What GW2 does right.
DEs – They were never designed for the high amount of players in the first ‘ground rush’. Last night I was leveling an alt in Brisbane wildlands and DEs were much more enjoyable because the player population is currently all concentrated elsewhere.
There was one DE in particular, requiring us to attack three enemy camps across quite a wide open zone. About six of us joined up and went for it… then the magic happened. 6 players is few enough to make an essential contribution and keep track of what is going on. Oddly rather than balling up we fanned out and attacked with at least basic flanking strategy.
Up to a point the bad guys were putting up a good fight, but a few minutes in we got in sync with each other and combos started going off all over the place. Then we just started melting our way through the rest, battling from one camp to the next. It was really good fun.
So let’s wait for the post launch rush to die down and the DEs should become much more interesting.
WvW: They must have done something right with it, because I’m furious that I DC’d a bit ago and won’t be getting in the rest of the night, thanks to the queue of other players who clearly think Anet got something right there.
The game world is quite a work of art. Even when I’m irate over having to run yet more errands for yet another goody two shoes NPC who can’t be bothered to put the chicken back in its cage even though it’s standing motionless right at his feet, I still notice the occasional stunning landscape.
~ArenaNet
The world is beautiful.
DEs, while flawed in many cases, are an EXCELLENT foundation. I want to see them take mechanics even further and offer more incentives to revisit old zones.
I like the combat, but I love the crafting.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
Music – I usually turn in-game music off and play my own selection but I am still hooked on GW2’s soundtrack. Hats off to the composer(s), the music matches each zone (so far) very well.
It’s Jeremy Soule. He also did the music for the first GW and also for other games like Oblivion and Skyrim.
Ironically, he doesn’t match the music to the zones, or compose based on the created game. He composes solely based on storyboards.
Interesting. I’ll have to look up some of Jeremy Soule’s other works. He is certainly talented.