(edited by Mitlandir.8306)
What I really like about GW2
Yes I feel like this game caters to my ADD quite nicely. Actually it might be exacerbating my ADD, but whatever.
Some people can only enjoy MMOs as long as there’s content to progress through, others (me) don’t need that. We’re different…There’s simply no need to hate on each other, whoever dislikes gw2 you’re free to quit it, you’ll be welcome to come back as far as I’m concerned.
Well, you probably have to do some things. You can’t just stay in the tutorial forever (although you never know, I’m sure some of the hard-core perma-pre gang from GW1 could try), you have to walk to waypoints the first time etc.
But in general I think you’re right.
It might sound contradictory but I think a big part of what makes this work is that everything you can do is rewarded in some way. You don’t have to do your personal story, or DE’s (actually not doing any could be an interesting challenge) or craft or WvW or whatever because you can get the XP and gold/karma from other things. And IMO not being required to do it is a big part of what makes it fun.
Even my personal favourite “pointless” activity of trying to explore/climb everything is rewarded to some extent with jump puzzles. I’m sure for most people the drops from the chests don’t in any way compensate for the time and effort required to find and complete the puzzles but personally I almost don’t care what the reward actually is. I just love that for once a developer is encouraging something I’ve done in every game with anything remotely resembling an open world, and attempted in a heck of a lot more. (I think some people would be surprised how many games you can shoe-horn exploration into with enough bloody minded determination.)
“Life’s a journey, not a destination.”
I’m with you on that OP
Even my personal favourite “pointless” activity of trying to explore/climb everything is rewarded to some extent with jump puzzles. I’m sure for most people the drops from the chests don’t in any way compensate for the time and effort required to find and complete the puzzles but personally I almost don’t care what the reward actually is.
I’m with you – the exploring is by far my favorite thing about GW2. The chests are only interesting because I found them, not because of what was in them.
I’m level 73 now and have no idea how I got that high. The highest level zone I’ve played in was the Iron Marches (which I promptly left because there were too many bugged events/hearts). It was awesome to be able to leave and not have to drop a bunch of quests, figure out which other zone was level appropriate, then go run around and pick up more quests. I may head back now that there’s been another patch.
Both my crafting skills are under 250 and I don’t particularly care. I’ve only got several gold in the bank, but I do have some nice looking Norn boots, all my traits unlocked, my guild backpack, some decent weapons I bought off the TP, the runes I want, and a silly cook’s outfit for when I’m puttering around in town.
I haven’t felt one second of pressure to do anything I didn’t feel like doing. I know some folks have more fun when they’re working hard to get to some goal, but man, I do that all day at work. I play to have a break.
He might start thinking he knows what’s right for you.
—Paul Williams