What If .......Expansions
Look, there are people who are hired specifically for story telling. Even ghost writers in this case. Every decent story teller should know that a single plot could only drag out so long before stagnating. There needs to be something else, some tangible progression in the story. We’re all heroes, we’re all dragon slayers. I think a company like Arena Net and any real established corporation understands the need for story line progression.
GW1 had what? 3-4 expansions right? Each one as far as I knew, didn’t get the Eye of the north, added a new segment of the story right? So no worries man.
I think several expansions dealing with risen and dragon would have to bring other extrordinary aspects of the game to pass, and I hope Anet is smarter than to try to drag out the same plotline again and again. WoW understood that change was necessary. Not sure about any other MMO because never stuck with them through expansions. But really, seems basic to know you could only kill so many dragons before it becomes old.
(Mods: I drank, so the undertone here is entirely positive, not being insulting please don’t moderate my post. Thank you)
“Check your inbox. Infractions for everyone!” – Oprah
I wouldn’t mind if they kept going with the dragons, but they need to make a decent plot and add in some more lore.
An example: as part of the story missions you rescue an asura and his book from some dwarf ruins, which I assumed was the tome of rubicon. Amazing I thought, finally we’ll learn something interesting about the dragons. But no, it was never mentioned at all. Or the time I found a sword made of jormag’s blood and the amazingly interesting story that unfolded into all kinds of unexpected plot twists. Oh wait, no, it just vanished never to be mentioned again.
The dragons aren’t good or bad in themselves as story devices and I don’t mind if they remain the focus. But they need to make whatever story they go with interesting, instead of “Oh look, here’s something amazing, but enough of that, back to trahearne and a plot where nothing you do actually matters in the slightest”.
I remember all the twists and turns of the story in gw1, that was amazing, each section of the story was interesting, each moved logically onto the next, the story unravelled and you learn’t more as you went along. The story of gw2 so far has just been bland, from the start of the game the story is " big enemy bad, you kill enemy " and the only twist that happens is at the very end where you find out that actually, he wasn’t that big at all.
Bad story telling isn’t going to be changed by simply replacing the dragons with some other new villain.