When I first saw this thread I thought, oh great another cry thread. However, in all honesty, I was expecting a lot. I havent thought about this in so long I’m unsure how to start. Hmm. I suppose a list would help:
>Enjoyable, repeatable PvP. Competitive missions, alliance battles, not this one game mode crap that we got. I dont even understand the reasoning for not at least putting a couple of different game modes in.
>Build diversity, or at least not the minuscule amount of skills we got. One of my favorite things to do in GW1 was to create random builds and test them out. In GW1 this was made possible by the crazy amount of skills available and the 2nd profession mechanic. When I first looked at the skill panel on my first toon at level 2, I was pretty taken aback at how simplistic it was.
>I was expecting a way wider range of select able weapons. Not immersive? I could care less, really. This is one of the biggest ways to hurt your game, by taking away options from players.
>GvG. This was by far the biggest disappointment. This was one of the main reasons I bought GW2. Not only was it not supported, but was actively shunned or looked down upon by a lot of people. So sad. GvG made GW1 imo.
>Im not sure what I was expecting from WvW, but I do know that when I first saw it I was really excited. I still enjoy it, but now that I think about it, its kinda a big fat mess without the trinity system. I think WvW would work a lot better on a smaller scale.
>Immersive story, no cheese plot, interesting characters that CHANGE with the story (some major tv shows dont follow this basic concept). A system that doesnt rely on cutscenes to bring the story to the player, rather do this by different types of story missions, immediate decision making, quest items and requirements, etc. After a certain point on my first toon, I dunno maybe level 50ish, I just skipped everything and waited for the bad guys to show up so I could kill them. I liked the story in GW1, so I’m not biased against doing this sort of stuff. Dont get me wrong, I dont think the GW2 story was horrible even though thats probably how it sounds, just room for improvement is all. There werent many surprises in the GW2 storyline I think is what I’m getting at. In the first game events unravelled at a much slower pace so there was time to experience it, all of it. In GW2 it comes pretty apparent early on that you gotta get your buds together and save the world. In GW1 prophecies, that only became apparent at the last couple of missions when Rurik your main bud turned evil and you had to take him out. Much tear such wow.
>Diverse, repeatable and difficult PvE encounters. Seems like the only things to do in PvE land is to do world bosses and dungeons. Well, now its fractals and raids. Fractals are kinda fun, I havent done them nearly as much as some people, but I’m already bored. Raids look really fun, cant wait for those. In GW1, there was the story (repeatable, hard mode for a bigger challenge and title), FoW+UW, the hero system which made all of PvE so much better, Elona endgame missions (forget what they are lol didnt do them much), vanquishing (killing all the creatures in a map, all PvE maps were instanced), I’m sure I’m missing something just cant think of it. I was expecting the dungeons in GW2 to be way harder.
>Something that I wasnt expecting was the complete lack of good armor and weapon skins. Some of them are really awesome but out of my price range, but 75% of the armor skins out there look like trenchcoats, 1930s dresses, or big kitten ish metal pot helmet+trashcan lid sets.
>Another thing, a major thing I wasnt expecting, was that cool skill effects and graphics would replace content. I would much rather have toned down skill effects for more skills, less graphics for more PvE content (fractals, dungeons, world events). I dont understand how some other games (GW2 is by far the worst offender) rush to update their graphics system but completely forget to add certain things that originally made their game what it is now. Graphics are great, and very necessary, but cmon for petes sake dont abandon what made your game attractive in the first place.
Wow thats a wall of text, my first in a long while. Welp, I guess I’ll leave it at that. Have fun reading all that spew muahahaha! Nah jk, I did put thought and effort into this.
(edited by Stand The Wall.6987)