What Will Be The Next Reword For Raids?
Will there need to be new rewards? Dungeons didn’t have new rewards added, other than an adjustment to Gold. Maybe, Raids will have the same fate.
If there are new item rewards (equivalent to Legendary Armor), I imagine they would be a long time coming.
Good luck.
If they don’t want to add more Legendary armors they could always have auras, individual armor pieces, minis, weapon skins, etc.
ANet may give it to you.
If they don’t want to add more Legendary armors they could always have auras, individual armor pieces, minis, weapon skins, etc.
And all of these things already exist as a reward from raids
If they don’t want to add more Legendary armors they could always have auras, individual armor pieces, minis, weapon skins, etc.
And all of these things already exist as a reward from raids
Yep. I know. But since they said they aren’t going to add more Legendary armor then it’s going to be more of the same. Unless you can think of something else?
ANet may give it to you.
Every new raid wing has unique skins, minis, and sometimes infusions to acquire. Those are the ever-expanding rewards you’re looking for, whereas legendary armor is the ultimate reward that you can earn from all raids.
Every new raid wing has unique skins, minis, and sometimes infusions to acquire. Those are the ever-expanding rewards you’re looking for, whereas legendary armor is the ultimate reward that you can earn from all raids.
This.
The Armor is the “Legendary Collection”
All the other stuff that the raids offer (including pieces for guild hall trophies, which are a major incentive for a lot of people) will be new for new raids.
Also, you’d be silly to think that no other set of legendary armor will exist ever. Certainly not once per expansion, but you can virtually guarantee that at some point in the future there will be more sets of the stuff one way or the other.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Next Rewards for Raids?
Quite possibly: More opportunities to make Magnetite shards, more interesting weapon skins, auras, the usual.
Theoretically: Glider Skins, Weee!Mount Skins, special crafting resources, new masteries, 3rd Generation Legendary weapons….
ANet has painted itself into a corner. Raids come with the baggage of (many) raiders who demand that raids must have better rewards than anything else in the game. When they introduced raids, Anet threw in the one reward that had sufficient cachet to fulfill that expectation. If they are now going to pull the plug on further Legendary Armor sets (presumably due to a huge amount of work for relatively little payoff), I have no clue what they can use instead.
Imo what they should have done was to come up with something besides L. Armor to serve as the primary raid reward. That they didn’t suggests they might be as clueless as to what else raiders might accept as I am.
I haven’t paid attention. Has Anet said there will be more raids yet?
Legendary agony/stat infusions.
But I really do want more raids…I love raiding…
Oh I have another idea, legendary loot box… lmao… for every week you clear a raid boss on CM mode.
(edited by Samnang.1879)
More diverse types of skins >>> than one set of legendary armor skin that can’t suit everyone’s taste.
Legendary Accessories, Amulets and Rings?
I mean, it may sound trivial, but it’s very handy for fractals and raids, especially fractals, since you can put AR on it, and then use it for all your characters.
I already once suggested a legendary amulet with a graphical effect per class that uses it:
warrior: Fancier banners
necromancer: shadowy minions
elementalist: halo of elemental attunement
guardian: blue light becomes red
engineer: fancier turrets
revenant: thorns of ripping mists
ranger: pet leaves a trail of nature
thief: .. no clue
(note, just visual effects)
I haven’t paid attention. Has Anet said there will be more raids yet?
As I see it now, raiding been a sucsees for HoT. I don’t see them stoping making raids all of a sudden.
Plus they haven’t said they will not make anymore Raids like they did with legendary armor.
Legendary Accessories, Amulets and Rings?
I mean, it may sound trivial, but it’s very handy for fractals and raids, especially fractals, since you can put AR on it, and then use it for all your characters.
I already once suggested a legendary amulet with a graphical effect per class that uses it:
warrior: Fancier banners
necromancer: shadowy minions
elementalist: halo of elemental attunement
guardian: blue light becomes red
engineer: fancier turrets
revenant: thorns of ripping mists
ranger: pet leaves a trail of nature
thief: .. no clue
(note, just visual effects)
That’s good idea and all but this will be one expansion/raid worth of reword. What will they do in futere expansions?
And what about the necros that dont use pets etc, should be a general thing thats base for the class. ( similar to the elementalist, guardian and revenant ones.)
And what about the necros that dont use pets etc, should be a general thing thats base for the class. ( similar to the elementalist, guardian and revenant ones.)
What else is signaturive? the wells? or maybe they get a different shroud skin that’s more evil?
Legendary Minis. With god like, pew pew, animations.
And what about the necros that dont use pets etc, should be a general thing thats base for the class. ( similar to the elementalist, guardian and revenant ones.)
What else is signaturive? the wells? or maybe they get a different shroud skin that’s more evil?
Yea diffrent shroud colours could work since all necros will have shroud
They really have backed themselves into a corner here. The more effort they put into rewards for raids – which, by their own admission, are meant to be exclusionary – the more they create a have/have not dynamic in the game.
Unique skins, minis and titles – those are the ways players should be able to virtually celebrate/brag about the content they enjoy in game. Anything beyond that risks snowballing into a significant split in the game community.
They need to stay away from anything functional – that offers gameplay advantages of any kind. Legendary armor exclusive to a single game mode (raids or otherwise) was a mistake from the beginning.
They really have backed themselves into a corner here. The more effort they put into rewards for raids – which, by their own admission, are meant to be exclusionary – the more they create a have/have not dynamic in the game.
Unique skins, minis and titles – those are the ways players should be able to virtually celebrate/brag about the content they enjoy in game. Anything beyond that risks snowballing into a significant split in the game community.
They need to stay away from anything functional – that offers gameplay advantages of any kind. Legendary armor exclusive to a single game mode (raids or otherwise) was a mistake from the beginning.
Legendary armor only has one gimmick which is the freedom of stat selection. Some will argue if you don’t raid, you don’t have a need for it. When it comes to Fractals you already have so much more freedom in which specs you can take, so you can buy a few ascended sets for less the effort than a legendary set.
He didn’t ask about rewards guys he clearly asked about rewording raids. I say we call them “Double party go go fight times”.
They really have backed themselves into a corner here. The more effort they put into rewards for raids – which, by their own admission, are meant to be exclusionary – the more they create a have/have not dynamic in the game.
Unique skins, minis and titles – those are the ways players should be able to virtually celebrate/brag about the content they enjoy in game. Anything beyond that risks snowballing into a significant split in the game community.
They need to stay away from anything functional – that offers gameplay advantages of any kind. Legendary armor exclusive to a single game mode (raids or otherwise) was a mistake from the beginning.
Legendary armor only has one gimmick which is the freedom of stat selection. Some will argue if you don’t raid, you don’t have a need for it. When it comes to Fractals you already have so much more freedom in which specs you can take, so you can buy a few ascended sets for less the effort than a legendary set.
Those that run fractals or like to change their playstyles dont have a need for this? I would have to disagree.
Some will argue if you don’t raid, you don’t have a need for it.
But the more knowledgeable people will remind them about existence of WvW.
Remember, remember, 15th of November
Some will argue if you don’t raid, you don’t have a need for it.
But the more knowledgeable people will remind them about existence of WvW.
WvW? whats that? sounds like a cheese anet forgot in the back of their fridge
They really have backed themselves into a corner here. The more effort they put into rewards for raids – which, by their own admission, are meant to be exclusionary – the more they create a have/have not dynamic in the game.
Unique skins, minis and titles – those are the ways players should be able to virtually celebrate/brag about the content they enjoy in game. Anything beyond that risks snowballing into a significant split in the game community.
They need to stay away from anything functional – that offers gameplay advantages of any kind. Legendary armor exclusive to a single game mode (raids or otherwise) was a mistake from the beginning.
Legendary armor only has one gimmick which is the freedom of stat selection. Some will argue if you don’t raid, you don’t have a need for it. When it comes to Fractals you already have so much more freedom in which specs you can take, so you can buy a few ascended sets for less the effort than a legendary set.
Those that run fractals or like to change their playstyles dont have a need for this? I would have to disagree.
but it’s easier to get 3-4 sets of ascended armor than a set of legendary, y’know
They really have backed themselves into a corner here. The more effort they put into rewards for raids – which, by their own admission, are meant to be exclusionary – the more they create a have/have not dynamic in the game.
Unique skins, minis and titles – those are the ways players should be able to virtually celebrate/brag about the content they enjoy in game. Anything beyond that risks snowballing into a significant split in the game community.
They need to stay away from anything functional – that offers gameplay advantages of any kind. Legendary armor exclusive to a single game mode (raids or otherwise) was a mistake from the beginning.
Legendary armor only has one gimmick which is the freedom of stat selection. Some will argue if you don’t raid, you don’t have a need for it. When it comes to Fractals you already have so much more freedom in which specs you can take, so you can buy a few ascended sets for less the effort than a legendary set.
Those that run fractals or like to change their playstyles dont have a need for this? I would have to disagree.
but it’s easier to get 3-4 sets of ascended armor than a set of legendary, y’know
that shouldnt matter if the whole gimmick was to use stat change and rune swap to save inventory space ‘yknow’.
They really have backed themselves into a corner here. The more effort they put into rewards for raids – which, by their own admission, are meant to be exclusionary – the more they create a have/have not dynamic in the game.
Unique skins, minis and titles – those are the ways players should be able to virtually celebrate/brag about the content they enjoy in game. Anything beyond that risks snowballing into a significant split in the game community.
They need to stay away from anything functional – that offers gameplay advantages of any kind. Legendary armor exclusive to a single game mode (raids or otherwise) was a mistake from the beginning.
Legendary armor only has one gimmick which is the freedom of stat selection. Some will argue if you don’t raid, you don’t have a need for it. When it comes to Fractals you already have so much more freedom in which specs you can take, so you can buy a few ascended sets for less the effort than a legendary set.
Those that run fractals or like to change their playstyles dont have a need for this? I would have to disagree.
but it’s easier to get 3-4 sets of ascended armor than a set of legendary, y’know
that shouldnt matter if the whole gimmick was to use stat change and rune swap to save inventory space ‘yknow’.
that’s the value of the legendary armor, it’s gotta have some gimmick, otherwise it’d just be ascended armor with a purple name. But it can’t have better stats because then it’d be part of a treadmill