What?! 1 Million Damage
Headshot….BOOM!!
Now you know what the white mobs everyone keeps attacking feel.
Remember, remember, 15th of November
The Axemaster is after it’s Axe Mastery achievement.
At least you tried Axemaster. Kudos.
Though, it does remind me that ANet needs to quit this one-hit-KO fetish, at least in open world. Defiance scaling is terrible and the impact just results in something too punishing.
Same thing happens with the Balthazar fight in Auric Basin. A strike team can actually manage to beat him down, but then at half health, he insta-kills everyone. Very little conveyance. And no, I don’t count a black-armored figure against a muddy brown background raising his sword and then everyone falling over to be sufficient conveyance. The death fireball doesn’t even show up until the characters are dead on the ground, so yay for effect lag.
[/rant]
They really call the damage skill Headshot? :P Last I checked, a headshot didn’t involve personal violations with thorn-tentacles.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Ok, so volunteering to lead the squad results in a headshot. Good to know!
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
At least you tried Axemaster. Kudos.
Though, it does remind me that ANet needs to quit this one-hit-KO fetish, at least in open world. Defiance scaling is terrible and the impact just results in something too punishing.
Same thing happens with the Balthazar fight in Auric Basin. A strike team can actually manage to beat him down, but then at half health, he insta-kills everyone. Very little conveyance. And no, I don’t count a black-armored figure against a muddy brown background raising his sword and then everyone falling over to be sufficient conveyance. The death fireball doesn’t even show up until the characters are dead on the ground, so yay for effect lag.
[/rant]They really call the damage skill Headshot? :P Last I checked, a headshot didn’t involve personal violations with thorn-tentacles.
In both of these cases you don’t look for the animation, you look for the breakbar to show up. Same for matriarch and vinetooth prime. In the case of vinetooth you also need to wait for it stop walking … the walking does way too much damage though -_-
Ok, so volunteering to lead the squad results in a headshot. Good to know!
That has nothing to do with leading or not. Just results from failing to break during the attack.
Ok, so volunteering to lead the squad results in a headshot. Good to know!
That has nothing to do with leading or not. Just results from failing to break during the attack.
~whoosh~
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
It happend to me to. But You are on the ground And I think you fell down whil in down state. So I think the damage shown is actually falling damage and because you fell pretty high. You get an insane number.
This happend to me when I wanted to go for the hero point in the canopy. But when I passed him. I got hit in mid air and was downed. When I hit the ground I got damage somewhere in the million.
I love it when I accidentally glide by his island while he’s up.
Me: This is a peaceful glide to this area over here. Surely nothing could ruin this for me.
Axemaster: Muhahaha. >target<
Me: Oh hell . . .
I love it when I accidentally glide by his island while he’s up.
Me: This is a peaceful glide to this area over here. Surely nothing could ruin this for me.
Axemaster: Muhahaha. >target<
Me: Oh hell . . .
>.> Yup.
I actually force myself to ground somewhere on the island if that happens, and I pray I can heal up to leave.
There really should be more than one way of dealing with Axemaster’s crap, but lazy design. :\ One of these days I’ll get around to a proper critical analysis of the fight, as I don’t hate it entirely, it just needs some major adjustments.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
>.> Yup.
I actually force myself to ground somewhere on the island if that happens, and I pray I can heal up to leave.
There really should be more than one way of dealing with Axemaster’s crap, but lazy design. :\ One of these days I’ll get around to a proper critical analysis of the fight, as I don’t hate it entirely, it just needs some major adjustments.
I really don’t mind the fight. It’s pretty easily handled, and the mechanic isn’t bad as long as everyone can see him and brings CC. It’s just the random “Oh, you’re flying near my island, and you’re not in combat range? Time for you to die” that gets to me.
It’s the same mechanic Sharpshooters have. They will instantly down you from very long range if you’re gliding.
you are nothing more than a ambient creature,… next time you kill one think of that damage.
Meh, I got hit by over 2 million damage from the Axe master. :P
I rarely do PvP or Hard PvE, unless it’s organized.
Meh, I got hit by over 2 million damage from the Axe master. :P
I really like this boss. He’s best fought with a small team that realizes you can’t hit his smokescales in their fields.
But, on the rare occasion where you’ll get a gigantic zerg fighting him, it is hilarious to watch everyone die over and over again. I type in /say chat that you have to stun/daze/knockback/cc the boss when he teleports, and that you need nuhoch stealth detection to see him, and yet there they go, ants rushing to fight the boot that stomps them.
Should insta-delete your character. Beyond ded.
It’s over 9 thous err 1 million!!
I think I would have been dead from the 42,000 hit from Vale Guardian just previous. Lol.
People actually enjoy these mechanics :/
I remember when they wanted to spice things up in Orr and they gave champs hits of 23k+ with multiple champs in the fight. Basically, instagib. Particle effects were even more outrageous back then so it was always instagib out of nowhere; you would have to read the log to know what killed you. They did revert this in Orr, but yeah, some people think that assured death from the obviously bad decision to enter combat is fun.
(edited by Raine.1394)
People actually enjoy these mechanics :/
Death is cheap in this game. You just try again immediately with little to no consequences for failure.
One-hit kills should be banned from the game. It’s frustrating to an unnecessary degree.
Sure Great Big Bad Guys should be challenging, but if you die in one hit….
One-hit kills should be banned from the game. It’s frustrating to an unnecessary degree.
Sure Great Big Bad Guys should be challenging, but if you die in one hit….
…it ruins the point of a defensive build. If characters’ fates are the same regardless of ‘zerker or soldier gear, then just go ’zerker. That’s how it’s been the past 3 years, and it chokes build diversity.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
One-hit kills should be banned from the game. It’s frustrating to an unnecessary degree.
Sure Great Big Bad Guys should be challenging, but if you die in one hit….
…it ruins the point of a defensive build. If characters’ fates are the same regardless of ‘zerker or soldier gear, then just go ’zerker. That’s how it’s been the past 3 years, and it chokes build diversity.
Nice finish. Very nice.
Kitten got Rekt Niño