What are the first steps into fixing culling?
The first step was implemented in WvW only today. It loads a placeholder toon in immediately and then loads in the player’s toon. This is to eliminate the “invisible zerg” effect.
Placeholder toons would not help with immersion tbh. I hear ya though, culling is my only gripe with the game.
Placeholder toons would not help with immersion tbh. I hear ya though, culling is my only gripe with the game.
But I think it will quite a bit. I’d much rather see SOME toons populating citties than empty squares and streets.
This wsa absolutely terrible in WvW last night. It almost seemed worse to me. Enemies loaded a little faster but most of the time you could not see half of your own zerg.
It’s gonaa take some getting used too.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Next stage of fixes are hinted to be coming over the coming months.
You already waited 6 months, what’s a couple more if it fixes the problem once and for all.
Next stage of fixes are hinted to be coming over the coming months.
You already waited 6 months, what’s a couple more if it fixes the problem once and for all.
Thank you, Captain Glass Half Full!