http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
What I actually want to see next patch
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
- Tone down “Mug” damage on Thief, it hits too hard for a 10 point trait.
- Tone down on Earth’s Embrace on Eles. Stun breaker/protection/stability at the same time is too much for a 10 point trait. or make it like Warrior’s “Endure Pain”, so that if you use the skill. the trait goes on a 90s cd.
- Add a short internal cool down (2-3s Max) where mesmers can’t create illusions after using shatter skills.
(edited by google.3709)
You should divide the stuff in PvE and PvP/WwW
What’s wrong with Last Refuge?
I like how traps are now. If they’re visible (even the slightest bit) they won’t be effective anymore. Well actually they’re not effective now either.
I agree about axe and gs damage reduced (in PvE)
Gs war might on crit reduced to 33% (In PvE). I love this.
Quickness is fine at 50%. And I wouldn’t mind the penalties being halved if it’s only in PvE. But still, it would make it kind of OP.
ANet in the past patches, has constantly buffed in some way the Warrior in PvE. So, ok we got it, wars get all the love for PvE, you adore the class. Now, how about you bring the other classes on par, or at least closer?
Even your post states it. It’s all about thief (which I personally think suffers a lot lately in PvE), war(PvE god) and a bit of mes( has not real problems in PvE, due to medium health, and lots of survivability).
- Tone down “Mug” damage on Thief, it hits too hard for a 10 point trait.
- Tone down on Earth’s Embrace on Eles. Stun breaker/protection/stability at the same time is too much for a 10 point trait. or make it like Warrior’s “Endure Pain”, so that if you use the skill. the trait goes on a 90s cd.
- Add a short internal cool down (2-3s Max) where mesmers can’t create illusions after using shatter skills.
Those are really nice suggestions. Especially annoying that a mesmer essentially press f1 f2 f3 f4 in sequence, having 3 illusions sent out on each one and have 3 illusions ready by the time all the others have exploded.
As a thief I’d miss mug but it probably does deserve to be nerfed. From day 1 I’ve said if it were to get nerfed I’d just move to bountiful theft and become a better thief b/c of it.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Thanks :]
and yes, just the fact that i did not have to explain and you knew what i was talking about means something. I also think this would help balance the game-play over all.
Adding a vulnerable time for Mesmer would give people a chance to fight back. Theif might hit hard but when they are not in stealth, they “vulnerable”, easy to catch, low hp, very squishy. But Mesmers can just continue creating illusions, and by the time the average player finds the real one, it’s already too late.
Mini King Toad
Pain Killer [pK] | Blacktide EU | PVE: Corruptionmancer | PVP: Support Wellmancer
Magic find being a party-wide buff.
More party buff options for professions other than warrior and guardian.
Removal of defiance in dungeons.
Greatly improve effectiveness of combos.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The “Ranger” fixed and the pet optional.
Oh and maybe some real “content” added.
One I forgot to mention.
If you and 2 other friends are shooting a downed opponent in the face, one of the downed person’s friends shouldn’t be able to keep that person alive just by rubbing their legs. So… Downed health and healing halved (in PvP and WvW at least)? Sounds good to me
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Individual kit refinement cds on kits even if the cd is increased to 30sec per kit.
or
bring back some of the old kit refinement things (like elixer gun’s), move the kit refinement higher in the trait tree, plus the suggestion above.
just warriors knocked down a peg or two in general so people stop thinking you have to have three to even enter a dungeon.
just warriors knocked down a peg or two in general so people stop thinking you have to have three to even enter a dungeon.
Pretty sure Signet of Inspiration on a Mesmer is a bigger thing on the Warriors than the Warriors themselves. A single Warrior provides 3 stacks of permanent Might on your party. With 4 Warriors, that’s still only 12 stacks, but once you throw in a Mesmer, that’s 24. That’s an extra 420 Power for everyone.
I like how a lot of people want
1. to leech off others
2. to buff already strong classes
3. to make already easy content easier
I’m happy than neither of us are on Anet’s team -_-
Seperation between WvW / PvE / PvP.
[PvE]
Every profession has a decent way to build Might on a steady basis.
Internal cooldown / chances to proc on crit review.
lol say what you want but we warriors definitely not gonna get nerfed. In fact, I think we are going to be buffed.
Seperation between WvW / PvE / PvP.
[PvE]
Every profession has a decent way to build Might on a steady basis.
Internal cooldown / chances to proc on crit review.
I think separation just means nerfing some conditions/abilities in WvW just like in PvP.
Confusion – To remove one stack everytime a skill is used.
Lets face, this condition is OP as it is to be able to stack so high and take chunks of your HP from just normal attack.
Even retaliation doesnt hurt that bad.
Confusion is just Empathy and Backfire on Steroids.
Confusion – To remove one stack everytime a skill is used.
Lets face, this condition is OP as it is to be able to stack so high and take chunks of your HP from just normal attack.
Even retaliation doesnt hurt that bad.
Confusion is just Empathy and Backfire on Steroids.
it’s that OP because it’s easy to avoid. Just don’t do anything for a while and your health won’t fall.
Ranger pet optional and Bow skills overhauled and revamped..
Necro made to be viable in multiple ways
Engi………just fixed please…and Primary weapons overhauled
Confusion – To remove one stack everytime a skill is used.
Lets face, this condition is OP as it is to be able to stack so high and take chunks of your HP from just normal attack.
Even retaliation doesnt hurt that bad.
Confusion is just Empathy and Backfire on Steroids.
it’s that OP because it’s easy to avoid. Just don’t do anything for a while and your health won’t fall.
idk bout that not doing anything for a while is like being dazed for a while
Confusion – To remove one stack everytime a skill is used.
Lets face, this condition is OP as it is to be able to stack so high and take chunks of your HP from just normal attack.
Even retaliation doesnt hurt that bad.
Confusion is just Empathy and Backfire on Steroids.
it’s that OP because it’s easy to avoid. Just don’t do anything for a while and your health won’t fall.
Yes, thats what I tell people who got backfired or empathied too in guildwars, you know what happens when they dont do something?
They still get attacked.
Confusion – To remove one stack everytime a skill is used.
Lets face, this condition is OP as it is to be able to stack so high and take chunks of your HP from just normal attack.
Even retaliation doesnt hurt that bad.
Confusion is just Empathy and Backfire on Steroids.
it’s that OP because it’s easy to avoid. Just don’t do anything for a while and your health won’t fall.
Yes, thats what I tell people who got backfired or empathied too in guildwars, you know what happens when they dont do something?
They still get attacked.
because you can’t perhaps move away from the mob? Run away for a short while and get a teammate take aggro for you?
I like how a lot of people want
1. to leech off others
2. to buff already strong classes
3. to make already easy content easier
I’m happy than neither of us are on Anet’s team -_-
how do you get any of that from any of what has been said so far? That’s so far from the truth that I just don’t even know what to say to this
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid