First, I have to thank Bugnutin for bringing this up to me (not personally) in his ‘new gw2 competitors’ thread.
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What do you think of Clue Scrolls or rather Treasure Maps?
You know, those maps that give you assignments and at the end show a ‘hidden’ place where a treasure chest lies. This is something that takes you away from the fighting and the zerging in GW2 and let’s you relax and solve a clue which in the end rewards you with (nice) stuff.
There could be different tiers of scrolls, Tier 1, Tier 2, Tier 3 and maybe even a hardcore Tier 4. They have a dropchance of 0.5-5%.
- T1 treasure maps: There are 3 assignments you’ve to do in order to get the treasure chest.
Dropped by: a list of selected mobs such as bandits, flame legion mobs, jellyfish, etc.
Rewards:- 25 Common crafting materials
- 50 Silver coins
- Random common tonic
- 10 common nourishments
- 25% chance of getting a rare piece of armour or a rare weapon
- T2 treasure maps: give you 5 assignments.
Dropped by: certain mobs in all dungeons.
Rewards:- 50 Common crafting materials
- 1 Gold coin
- Random common tonic
- An exotic rune (not the extremely expensive ones)
- 25% chance of getting an exotic piece of armour or an exotic weapon.
- You can get an additional mini chest (random loot) when you complete the dungeon you got the T2 treasure map from, again within 24 hours.
- T3 treasure maps give you 7 assignments.
Dropped by: can only be dropped by dungeon/end bosses (tequatl, shadow behemoth etc).
Rewards:- 25 rare crafting materials
- 5 Gold coins
- An exotic rune and an exotic sigil (not the extremely expensive ones)
- A chance of getting a rare tonic
- 100% Chance of getting an exotic piece of armour or an exotic weapon
Now, I’m not quite sure about T4 scrolls, as we need more content for it. Let’s say it’s for in the future.
- T4 treasure maps give you 9 assignments and are different than the previous ones.
Obtained by: They are acquired (100% chance) by slaying elder dragons. That means you can only get 6 scrolls per character, assuming all the dragons (+ the new expected one) can be fought in combat in the future.
Rewards:- A piece of untradable legendary armour (this is a nice way to introduce them to the game)
- 10 Gold coins
- 5 Transmutation crystals.
- 50 rare crafting materials.
- An exotic rune and an exotic sigil (again, not those extremely rare ones).
- You also get a mini elder dragon of your choice when you’ve completed all 6 scrolls.
Assignments could be:
- Mimic the emotions of a mime.
- Use a sextant and compass to locate the chest location that either contains the reward or is a new assignment.
- Solving puzzles, be it juming puzzles, or those puzzles where you have to slide pieces around to create an image.
- Solve a riddle or a question (i.e. “How many sections does Divinity’s Reach have?” or whatever harder questions.)
- Win a (drinking) contest against an NPC to get new assignments.
There are, however, a few general rules:
1. You can’t get a new clue scroll if you already have one of the same tier. Either complete it or delete it to get a new one.
2. You cannot buy or trade scrolls on the trading post, you can’t BUY them with currencies either.
3. Clue scrolls are account bound. That means that when you loot one on one char, you can solve it with another char of yours. The legendary armour pieces, however, are soulbound upon completion of the T4 scroll.
I think this would add a new dimension to the game and it will make it even more fun.
I’m crazy about this, idea, but will it fit in GW2? Is this realistic? What could the negative or positive effects be on the economy and players? I would like to hear more from you.
Thanks for your time.
(edited by Medens.4960)