What I Want for 2014

What I Want for 2014

in Guild Wars 2 Discussion

Posted by: ipan.4356

ipan.4356

Immersion and Exploration.

Some of us feel that Anet backpedaled on a lot that was promised from the Manifesto.

The only thing I REALLY want in 2014 is more immersion and more exploration. More content.

I want to find little cathedrals and cemeteries tucked away in remote sections of mountains that almost no one ever bothers to go to because nothing was ever there. I want to find little holes and caves at the bottom of pools in the swamps that lead to nothing more than a vet/champ and a chest (deeper ones – vast subterranian caverns that are accessible from the open world, and not instanced).

More places to go. More stuff to see. More monster types. It gets really boring seeing the same models repeated ad nauseum. Moa this and moa that. Frost drakes, river drakes, marsh drakes, peppermint drakes, backstreet boy drakes, drake this and drake that. Where’s the variety? Where’s the massive bestiary that only a scholar could completely catalog?

More skills and weapons to increase build diversity.

Playable Tengu and Kodan (especially Kodan).

Expanded map zones. What’s behind the Tengu walls? What’s north of Frostgorge? MOAR

Oh, and I know they’re not going to do this, but remove the barriers between zones and loading screens – make Tyria a seamless open world.

What I Want for 2014

in Guild Wars 2 Discussion

Posted by: Leamas.5803

Leamas.5803

Immersion and Exploration.

Some of us feel that Anet backpedaled on a lot that was promised from the Manifesto.

The only thing I REALLY want in 2014 is more immersion and more exploration. More content.

I want to find little cathedrals and cemeteries tucked away in remote sections of mountains that almost no one ever bothers to go to because nothing was ever there. I want to find little holes and caves at the bottom of pools in the swamps that lead to nothing more than a vet/champ and a chest (deeper ones – vast subterranian caverns that are accessible from the open world, and not instanced).

More places to go. More stuff to see. More monster types. It gets really boring seeing the same models repeated ad nauseum. Moa this and moa that. Frost drakes, river drakes, marsh drakes, peppermint drakes, backstreet boy drakes, drake this and drake that. Where’s the variety? Where’s the massive bestiary that only a scholar could completely catalog?

More skills and weapons to increase build diversity.

Playable Tengu and Kodan (especially Kodan).

Expanded map zones. What’s behind the Tengu walls? What’s north of Frostgorge? MOAR

Oh, and I know they’re not going to do this, but remove the barriers between zones and loading screens – make Tyria a seamless open world.

I agree, I’d love to see more persistent content and even another playable race. A new playable race could open up an entire new set of regions and personal story.

For your last comment, they can’t make it seamless for no other reason than sheer memory size. Many computers would likely have problems loading the entire map and all related items in to memory. It would also break much of how the achievement system around exploration is built.

What I Want for 2014

in Guild Wars 2 Discussion

Posted by: ipan.4356

ipan.4356

Actually, quite a few games don’t have loading screens.

It’s a choice – and I understand why they do it, I just don’t agree with it. It’s a trade off, and I prefer a seamless world.