What GW became ....

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Posted by: undercover.9657

undercover.9657

Hi to everyone reading this.

Well i just wanted to bring a few thoughts i had, some that wouldnt or werent ever answered by the support but i want the answer to them. Initiated is this topic by the news I wrote about the upcoming story extending – where some community wishes are tried to get fullfilled.

Well first: About 3-4 month befor GW2 was releast I wrote an e-mail to the puplicrelation depart: I wanted a plotfitting explainiation why the talent to be a “fighting monk” extincist in around 200 years – I never got an answer.
When i played the Game more questions appeared: I know you guys from anet and ncsoft wanted to start something new but for what a price? Everything that made GW special was sacreficest to release a prototyp: a very very very static skilltree worse then most other mmo i played so far, no indiviuality no creation freedom like in GW. Either their is no classbalance any more. As well GW2 is now a equiment orientat mmo where the quality and price of your gear matters and this for everyone viewable accountpoints are the death to ANY equaltality because you have a bad time finding a group for dungeons with less then 6k of them now – no matter your gear, your expirence with similar gameplays or your skill just because i have 1,5k (because i didnt played GW2 much, thanks to the many disapointments) I`m a dump, unskilled noob that isnt able to use the keyboard or ones given brain who would slow or destroy a run of a selfproclaimed 12k+ accpoint GW2 god that knows everything. – and well their isnt many one must know about the common Dungeoncontent: Fullbersek and Faceroll (made 80% of all dungeons and fractales till 30 so dont dare to bring a “but, blabla….” i saw it with my own eyes) and so i ask whats so special and new about GW2 expecting the fact their is no real heal anymore because the only tactic that exists is: making more Damage then the enemie.

Thank you for the time reading this and your, hopefully, constructive and rational answers.

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Posted by: Cyninja.2954

Cyninja.2954

Wall of text crits you for 9,000,000 damage.

Also, opinion piece. GW2 has surpassed the GW1 playerbase by far and has to deal with way tougher competition than GW1 ever had.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

As for dungeon runs, make your own group through the LFG tool.

As for the CS Team answering your lore question, that would be better placed in the Lore forum, at the time. Pretty sure that’s a bit out of their realm of expertise, or function.

I’m not sure Gear matters all that much. Most content can be done in a variety of rarity, or stats.

Good luck.

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Posted by: Andraus.3874

Andraus.3874

I’m not a grammar kitten but really…. You’re points are lost in trying to translate what you are saying.

(edited by Andraus.3874)

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Posted by: Brostrodon.1657

Brostrodon.1657

This game is not GW. It’s GW2, and yes there has been many changes. I have played both games, and enjoy them both. But I also have issues with both games. For example, Why do I have to have henchmen in GW? Why can’t I fight a mob 1 v 1 like every other MMO i’ve ever played? Anet has created two different MMOs, both have their ups and downs. Not everything is going to be what you want. Find where you belong in the game and have fun doing that.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

  • Monks are no longer a thing because the gods are no longer responding the way they did two hundred years ago. Instead, Guardians channel something called the Light, which is closer in theme to what Paragons channeled back when.
  • GW2 “becoming” an equipment-based MMO happened back before launch, when the developers put stats on gear. It’s way past time to complain or comment about this, as the ship sailed a long time ago.
  • Players in every MMO are selective about who they want in dungeon parties. Essentially, it’s a closed system. In GW2 they use Achievement Points because the game does not support gear inspect. This is a player issue, not a game issue.
  • GW2 roles are based on the various professions, each of which bring some things that are the same and some things that are different. Well-played parties include support, both offensive and defensive, CC and damage. Dungeons have been around for nearly 3 years. It should come as no surprise that the “best” tactics for success have been figured out a long time ago.
  • Moving forward, it looks as if ANet will continue to focus on large-scale content in the persistent world. Dungeons are not on their agenda, and as such are at this point an after-thought.
  • If what you’re looking for is a non gear-centric, dungeon-based game with dedicated healing (and maybe other dedicated roles?) in which players will not discriminate against other players based on criteria of their choosing, good luck with that.

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Posted by: ReV.6097

ReV.6097

Gear cost is low tbh. The only thing that is expensive are the skins, to change appearence of weapons and gear. I find the OP is either not getting his view fully threw, or just hasn’t spent enough time getting to know the game.

The armor quality only matters if you are doing speed runs in dungeons. Most PUG groups couldn’t care less about your gear.

GW2 Role Play Deviant art -
Legacy of Kain:
[link]http://fav.me/d8kgamy[/link]

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Posted by: Swagger.1459

Swagger.1459

Hi to everyone reading this.

Well i just wanted to bring a few thoughts i had, some that wouldnt or werent ever answered by the support but i want the answer to them. Initiated is this topic by the news I wrote about the upcoming story extending – where some community wishes are tried to get fullfilled.

Well first: About 3-4 month befor GW2 was releast I wrote an e-mail to the puplicrelation depart: I wanted a plotfitting explainiation why the talent to be a “fighting monk” extincist in around 200 years – I never got an answer.
When i played the Game more questions appeared: I know you guys from anet and ncsoft wanted to start something new but for what a price? Everything that made GW special was sacreficest to release a prototyp: a very very very static skilltree worse then most other mmo i played so far, no indiviuality no creation freedom like in GW. Either their is no classbalance any more. As well GW2 is now a equiment orientat mmo where the quality and price of your gear matters and this for everyone viewable accountpoints are the death to ANY equaltality because you have a bad time finding a group for dungeons with less then 6k of them now – no matter your gear, your expirence with similar gameplays or your skill just because i have 1,5k (because i didnt played GW2 much, thanks to the many disapointments) I`m a dump, unskilled noob that isnt able to use the keyboard or ones given brain who would slow or destroy a run of a selfproclaimed 12k+ accpoint GW2 god that knows everything. – and well their isnt many one must know about the common Dungeoncontent: Fullbersek and Faceroll (made 80% of all dungeons and fractales till 30 so dont dare to bring a “but, blabla….” i saw it with my own eyes) and so i ask whats so special and new about GW2 expecting the fact their is no real heal anymore because the only tactic that exists is: making more Damage then the enemie.

Thank you for the time reading this and your, hopefully, constructive and rational answers.

Hi undercover,

Thanks for sharing your thoughts. Yes, gw2 has changed a lot from what it was in gw so a lot of people share your concerns.

As to getting groups for dungeons, well, I would suggest finding a good guild with nice players willing to help and have fun.

Also, unfortunately gw2 professions mostly revolve around doing damage so there is very little meaningful role and play style variety.

Good luck!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Thuggernaut.1250

Thuggernaut.1250

Wall of text crits you for 9,000,000 damage.

Also, opinion piece. GW2 has surpassed the GW1 playerbase by far and has to deal with way tougher competition than GW1 ever had.

Just to contest this point: GW1 came out less than 6 months after World of Warcraft, which was the hottest thing since sliced bread at the time. Still is, in some circles. It’s a shock that GW1 did as well as it ended up doing, given the competition that it faced at the time.

GW2 has it much easier. Everyone that wants to play WoW already is playing it, so GW2 has a free hand in other markets. After the big failures of SWTOR and ESO, GW2 really can romp freely in the "non-WoW " market. We all see how well the “Archeage” threat played out.

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Posted by: Knighthonor.4061

Knighthonor.4061

See this is why I say, Anet should not have named the game Guild Wars 2…. its not a sequel to GW1… it radically different, like two different genres kind of difference.

GW1 is to GW2, what Warcraft 3 is to World of Warcraft.

Nobody calls World of Warcraft, Warcraft 4…

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Posted by: Behellagh.1468

Behellagh.1468

Warcraft 3 was a RTS game and WoW is a MMO. Now I can see the argument that GW wasn’t a true MMO due to it’s hub/instance design ala PSO, at least an MMO the way UO and EQ are. Then you can say GW2 was a true MMO.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Cyninja.2954

Cyninja.2954

Wall of text crits you for 9,000,000 damage.

Also, opinion piece. GW2 has surpassed the GW1 playerbase by far and has to deal with way tougher competition than GW1 ever had.

Just to contest this point: GW1 came out less than 6 months after World of Warcraft, which was the hottest thing since sliced bread at the time. Still is, in some circles. It’s a shock that GW1 did as well as it ended up doing, given the competition that it faced at the time.

GW2 has it much easier. Everyone that wants to play WoW already is playing it, so GW2 has a free hand in other markets. After the big failures of SWTOR and ESO, GW2 really can romp freely in the "non-WoW " market. We all see how well the “Archeage” threat played out.

We could get into very many details of hows and whys. But basing your opinion on 1 game is not very solid.

MMOs don’t exist in an isolated space. They contest with many other games on many different systems. True, when GW1 came out WoW was starting up and growing strong, but it certainly was not the powerhouse every one knows it to be from about 2-3 years after it’s launch and during it’s BC or WotlK days.

What did not exist were smartphone games, shifts from the pc gaming market to consol (thanks god we have steam to keep pc gaming at least partly interesting, a huge indie game community, more f2p MMOs you could ever name in an hour (especially tripple A MMOs that go f2p and prosper) and last but not least a growing distaste for MMOs.

When GW1 came out, MMOS were the next big thing. Everyone was getting on the bandwagon shortly after in the gaming industry since people were flocking en mass to that genre. Now you can literally taste how saturated people are from MMOs.

So no, I don’t think GW1 had it in a lot harder than GW2 based solely on how WoW did. Wow is not all and everything and the gaming market is far more complex and shifting.

(edited by Cyninja.2954)

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

All is vain.

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

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Posted by: Behellagh.1468

Behellagh.1468

WoW set in motion a template for MMOs for the next 5 years. WoW was influenced by EQ. MMOs in development before WoW shipped were mostly unaffected by there was a flood of “WoW Killers” that weren’t. Partly because players quickly became too invested in WoW (sunken cost) to switch except between expansions. It was the MMO that “everyone” but “adults” were playing (adults were suppose to flock to Second Life if you believed the news/hype).

WoW helped the F2P market to florish as they were the next wave of MMOs. F2P was the solution not only to failing subscription game revenue on other AAA MMOs but as a cheap way for WoW players to keep busy when they were waiting on the next expansion. They didn’t cost a lot to try, a lot to play and they were relatively easy to walk away from.

So far no other late comer to the subscription based MMO market have survived without adapting their business model to F2P with a subscription like VIP system. And don’t mention EVE as it came out before WoW.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: Khal Drogo.9631

Khal Drogo.9631

English is a wonderful language; is it not? Even a DELIBERATELY mangled, grammatically incorrect and mis-spelt post is understandable and made coherent with a little effort by ppl with good comprehension skills. 100% perfect grammar is unnecessary.

As to why these ppl enjoy making these kind of posts, I assume they really hate ppl whose first language isn’t English and wish to mock the latter. And you know its a troll when this is their only post in the forums.

P.S As offended as I am on the behalf of all the non native English speakers in the world, I strongly urge the mods not to ban undercover.9657.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Jockum.1385

Jockum.1385

GW2 is more a hack’n slay then a teamgame. Like in every hack’n slay: you need dmg to kill stuff. You’re not playing a fullhealer in a solo-hack’n slay.
If you look at – for example – champions of norrath: same gameplay as GW2 but more teamplay when running it with friends. It’s a good 2004 PS2 hack’n slay.
“No trinity” stuff was only marketing. It’s nothing new, basically an very old type of gameplay before roles were invented to add more complexity and diversity. No trinity is simplified gameplay with the goal to reduce player interactions, so no one is forced to join a team.

Many players want to do a lot/everything solo. Funny for a MMO Player, but …if customers ask for solocontent you can sell it. Even in a “hardcore teamgame” like GW1 many players did most of the content solo whith heros instead of playing with other players. I was excited when I was playing for the first time with other players and I know there are players that still are even scared of others.
Even in this thread someone asked why he is not able to beat mobs solo in GW1.
(for those who don’t know GW1: you always fought in groups. Enemies were groups, often with healers, eles, warriors, rangers – mixed groups. So it was always a group vs group fight. Nothing to do solo. Except when running spezialised farmbuilds for one location/type of enemy and pulling like 40 mobs to kill them all at the same time.)

GW2 is a very casual- and solofriendly game. You don’t need to interact with other players, you don’t need a guild or even a build or equip etc. If you’re going for dungeons this changes, but dungeons are a very small and nearly not supported aspect of GW2, most of its content is open world and has no requirements.
GW2s teamplay is weak.

You’ll see many threads around these topics: “fullzerk”: no trinity, only dps is important so you want to max it. If you don’t like zerkmeta buy another game.
“trinity/support/healer”: no trinity, no trinity, only dps is important so you want to max it. If you want to play a healer buy another game.
In open world you can run every build and it will work. Even a fullnomand bearbow ranger. It’s a strength of GW2: everything works somehow. Maybe not good enough for dungeons, but thats only a small part of GW2 – for most stuff everything will work fine. In dungeons you got some soft roles (might stacking, stealth, defence like WoR, condiremoval, stabi).

After the big failures of SWTOR and ESO, GW2 really can romp freely in the "non-WoW " market.

Maybe more players are playing MMOs in 2015 then 2006.
Afaik SWTOR has a big playerbase (I think I’ve read estimations which were around 1 Mio.), but it was a really expensive game. Maybe SWTOR has more players than GW2. So it might be a financial failure, but successfull MMOs like Eve got less players.

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Posted by: DarkSyze.8627

DarkSyze.8627

GW2 is more a hack’n slay then a teamgame. Like in every hack’n slay: you need dmg to kill stuff. You’re not playing a fullhealer in a solo-hack’n slay.
If you look at – for example – champions of norrath: same gameplay as GW2 but more teamplay when running it with friends. It’s a good 2004 PS2 hack’n slay.
“No trinity” stuff was only marketing. It’s nothing new, basically an very old type of gameplay before roles were invented to add more complexity and diversity. No trinity is simplified gameplay with the goal to reduce player interactions, so no one is forced to join a team.

Many players want to do a lot/everything solo. Funny for a MMO Player, but …if customers ask for solocontent you can sell it. Even in a “hardcore teamgame” like GW1 many players did most of the content solo whith heros instead of playing with other players. I was excited when I was playing for the first time with other players and I know there are players that still are even scared of others.
Even in this thread someone asked why he is not able to beat mobs solo in GW1.
(for those who don’t know GW1: you always fought in groups. Enemies were groups, often with healers, eles, warriors, rangers – mixed groups. So it was always a group vs group fight. Nothing to do solo. Except when running spezialised farmbuilds for one location/type of enemy and pulling like 40 mobs to kill them all at the same time.)

GW2 is a very casual- and solofriendly game. You don’t need to interact with other players, you don’t need a guild or even a build or equip etc. If you’re going for dungeons this changes, but dungeons are a very small and nearly not supported aspect of GW2, most of its content is open world and has no requirements.
GW2s teamplay is weak
.

You’ll see many threads around these topics: “fullzerk”: no trinity, only dps is important so you want to max it. If you don’t like zerkmeta buy another game.
“trinity/support/healer”: no trinity, no trinity, only dps is important so you want to max it. If you want to play a healer buy another game
.
In open world you can run every build and it will work. Even a fullnomand bearbow ranger. It’s a strength of GW2: everything works somehow. Maybe not good enough for dungeons, but thats only a small part of GW2 – for most stuff everything will work fine. In dungeons you got some soft roles (might stacking, stealth, defence like WoR, condiremoval, stabi).

After the big failures of SWTOR and ESO, GW2 really can romp freely in the "non-WoW " market.

Maybe more players are playing MMOs in 2015 then 2006.
Afaik SWTOR has a big playerbase (I think I’ve read estimations which were around 1 Mio.), but it was a really expensive game. Maybe SWTOR has more players than GW2. So it might be a financial failure, but successfull MMOs like Eve got less players.

Absolutely correct!

That is also why i now realize why i play mmo games that have team play: Challenging and Fun-Risk-Reward.

Last:

That is also why team play mmo games are successful than no-team play mmo games.

Team Play= Challenging and Fun, Risk-Reward
Non-Team Play= No Challenging/ Less Challenging, Reward-Risk

You are a very experience knowledgeable game player

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: Scar.1793

Scar.1793

Wall of text crits you for 9,000,000 damage.

Also, opinion piece. GW2 has surpassed the GW1 playerbase by far and has to deal with way tougher competition than GW1 ever had.

You’re drunk, playerbase doesn’t necessarily means the game quality is legendary.
Look at WoW. Tougher competition than GW1??? Drunk indeed, have you ever tried HoH? or the arenas? Those where real fights.

Guild Wars 2 : lame down state, less punishing, no build crafting (you barely have choices compared to GW1), better stories in all campaigns especially Prophecies, Factions and Nightfall and sooo many other things that I cannot think of right now.

I do remember GW1 to be very populated too with many foreign players such as koreans.
If GW2 is more popular now it’s because back in the day video games weren’t that popular as it is today with all the industry. Thank also to the Buy to Play they can keep some players otherwise it would have failed. But I guess you never played the first Guild Wars during it’s golden days before GW2 made you farm through the first game for skin rewards.

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Posted by: lordkrall.7241

lordkrall.7241

See this is why I say, Anet should not have named the game Guild Wars 2…. its not a sequel to GW1… it radically different, like two different genres kind of difference.

GW1 is to GW2, what Warcraft 3 is to World of Warcraft.

Nobody calls World of Warcraft, Warcraft 4…

And yet Dune 2 was a RTS while Dune was an adventure game.

It is not really all that unheard of to change genre when doing a sequel.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Jockum.1385

Jockum.1385

Afaik resident evil transformed from a survival horror to a third person shooter/action game. Fans were/are not lucky about this too.
You can change your game, but you have to live with “unpleased” fans.

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Posted by: tigirius.9014

tigirius.9014

Your concerns are shared OP by people who aren’t worried about whether you have spelled things correctly, or whether a certain amount of time has passed since the launch of the game, or tried to use an equally unnecessary alternative logical fallacy argument against what you are trying to say which is this game isn’t what was promised, and so far it doesn’t look like it’s going to be fixed anytime soon which is sad really because it had real potential to be great.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Elorna.5329

Elorna.5329

I’m not a grammar kitten but really…. You’re points are lost in trying to translate what you are saying.

Definitely not a grammar kitten… But yes, trying to figure out what the OP wanted to say was way harder than necessary, and diminished the possible impact of the message.

The greatest freedom is the freedom not to get involved.

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Posted by: undercover.9657

undercover.9657

Thank you for your mostly reasonable comments so far.
First I want to excuse my bad spelling but i hope you understand that i dont want to google EVERY word i know just to write it correct.

Some of you came already close to the point I really have but some people, i think, just want to defend what they like at this game – what is unnecessary. I never criticized the idea behind GW2 – i actually like the WAY of fighting, but in combination with the strengths of GW their would have been much more possible . I just think that the cut to make it more causal friendly was on the cost what mad GW1 special and what i loved on it: The nearly ultimate class balance and the freedom to create very powerful Charakter-only or teambased skillbuilds.

Also i want to add something about the difficulty of the encounter, without offence off course: GW was, as already said, strongly group based. And the now following i only said out of my opinion after 8 years healing in various MMO: In GW, If you wasnt able to move your self out of an AoE effect a skilled healer was still able to keep you alive – in GW2 you must look for yourself, so some contents feel harder then the ones in GW.
But just so much to my own opinion.

To finish it i come over to the statements about the Solo-Gameplay. In fact it makes your way off playing more free, whats a good thing and i dont want to make it down, but their are a lot of so called “Groupevents” you can finish at our own. Also that you can encounter at least 3 veterans or 2 elite or sometimes even a Boss solo is a step to far into a solo game as it should be in a MMO.

P.S. About playing a other MMO, i tried and still play some range off other but I dont totally dislike GW2 (how already said) either i dont want that my thousands of hours
in GW were totally in vain also their is no other MMO that is challenging me as healer as GW did, so see it as little tribute to good old times and to make it complete, their is no MMO fulfilling my wishes enough to just focus on it. Sorry if that was a bit to detailed now.

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Posted by: Boro.7359

Boro.7359

/post eaten by closing a browser tab…

I agree that healers have it badly in this game, especially given how crucial they were in gw1. That channels to there being no decent shutdowns, and how pretty much everything can be blocked/blinded/dodged, even a field of fire directly under your feet.

By the way: were you a prot or a redbar monk? Protting style of gameplay still somewhat works in a few places, but red bars are the thing of the past.

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Posted by: Johje Holan.4607

Johje Holan.4607

I agree with OP. GW1 was a far superior game.

Wall of text crits you for 9,000,000 damage.

Also, opinion piece. GW2 has surpassed the GW1 playerbase by far and has to deal with way tougher competition than GW1 ever had.

Perhaps the sales were better but I would question whether the people who continue to play the game are as great.

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Posted by: Vargamonth.2047

Vargamonth.2047

That is also why i now realize why i play mmo games that have team play: Challenging and Fun-Risk-Reward.

Last:

That is also why team play mmo games are successful than no-team play mmo games.

Team Play= Challenging and Fun, Risk-Reward
Non-Team Play= No Challenging/ Less Challenging, Reward-Risk

GW2 has A LOT of teamplay potential, more so than many other games that seem to be built around team play but in practice do no more than feature a few different and gameplay wise isolated roles (GW is not strictly among these) .
PvE content being overall easy has nothing to do with the system itself.

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Posted by: undercover.9657

undercover.9657

/post eaten by closing a browser tab…

I agree that healers have it badly in this game, especially given how crucial they were in gw1. That channels to there being no decent shutdowns, and how pretty much everything can be blocked/blinded/dodged, even a field of fire directly under your feet.

By the way: were you a prot or a redbar monk? Protting style of gameplay still somewhat works in a few places, but red bars are the thing of the past.

I was a redbar, precisely a UA monk and a very good one if it is allowed to say…. so that´s a big reason for feeling useless now

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Posted by: tigirius.9014

tigirius.9014

I would actually say that healers don’t exist in this game and I know that’s harsh and it’s pretty straight forward a statement but that’s what I’m seeing really. Until they fix healing spells to actually scale with the stats and make it so that some classes are not disadvantaged when trying to play that role we’ll continue to see this problem. Jon Peters mentioned roles are on a comeback so I remain hopeful as I’m watching the changes.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

Undercover, I will be glad to have you play how you want in any of my groups in fact i’m recruiting for my guild House Ishida of tarnished coast which will be a friendly guild that doesn’t not care about gear or AP totals and aims to help new players and vets alike that want a change of pace and a healthy game play session going forward.

I also will be doing RP if you want to do that as it was originally a house rp guild.

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.

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Posted by: nexxe.7081

nexxe.7081

Warcraft 3 was a RTS game and WoW is a MMO. Now I can see the argument that GW wasn’t a true MMO due to it’s hub/instance design ala PSO, at least an MMO the way UO and EQ are. Then you can say GW2 was a true MMO.

That’s a good point. GW2 also strayed too far from GW1 in it’s timeline. It’s around 200 years after GW1, so everything feels radically different. I think this was a huge mistake. The gap is too wide and everything feels disconnected from GW1. WoW was still within the timeframe of Warcraft, so it carried over all it’s lore.

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Posted by: undercover.9657

undercover.9657

Well it isnt like a Guardian with Staff and full Healpower gear heals nothing, but it isnt what the ppl want, they justt want the mightbuff of empower – even if i have the feeling some groups were really in need of my heal – but i have the feeling this now goes to far from the original point of the topic.