[edit]
“I am sorry for the misconception! I guess I am not good with words, because I am not complaining about needing a “treadmill”. The reason I like guild wars is because it isn’t like other MMOs. I can spend days doing nothing but still having fun with guildies.
Plus I can see many things to strive towards in GW2, like Legendary weapons, achievements and cultural armor. I know I will be busy with the game for quite sometime. On top of those things, I want to level up 3 more characters. With new stuff coming tomorrow and that so called November release. I expect to be playing this game too long hehe.
The thing I am primarily asking is if farming Orr(boring) is the best way to get karma and gold, then why are players penalized? I take it that spending extended periods of time in Orr is not what we are intended to do because we are punished for doing so? Or is that because bots are unfortunately affecting the play of normal players? Then how are players to go about getting the massive amounts of money? I personally don’t spend too much time in Orr because when I can play I want to have fun and all I hear about is the “DR code”. And dungeons don’t really pay off for the time but are fun, and I think a dev said they will be making dungeons more worth it in the future.”
So as the title states I am really confused about what players are intended to be doing.
[sorry if this has been responded to or something similar I don’t really read every post on the forums but would like to think I read quite a few.]
After reaching level 80, maxing out armor, maxing crafting, world completion and still enjoying sPvP, WvW and dungeons.
I think I heard that dungeons may become economically something worth doing in the future. But I’m not one to talk about economic efficiency after wasting 80g in the mystic forge.
Also killing the world bosses has become fun for me, as it is socially fun and most of what I do in game now is to have fun with guildies.
I guess a legendary would be something really cool to go for but apparently we are not intended to be farming Orr because the “diminishing returns”? And another problem with a legendary is the fact that it is soulbound, which penalizes people who enjoy playing more than one character. In my opinion you should encourage people to play more than one character. Yeah with a legendary you would have to switch it to your other character and accept the stats for both but I think if i make the dagger on my thief, when I start to play my elementalist I should be able to still enjoy the legendary skin instead of just feeling all the work put into the weapon is a waste whilst playing another character. And yes I can accept that making a dagger wouldn’t be any use for classes that can’t use a dagger. Also considering the amount of work it would take, I am not even close but I like that it is something really difficult to get. Sorry this is beyond the point I was going for in the thread. I could go on forever about little things like game mechanics, like how turrets and such should be actually fun and smooth, and lore questions but I will try to stay on topic and ask a question someone may be able to answer.
If going for a legendary is the big thing to work for at the current state of the game, which I like, how are we to go about getting it if we are punished for farming Orr? If we are punished for farming we must be doing something wrong?
I still have 3 characters to level and gear up, plus, I am sure we have lots to look forward to in the future starting with the Mad King and a so called ”massive November release”
Sorry for how unstructured and ADD like this post if but I hope you understand what I mean.
I am not sure whether or not I should be expecting a response from the devs but I sure would like to. I like the game and really enjoy it, my first game I can really see myself playing for a long time. I wouldn’t post about my questions and concerns if I didn’t want to keep playing.
(edited by Doctor Reason.4065)