to use the word code).

There’s an issue with how things are looked at and handled in terms of importance. UI is almost everything. It’s how the player sees the world, and how they interact and work withing the confines of your universe. The fact that an issue as glaring and (I’d hope) easy to fix as pressing the backspace button shows a misuse of time and energy elsewhere. This also shows in areas like dungeons and DE’s. It’s a symbol of a larger problem. The fact that you’re defending a company for not being able to fix a UI typo for months and months is atrocious, really.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.

Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?

When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.

Stop the presses! Drop everything! There’s a typo!

It kinda doesn’t work that way.

That analogy is flawed in the sense that having 300 doctors work on you at once is impossible.

I cannot imagine that such a small bug was pushed off to the side for MONTHS. If it took a lot of time and effort, something is terribly wrong. If it didn’t, then they just didn’t care, didn’t know, or didn’t bother, which are all signs of a bad design team.

I can respect them for working on bigger bugs but minute things that improve the player experience at no extra cost and very little time lost ARE high priority things. Why would they not be?

And funny how they have time to write up an anti-farming code for open world, but not fix that. Hm.

What do you mean you can’t imagine it. It happened. There are hundreds if not thousands of bugs in this game. There’s a priority list and they work off the list. How hard is this to understand?

They don’t look all the way down the list and say I’ll fix this fast. Because no matter what you do with programming…its’ never, ever fast.

And here’s my issue. You’re telling me finding the word “bleed” on a specific skill for a specific race and pressing the backspace key isn’t going to be a quick and easy fix? If fixing something like a TYPO on ONE SKILL is a huge problem that it takes months to get to, there’s something wrong with how they access and modify skills (I’m hesitant to use the word code).

There’s an issue with how things are looked at and handled in terms of importance. UI is almost everything. It’s how the player sees the world, and how they interact and work withing the confines of your universe. The fact that an issue as glaring and (I’d hope) easy to fix as pressing the backspace button shows a misuse of time and energy elsewhere. This also shows in areas like dungeons and DE’s. It’s a symbol of a larger problem. The fact that you’re defending a company for not being able to fix a UI typo for months and months is atrocious, really.

I’m saying, very simply, there’s a list. The devs don’t sit there and get to troll the whole list. This list is probably worked on by designers who don’t program at all. Guys maybe like Colin or Eric look at the list and prioritize everything. And no, they don’t log into the game just to fix a typo. That makes no sense.

The programmers, they don’t get the whole list. They’re assigned projects. This is often how businesses work. It’s not that it’s not easy, it’s that the devs don’t get to see stuff low on the list.

You don’t just go to devs, give them a big long list of stuff and tell them to work on what they want. That would be pure chaos.

Structure is why things like this happen. You make it sound like laziness.