What GW1 Features would you like in GW2?

What GW1 Features would you like in GW2?

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Posted by: redhand.7168

redhand.7168

Things GW1 did right (add to the list).

  • More believable villains (like the ones here
  • GW1 Cutscenes (the in-game ones / painterly dialogues don’t quite do it for me)
  • Dungeons – spread out, not same place/multipath
  • Lore-based quests – And no, not really the quest parts, but some story content that actually has something to do with the pre-established lore that GW1 worked so hard to create.
  • Player-like mobs – That use our skills, our strategies, our combos, have our health, etc.

And probably countless others. But I’m just thinking of things that could actually be implemented into GW2 as it stands. Feel free to post your own lists too!

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Posted by: Wukunlin.8461

Wukunlin.8461

  • prestigious skins with no stat differences
  • build template
  • being able to capture unique skills from bosses
Oceanic [LOD]

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Posted by: Galphar.3901

Galphar.3901

1. GvG and HA
2. Missions(could just make the Story paths for each dungeon a Mission that is part of our story-lines)
3. Multiple skills per weapon(not just 5 per)
4. Build saving
5. UW/FoW

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Posted by: Meret.5943

Meret.5943

PvP
guild halls
guild halls
guild halls
raid-like adventures (UW, FoW, Urgoz, Deep, DoA)

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Posted by: Yujin.1785

Yujin.1785

1. Decreased importance of vertical progression in the game. One of the biggest hallmarks from the original game.

2. Better PvP rewards, modes, etc.

(edited by Yujin.1785)

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Posted by: redhand.7168

redhand.7168

Totally agree with everything on here.

  • Wukunlin: Skins with no stat difference – So fantastic. Max damage was max damage, you had your rarity, but that didn’t change a whole lot. All skins were available, totally awesome. Build Template: YES. SKILL CAPPING! SO MANY HOURS, SO AWESOME. Should totally be implemented…
  • Galphar – I especially like the Missions, because it was meaningful progression that had little to do with leveling. And I really loved the Mission/Bonus objectives, where the rewards were modified based on how you did there. And of course, the Elite Arenas. UW and FoW would be so fantastic if they were implemented very similarly in GW2 (Open area dungeon, party wipe = fail, multiple objective lines.
  • Meret: We so need guild halls. It’s what made Guild Wars Guild Wars.
  • Yujin – totally agree with number 1. The game wasn’t progression based, it really was how good you were at playing, which GW2 really has pretty much destroyed.

I agree with every single one on here.

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Posted by: Lisa.6102

Lisa.6102

Heros and Henchmen
Sigil of capture

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Posted by: Dante.1508

Dante.1508

Dual classes and Skill captures.
Horizontal Gear progression
Ascended easily dropping from Bosses (aka 2006 GW1 Greens)
PvP Types that vary
Skins worth collecting in game
RnG like Gw1 (circa 2006 Gw1)

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Posted by: redhand.7168

redhand.7168

Dual Classes wouldn’t work here, it would require a complete rewrite of the game.
Horizontal Gear progression is something they should have had from the beginning.
The Ascended idea would be nice if the ascended stats weren’t better.
PvP Types could still happen!!!
Skins. Yeah, totally agree.
I never had a problem with the GW1 RNG.

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Posted by: Crysto.7089

Crysto.7089

I think its easier to go the other way.

Things GW1 can take from GW2:
The graphics.
Z axis.
….
….
….
Yea that’s it.

#1 Commander/Player NA: Promotions

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Posted by: redhand.7168

redhand.7168

Trading Post
#15char

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Posted by: Machiavel.6042

Machiavel.6042

Heros and Henchmen
Sigil of capture

This…so much of this. This game is f***** boring alone, and story sucks enough so if I could get my hands on someone to talk with (as a character, not a player d’uh…), that’s be great.

-I don’t suffer from insanity; I enjoy every minute of it- Edgar Allan Poe

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Posted by: deathklock.4961

deathklock.4961

Henchmen that know how to dodge.

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Posted by: Machiavel.6042

Machiavel.6042

Well, with a smart AI, things could be interesting.

The henchmen could “learn” from your playstyle and adapt to it. Or follow a certain pattern. Or you could even configure it yourself…

Ah, but what am I saying, someone (and by this I mean a DEV) would have to work for once…ah ha…

Pffff…so much ideas, so much wasted potential.

-I don’t suffer from insanity; I enjoy every minute of it- Edgar Allan Poe

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Posted by: Doggie.3184

Doggie.3184

Assassin Armor. ;/

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: xdjinn.4071

xdjinn.4071

porting into the new engine/graphics, to the trash can with everything else GW2 has

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Posted by: Copestetic.5174

Copestetic.5174

It doesn’t matter, it won’t be added.

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Posted by: Talenna.4052

Talenna.4052

Guild halls
Dual classes

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Posted by: nightly.2761

nightly.2761

Guild halls
Awsome looking skins (make contest to create new skins)
HA
GvG
More titles
Player-Player trade (supported incase of scamming)

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Posted by: Adine.2184

Adine.2184

Ranger and Sin armors from GW1 . THERE ARE TOO MANY TRENCHCOATS

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Posted by: Smith.1826

Smith.1826

-Guild Halls (zero surprise here)
-First person camera (why not in a game this gorgeous?)

But most importantly, to me, especially as a Warrior:
-Autofollow

I cannot possibly stress enough about how awesome GW1 was for this simple but awesome feature.

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Posted by: scerevisiae.1972

scerevisiae.1972

I think its easier to go the other way.

Things GW1 can take from GW2:
The graphics.
Z axis.
….
….
….
Yea that’s it.

Sad but true.

1) skill capturing (why did they leave this out?)
2) freedom of choice in skills
3) dual classes/skill crossover (aka build diversity)
4) monsters using player skills with decent AI

downed state is bad for PVP

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Posted by: Nick.6972

Nick.6972

Better written more mature story.
Better PvP – HA and GvG.
More skills.
Better looking armor sets.
Elite instances.
Player to Player trading.
Better AI for monsters.
Better Boss monsters.
Less goofy stuff.
More teamplay.

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Posted by: Breaking Bad.6241

Breaking Bad.6241

There were huge complaints about armor in GW1, especially when it turned out that the EotN armor was all old reskins. So I wouldn’t say armor.

What I miss the most is having tons of good builds per class instead of 2-3 and all the classes being unique instead of get zerker armor, stack in melee and spam 1 regardless of whether you are a warrior, mesmer or ranger or anything else.

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Posted by: saalle.4623

saalle.4623

Cantha,duels,guild halls

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Posted by: Solid Gold.9310

Solid Gold.9310

My Ranger armour from GW1.

(Oh and better content, proper expansions, less dross).

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Not sure if this counts but a proper fight with Abbadon because that fight in GW1 was more anticlimactic than Zhaitan.

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Posted by: Copestetic.5174

Copestetic.5174

Not sure if this counts but a proper fight with Abbadon because that fight in GW1 was more anticlimactic than Zhaitan.

/dance will fix that.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Not sure if this counts but a proper fight with Abbadon because that fight in GW1 was more anticlimactic than Zhaitan.

/dance will fix that.

He cheated and 1-hitted me, the sore loser.

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Posted by: Copestetic.5174

Copestetic.5174

Not sure if this counts but a proper fight with Abbadon because that fight in GW1 was more anticlimactic than Zhaitan.

/dance will fix that.

He cheated and 1-hitted me, the sore loser.

lol

I think we missed out on seeing Abbadon again since that chick won. Maybe in the future…but I doubt it still. We killed him, and Kormir stold’ his knowledge.

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Posted by: iniside.4736

iniside.4736

1. Energy system.
2. Lower cool downs on abilities.
Thse two go hand in hand. current system is quite boring. cool downs are far to long, and you essentialy only managing cooldowns. Sometimes I feel like I’m playin turn based game instead of action one. Shorter cooldowns would pump more action into game, while managing energy would increase micromanagment you need while using abilities.
3. Item design (mechanics wise). – Current item design is just awfull. Flat stat increases, + 9827 to awsomnes, Fascinating. Even my dog would come up with better ideas. Some runes are more intresting, but most of them fallow the same pattern, flat stat increases.
Where are the itemas that were constructed like this:
While your hp is below 50% you gain 20%.
While you are hexed, you gain +2 energey regeneration.
Etc. You got the point.
Instead of enchancing old item system, they just throwed it away and replaced it with dumb stat progression…

(edited by iniside.4736)

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Posted by: Breaking Bad.6241

Breaking Bad.6241

Elite skills that are actually elite.

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Posted by: Paul.4081

Paul.4081

Named boss monsters not just champion.

Skill capping.

Spamadan.

A non Toys R Us feeling to the weapons.

Interesting monsters and bosses with our skills for difficulty instead of the usual slapping on of 1 billion hp’s and giving them ohko’s.

Heroes and Henchies for dungeons.

Guild Halls.

Costumes bought from cash shop being unlocked for your account and all toons. Instead of a greedy and pathetic one time use only.

Alliances.

Equipment Packs http://wiki.guildwars.com/wiki/Equipment_Pack

Elite skills that are actually elite.

Haha this too

(edited by Paul.4081)

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Posted by: Xae Isareth.1364

Xae Isareth.1364

1. Energy system.
2. Lower cool downs on abilities.
Thse two go hand in hand. current system is quite boring. cool downs are far to long, and you essentialy only managing cooldowns. Sometimes I feel like I’m playin turn based game instead of action one. Shorter cooldowns would pump more action into game, while managing energy would increase micromanagment you need while using abilities.
3. Item design (mechanics wise). – Current item design is just awfull. Flat stat increases, + 9827 to awsomnes, Fascinating. Even my dog would come up with better ideas. Some runes are more intresting, but most of them fallow the same pattern, flat stat increases.
Where are the itemas that were constructed like this:
While your hp is below 50% you gain 20%.
While you are hexed, you gain +2 energey regeneration.
Etc. You got the point.
Instead of enchancing old item system, they just throwed it away and replaced it with dumb stat progression…

There are plenty of runes/sigils with actual effects, it’s just that people don’t use most of them because they prefer straight up stat increases.

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Posted by: Seras.5702

Seras.5702

- Saved Build Templates
- Elites that don’t get forgotten on my bar
- Open, sprawling dungeons like FoW
- More complex dungeon fights. Right now, everything seems to be WoW-inspired as opposed to GW-inspired.
- Max stats available to all. Skins hard to get.
- Skill capping to a lesser degree. I like not having to purchase my skills, but capping elites was fun.
- More epic storyline

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Zoltreez.6435

Zoltreez.6435

Anything that is Perm and adds to the game.

-Stellaris
-Total War: Warhammer
-Guild Wars 2

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Posted by: Ashabhi.1365

Ashabhi.1365

This again? Search is your friend…There’s probably 6 or 7 threads in the archived section exactly like this one.

In the meantime, I’ll bite:

GW1 was fun for what it was, but the only things I wish they would transfer to GW2 is their idea of regional servers and guild alliances.

In GW1, we could simply click a button and be in the other region to play with our friends. No guesting, no paid transfers, just a click. Likewise, going back “home” was just a click away.

Alliances were great because the small guilds could get together with another guild and have enough people to compete in PvP as a unit.

Everything else should stay native to GW1.

The rose colored glasses need to come off.

1. Every monster was a reskin of a lower level monster, and every encounter was pretty much scripted unless you were doing UW speed clears or farming greenies. And even then, you could do it in your sleep…(stand in spot A til mob X clears the top of the stairs then run to point B and spam 4321444 etc… Every time!)

2.The combat was clunky, and the fact you could only have 6 or 8 people in an instance limited the scope of the events.

3. Well over half the people I saw in the cities were busy hawking the stuff they had picked up. You could literally spend hours trying to sell your stuff.

4. End game consisted of hanging out in town chatting or complaining instead of running around the world enjoying the content. (Sound familiar?)

The way I see it is that if you prefer GW1 over GW2 that much, then go play GW1. I’ll stay here and see what they come up with next. There’s really no way I would go back.

Level 80 Elementalist

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Posted by: Seras.5702

Seras.5702

<snip>

This isn’t about GW being better or worse than GW2 and that everything from GW needs to be in this game. It’s just a list of things from GW that were right on and didn’t need to be changed or removed. You listed some yourself. Don’t get all noble on the community after you contribute to the thread. There are definitely things in GW2 that they did better than GW did. I played the crap outta GW for years…don’t need to go back. But it’d be nice to think that the mods read these forums and will see what exactly they got right and what they got wrong in the eyes of its players.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Gandarel.5091

Gandarel.5091

A feature that was lose somewhere durning the 2 games. It’s called PvP.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

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Posted by: Ashabhi.1365

Ashabhi.1365

<snip>

/snip

Don’t get all noble on the community after you contribute to the thread.

/endsnip

Where did I get “All Noble” on anyone? I was simply saying that first, there are already a lot of threads exactly like this one and secondly, GW1 was great for what it was, but in truth had at least as many problems as GW2 does and then listed some of them.

And I still think that if someone likes GW1 that much more than GW2, they should be playing GW1. That goes for ANY game. The fact that you didn’t like what I had to say is irrelevant to the thread.

Level 80 Elementalist

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Posted by: Xae Isareth.1364

Xae Isareth.1364

A feature that was lose somewhere durning the 2 games. It’s called PvP.

Personally I think PvP has a lot more potential in GW2 than 1, simply because we have a z axis, jumping and the combat has evolved to be more dynamic. Jumping may seem trivial, but it makes fights so much more fluid because logs won’t get in your way.

Also, I think people are forgetting that WvW and sPvP aren’t the only 2 PvP modes. There’s thing like Keg Brawl or Sanctum Sprint which are also PvP mini games.

(edited by Xae Isareth.1364)

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Posted by: marnick.4305

marnick.4305

Cantha,duels,guild halls

Duels weren’t an option in GW1 either and for good reason.

pvp: I’d personally like a Guild ladder instead of per-player for sPVP. WvW castles should be captured by WvW contribution ranking instead of first comevfirst served. Tournament winners should be broadcast to the world.

pve: A Realm of the Gods, but open world (Melandru?). New skills to get from specific bosses, some of which are rare to find. Tequatl and equally difficult world bosses to be summoned by guild missions instead of timers.

skill system:
-buff damage per condition stack, reduce all condition inflicting to 1 stack per skill.
- strongly buff skill 3-4-5, nerf skill 1.
- very strongly buff elites. These should be game changers.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

(edited by marnick.4305)

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Posted by: Echou.1923

Echou.1923

Things GW1 did right (add to the list).

  • GW1 Cutscenes (the in-game ones / painterly dialogues don’t quite do it for me)

Heck no.

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Posted by: iniside.4736

iniside.4736

1. Energy system.
2. Lower cool downs on abilities.
Thse two go hand in hand. current system is quite boring. cool downs are far to long, and you essentialy only managing cooldowns. Sometimes I feel like I’m playin turn based game instead of action one. Shorter cooldowns would pump more action into game, while managing energy would increase micromanagment you need while using abilities.
3. Item design (mechanics wise). – Current item design is just awfull. Flat stat increases, + 9827 to awsomnes, Fascinating. Even my dog would come up with better ideas. Some runes are more intresting, but most of them fallow the same pattern, flat stat increases.
Where are the itemas that were constructed like this:
While your hp is below 50% you gain 20%.
While you are hexed, you gain +2 energey regeneration.
Etc. You got the point.
Instead of enchancing old item system, they just throwed it away and replaced it with dumb stat progression…

There are plenty of runes/sigils with actual effects, it’s just that people don’t use most of them because they prefer straight up stat increases.

Because flat stat increases are just better.

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Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

- Guild halls

- Target Nearest ACTUALLY TARGETTING NEAREST TO YOUR CHARACTER, NOT NEAREST TO THE CENTRE OF THE SCREEN (seriously ANet, wtf? it is SO STUPID)

- Competitive missions

- Gods

- Dark and evil environments

- A villain that’s bad kitten (stupid filter.. the thing poop comes out of)

(edited by Have No Faith In Me.1840)

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Posted by: Dahkeus.8243

Dahkeus.8243

Guild Halls.

^ above all else, this!

Also:
Guild vs Guild
Hall of Heroes
Dungeon/PvE Content that is unlocked for a server/region based upon whether that server/region controls an area or wins a match (think Fissure of Woe/Underworld)

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Posted by: Waar Kijk Je Naar.8713

Waar Kijk Je Naar.8713

Guild Halls
No vertical progression
Playing with NA
No gemstore/semi-forced RNG

IT’S A SWORD. THEY’RE NOT MEANT TO BE SAFE.

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Posted by: KingClash.3186

KingClash.3186

Strategic gameplay.

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Posted by: Gandarel.5091

Gandarel.5091

A feature that was lose somewhere durning the 2 games. It’s called PvP.

Personally I think PvP has a lot more potential in GW2 than 1, simply because we have a z axis, jumping and the combat has evolved to be more dynamic. Jumping may seem trivial, but it makes fights so much more fluid because logs won’t get in your way.

Also, I think people are forgetting that WvW and sPvP aren’t the only 2 PvP modes. There’s thing like Keg Brawl or Sanctum Sprint which are also PvP mini games.

In minigames you can’t use your skill set, so those aren’t parts of PvP. I totally agre, GW2 has potential, and I’d really love to see GW1 concepts with GW2’s engine. Too bad PvP team consists of roughly 3 guys, 1 tester 1 programer and 1 manager.

Conquest is great, but it’s like farming CoF p1 on different looking maps for 1 year with no reward at all.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

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Posted by: Stormcrow.7513

Stormcrow.7513

All of them……..

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932