What are three things they should change?
In reverse order:
(1) More frequent blog posts about their design intentions so I don’t have to trudge through all the forum whining to find out what Anet is thinking.
(2) Better QA on new content.
(3) Better grouping/guilding, including guild login/logoff notifications, LFG tool, guesting, and ability to bring a whole party to the same overflow server on demand.
1. Make WvW like sPvP, with equal gear and stats.
2. Remove the repair bill and cost of siege from WvW or drop the idiotic need to get a team to maximize loot bags.
3. Don’t care about PVE after that.
~ArenaNet
3) Create polls to see what players think of new ideas before releasing them.
This. I can respect a company that has a creative vision that says, “We know best, shut up and play it.” And I can respect a company that says, “We’re thinking about doing this, what do you think?” But the middle ground of releasing something terrible, and then asking, “Uh, you guys were okay with that, right?” is… unhelpful.
Personally I think I’d prefer the “shut up and play it” approach. None of the single player games I play ever ask me what sort of game I want. They just make a kittening game, and then I buy it or don’t buy it. Design by committee often produces something profitable but rarely produces something special.
Make ascended gear equal to exotics.
Change agony system to not depend on gear.
Add player housing and accompanying gem store items. Decorations, trophies, mini games, ++max guests.
Community Coordinator
If you have constructive suggestions you’d like to make, please do so in the Suggestion sub-forum. Thanks!