What do you really want?

What do you really want?

in Guild Wars 2 Discussion

Posted by: Junkpile.7439

Junkpile.7439

I want kill enemies in WvWvW and get titles, awesome looking weapons, gear sets and so on. Max stat gear should be easier get that exotic gear is now (barely have gold buy one set/char). I wanna see players, server and guild statistic and stuff.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

(edited by Junkpile.7439)

What do you really want?

in Guild Wars 2 Discussion

Posted by: Freedan.1769

Freedan.1769

There is one thing myself that I would like to know: can we expect guild halls/housing by 2013? I want this expectation laid out for me because I have always considered guild halls to be vital parts of Guild Wars. Ever since GW1 I have loved the hall, and not having it leaves a feeling of emptiness in the game for me. At the very least I feel there should be a set expectation of when this vital feature can be set. Seeing the post from Regina left a bad feeling for me, like it was just some distant goal or dream rather than this is important to us, and I think the community would like to know that this feature is actively being worked on. As cool as the living story is, I would trade it and all the gem store goodies for just one available guild hall without a backward glance…btw nothing personal Regina. Just how much I was looking forward to epic Guild Halls.

What do you really want?

in Guild Wars 2 Discussion

Posted by: Mathias.9657

Mathias.9657

I want Stats Variations like GW 1 so the game does not have a treadmill.
I want loot to be casually found and made like GW 1 through every aspect of the game
I’d like end game “skins” to be the final grind not overpowered crap
The Cash shop full of Armor set weapon set skins.
Story Quest Gives an Epic or Legendary Item, as per GW1 (not a rare)
Story Quests can be redone
Dungeons Scaleable to level and group size in difficulty..
I want Skills Capture and a lot more skills than we currently have as per GW1

I’d just like Guildwars 2 to follow its roots better and appeal to its original fans more, i guess that’s too much to ask.
(my opinion)

Agree’d, nothing to add really but emphasis on more skills and skill hunting like in GW1.

Grind is easier to design I suppose. Decent pvp modes are needed, conquest sucks.

Back to WoW, make GW2 fun please.

What do you really want?

in Guild Wars 2 Discussion

Posted by: Khai.6435

Khai.6435

I don’t think people want something “different” persay. They simply want a challenge and to be rewarded accordingly.

By the time you hit 80 on this game you can have an entire set of crafted exotics; and then nothing you get really compares unless you are solely driven by aesthetics. Want to change your look? Run the same dungeon 13 times; perhaps another 5 to get a matching weapon. Really? The same kitten dungeon 18 times is fun? Someone needs to get out more. We understand people don’t like treadmills; but at least tiered content offers new challenges.

And lets talk challenge vs reward. Screw Pavlov you took the bell and threw it in the dumpster. Nothing is going to drop regardless of difficulty that compares to 1. my crafted set or 2. the dungeon set I already ground for. Which trivialize basically everything you do. So why fight it?

“Because it’s fun?” No. It’s not. Few fights require much coordination past spam attacks and stay out of the red crap on the ground. When everyone’s special; noone is. I love what GW2 had done with the ability to use powers when moving and the tactile feel of combat; I just wish they incorporated it into the game more (similar to the battlefield fractal)

I would pursue the story quest; except.. it doesn’t matter. Something’s going on? Oh there’s refuges and these irritating periscopes.. meh. Who cares Ill just roll to another zone it doesn’t matter.

Hell the last story quest I did to completion I was nothing more than a sidekick to some “(whine) I don’t think I’m fit to be a general” kitten plant and what did I get? Oh yeah I get to watch him complete his lifelong quest; get an epic weapon from HIS race; and a completely mind numbing and anticlimactic defeat of a dragon that had absolutely zero effect on the world. Hurray for the general!! oh an that other guy who fetches crap for him.

How will I gain my epic weapon; spinning a frigg’n slot machine. Oh that’ epic alright. I recall Arthur throwing 1000 longswords at the Lady of the Lake hoping she would pop out the hilt of Excalibur.

You have taken “epic” and put a bullet into it’s brain.

/end rant

What do you really want?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think the lesson that we can take from this topic is that everyone wants something different. Anet is balancing the tastes of millions of players. Few of the requests in this thread have been echoed by other people, and it’s clear that what would make one person happy would not make others happy. What YOU want is not what OTHERS want, so the next time you decide to complain about the direction that Anet is taking, maybe we should try to remember that there are others who are applauding what they’re doing. I think that would make the forums a much more enjoyable place. That’s what I want.

Great post. It’s always been this way. MMO players are an eccletic bunch. You’ve got players who only PVe, players who only PvP, players who come in just to socialize, players who want real challenge, players who log into relax and hit stuft with sword, players who want deep group coordination, players who want to solo.

And very often design decisions that make one group happy will destroy the game for another group. Most people believe that the way they play is the way most people play and what they want is what most people want.

We can’t ALL be right.

What do you really want?

in Guild Wars 2 Discussion

Posted by: Freedan.1769

Freedan.1769

Vayne, I agree with you very much. Khai, I really feel your frustration. Personally I wish the dungeon system rewards were done differently to encourage switching dungeons, I just don’t know how that could be achieved. Fractals is a brilliant idea and I like it, although its not perfect either. Me, I envision epic guild halls the size of your home worlds keep in WvW which is why I don’t want it in my home instance; there is not enough room there. I do like the idea of the house there though. For me, I see halls as a place where players get together, could do an epic battle against another guild hall, and maybe even have npc’s and map objectives on the guild map, so there are other things to do there. And I hope we get to have equipment in the hall too, like build towers and customize the hall to some extent. Of course that’s a lot of work from the developers, and at this point my one wish: a timeframe. Some hint of when we can see this so I can know when to get really excited for this much awaited feature. After all, Guild Wars without a guild hall is like a Norn without a homestead, or an Asura without a lab….

What do you really want?

in Guild Wars 2 Discussion

Posted by: ASB.4295

ASB.4295

My point is, no matter what game you’re playing, you need goals to keep you interested.

I don’t. Example: GTA4. The game had skin rewards for PvPing in ranked matches and no other way to obtain them. Fortunately, it was quite easy to use mods that unlocked every reward tier clothing, so that’s what I did, along with a lot of other people. Did it diminish the fun of working for them? Hell no. Even if I could have collected them in Free For All mode(which was used mainly for racing and coop against cop AI), it would have been a chore rather than and give yourself highest tier clothing right away. I play games in the long term for their mechanics, not the rewards. Looking the way you want to look and be the most powerful you can be right when you start leaves me to enjoy the game itself fully, instead of having to worry how effective I am playing to get to X skin or Y BiS gear.
I enjoyed playing The Sims in the past, and usually the first thing I did is gave myself a million bucks to be able to design the house I imagined. I also played as intended on occasion, but only in short bursts with the odds turned against my Sims, as sort of a “survival mode”. The key is, it’s my decision whether or not I want to play the game with progression, or

I’m not unable to enjoy progression if it’s within certain strict boundaries, or if I can choose to forgo the progression entirely.

In a game where everything has a durability, and RNG events prevent you from amassing a lot of currency, I’d welcome progression immediately, because the game’s mechanics prevent grinders and hardcore players from getting anymore powerful or exclusive than the guy who just started, except through careful management of risk and knowledge of the game world(where resources are, etc.) I guess you could call that a rogue-like MMO if you want, but there I’d have no problem with constantly starting over and working my way up towards whatever it is that is you work for, knowing that I could loose everything I have by simply going to bed one night(in game) and getting robbed and killed. As long as everybody else’s fate is also not in their hands, and that they can’t possibly get a significant headstart over me.

I’m not usually into rogue games, but I’d play one over a “slowly work your way towards what you want” MMO every day.

If those long term rewards enable other players who played a lot longer than me to be more powerful, even by a small bit in a totally non-competitive PvE scenario, I can’t enjoy that game. Though I rather not, I can live with skin progression, or short-lived vertical progression to gradually introduce you to the game’s mechanics. Or even a vertical progression from like in Planetside and Warframe, where you start with the most balanced gear, but can unlock weapons and equipment that allow you to specialize yourself and shift your stats towards one end or the other, because if you add it up, the high end mods and weapons have the same power as the starter ones, just distributed differently.

Anyway, my ideal MMO would have everything power wise unlocked at the start, or after a short, 1 hour tutorial. Every skin the game has to offer is buyable in the store, as well as every weapon combination, for gold or cash. There’s a lot of other things I’d like to see mechanics wise to ensure long term fun, but rewards shouldn’t be the driving factor to make players play. Again, that’s my personal picture perfect game.