What GW2 lacks in: Endgame

What GW2 lacks in: Endgame

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Posted by: WingedAegis.6031

WingedAegis.6031

I have played this game up till level 80 with an alt and let me tell you I have loved this game when I played through the leveling process.

From levels 1 – 70, the World of Tyria felt immersive, the environments were varied with many different types of areas and enemies , natural environments were filled with lush greenery and sometimes ruins of structures, in general felt like is was you know, Natural.
Likewise, the Farmlands of Queensdale actually felt it was a plain with the occasional civilization.

Enemies in the Area also felt intimidating when you are of the appropriate level. One of the fun things in the leveling process was to know that there are bigger badder baddies waiting for you as you explored, there was Progression.

But now, to the point,

In endgame, there was nothing much else to do, the areas felt terribly rushed, like in Orr, it was as if ArenaNet decided to drop the variety and creativity that they put in the earlier levels and put in the never ending waves Oh So Threatening Undead of Doom. I think I much prefer Frostgorge Sound instead, but even that was slightly dull
Orr was meant to be a great ‘Civilization’ that was sunk and then rose. But there was no sign that Orr was a remnant of a Great City, only that it was full of Sprinting Undead. So… all sense of immersion was gone from the later areas, IMO

But wait, you can explore the earlier levels yes? Yeah you can, but all matter of intimidation from the enemies are completely gone and you can just faceroll your keyboard and they will die, it is absolutely not satisfying.

Then, you have dungeons. Those are generally fun, for the first few times. After that, it feels like a complete grind. Why? Cause in dungeons, I feel like I play no role in the team, I don’t feel like I am unique in the team besides having Cultural Armor or a Legendary, if I have it. In games like WoW ( which I have never played), you have a role like DPS, Healer and Tank. No, I am not saying: ‘HOLY kitten BRING BACK THE TRINITY NAO OR I QUIT TIS GAME.’ I am saying give us some kind of role in combat, because the team could be made out of all DPS warriors and no one feels unique.
You could have roles like: Support, Damage and Control. Plus, every class should be able to play every role, that way the combat in dungeons is way more satisfying.

On top of all that, there should be goals in endgame, but right now cultural armor and Legendaries are enough to keep people occupied, but that will change as the game progresses

What are your thoughts?

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Posted by: lacrimstein.5603

lacrimstein.5603

Welcome to the club. Prepare to be told that you don’t know how to play the game, that you’ve been brainwashed by WoW, that you don’t “get” ArenaNet’s “vision”, and that you should go play with pandas. That’s what any criticism of this game gets you.

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Posted by: Ath.2531

Ath.2531

What gw2 lacks?

COMMUNICATION!(From Anet)

sorry about that, had caps lock on

Commander Athrael ThunderBorn
GM of Crew of Misfits (CoM)
Piken Square, EU

(edited by Ath.2531)

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Posted by: nofo.8469

nofo.8469

What, you trying to say you don’t find 5 DPS zerging mobs down with 0 communication fun?

Lacks communication in multiple ways.

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Posted by: zeromius.1604

zeromius.1604

There definitely are roles like support, damage, and control in the game. The most successful dungeon groups employ these roles and manage to complete even the most difficult dungeons with little difficulty. The issue isn’t that there aren’t goals at level 80, it’s that they aren’t as attractive as the proverbial carrot on a stick.

See, there are two different factions on these forums. There are those that don’t want vertical progression and are really upset there is any at all right now. There was this huge controversy over the introduction of ascended level gear. Then you have those that feel the game is severely lacking in vertical progression even now and are “bored” because they don’t have goals to strive for.

Endgame was originally intended to artificially increase the lifespan of a game. It kept players playing even when most of the game’s content was depleted. It made perfect sense in a subscription based MMO.

I’m not ignoring what you wrote about Orr and high level zones. That has less to do with lack of endgame and more to do with the quality of it. I can’t really agree or disagree with you in this regard because I don’t really farm Orr or farm anywhere for that matter.

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Posted by: Stevefin.7251

Stevefin.7251

End game in all new MMO, sub or free. won’t be 100% there, you will see the skeleton there to create onto it for future updates months, or even years in advance. Look on any new MMO and you will see the same complaints, No ‘end game’ most of which you will hear first, and mostly from the hard core rush to level cap players, whom have probably played mmo’s with years of updates under their belts.

More end game content will come, but if you go into a new MMO expecting it to be gushing in it, got bad news for you

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Posted by: Necrosven.4068

Necrosven.4068

End game in all new MMO, sub or free. won’t be 100% there, you will see the skeleton there to create onto it for future updates months, or even years in advance. Look on any new MMO and you will see the same complaints, No ‘end game’ most of which you will hear first, and mostly from the hard core rush to level cap players, whom have probably played mmo’s with years of updates under their belts.

More end game content will come, but if you go into a new MMO expecting it to be gushing in it, got bad news for you

I completely agree with this. GW1 had a similar approach, real engame was added in Nightfall and EOTN. It is the price for f2p.

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Posted by: Esrever.8613

Esrever.8613

End game is call fractal grind.

sllaw eht no nettirw gnihtemos saw ecno ereht

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Posted by: Red Falcon.8257

Red Falcon.8257

You’re right on the PvE areas being too rushy and easy, but completely wrong on dungeons; it’s just you who didn’t understand how roles work in GW2 yet, let me give you some example.

For instance, these days I’m a support/DPS Thief: I protect my team from ranged fire with Smoke Screen, stealth/heal them in a pinch with Shadow Refuge, cleanse their conditions with Signet of Agility – while also dealing DPS to the enemies.
I also have a set for Tank/Condition; I stay in the front line using DB to stack bleeds and evade/dodge constantly to waste all of enemies’ DPS, while also using all my blinding tools to keep them unable to hit me or my team.
I can also go Area Denial with shortbow and mass weakness, with traited for applying further weakness.
I can also go Trapper/Poison sharer for massive control to me and my team.

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Posted by: grumbles.5412

grumbles.5412

The endgame.. what does that even mean?

If you refer to content well as we all know content gets chewed through faster than developers can create it. When you do get new content and you chew through it, it then gets toss aside and no longer counts as this “endgame.”

Is it repeatable content? There is a share of repeatable content available to us. Activities, World vs World, Monetary Wealth Acquisition(there is a title for that), Helping your Guild, Dungeon Running, Fractals, Venting rage on poor defenseless rabbits and other tiny defenseless animals.

Your rant doesn’t give any actual solid suggestions on what you are actually after in this elusive “endgame.” Content? More Mechanic-Driven Dungeons? More Fractals? More Lands to Explore? More Dynamic Events?

Really what GuildWars2 lacks isn’t endgame, its player influenced content. Whether this be player created quests, guild halls, player housing, or Player-Made Jumping Puzzles, Guild- We need something that we can share with everyone else and in the process create our own endless content.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

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Posted by: nofo.8469

nofo.8469

The endgame.. what does that even mean?

If you refer to content well as we all know content gets chewed through faster than developers can create it. When you do get new content and you chew through it, it then gets toss aside and no longer counts as this “endgame.”

Is it repeatable content? There is a share of repeatable content available to us. Activities, World vs World, Monetary Wealth Acquisition(there is a title for that), Helping your Guild, Dungeon Running, Fractals, Venting rage on poor defenseless rabbits and other tiny defenseless animals.

Your rant doesn’t give any actual solid suggestions on what you are actually after in this elusive “endgame.” Content? More Mechanic-Driven Dungeons? More Fractals? More Lands to Explore? More Dynamic Events?

Really what GuildWars2 lacks isn’t endgame, its player influenced content. Whether this be player created quests, guild halls, player housing, or Player-Made Jumping Puzzles, Guild- We need something that we can share with everyone else and in the process create our own endless content.

Well, personally I was expecting WvW with some depth, or GvG combat, anything like that.

It was the only endgame I could think of them implementing given that its a F2P game and their resources are limited compared to pay per month games.

But yeah, now they went down the fractal track they basically gotta keep releasing new PvE content to keep people hooked and they currently don’t have the resources to do so and they know it all too well, hence the push for the gem store.

Suggestions? Make gem store items more appealing rather than destroying the rest of your game to force people to use it, you already alienated your PvP playerbase so that’s about the only option you have left.

Then once you have improved your income from the game release addictive new content. Classes/Dungeons/Seasonal RNG money spikes/zones etc etc.

(edited by nofo.8469)

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Posted by: JJBigs.8456

JJBigs.8456

gw is a expensive fashion show. get gear, show it to friends, talk about it, do runs to pass time in between chilling. it is what u make it, just like anything

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Posted by: Atlanis.6597

Atlanis.6597

I wouldn’t say that the WvW system lacks depth at all. Maybe its just not your thing? What do you mean when you say you expected it to have ‘some depth’?

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Posted by: CC Charles.3675

CC Charles.3675

Community Coordinator

Hi everybody,

As we already have an identical thread here, we’ll now close this one in order to avoid duplicates.

Thank you for your understanding.