Everyone keeps saying this game lacks End Game.
I agree, but what exactly is “end game”
WvWvW?
Not really, thats continual game.
You continue to fight for your home world in an on going battle.
sPVP?
Again no… sPVP is the equivalent to Random Arena of the first guildwars.
Map Exploration?
Not really because thats still part of the game.
What happens if you finish the map?
Re roll a new toon and complete the world exploration again?
It all boils down to collectibles.
The thing that got me hooked on the first guildwars were the yearly presents and the menagerie of armour that can be obtained but also, the fact that Anet has perfected this forumula of armour being just a visual aesthetic and nothing more.
Stats are all standardized making it a game of skill and I can respect anyone who has earned Fissure of Woe armour or Orrian armour because part of getting those are the skills needed on pre existing armour stats that I have and I know personally how hard it can be but it doesnt make me go, “Oh I need that armour because it has better stats” Armour is a form of expression, you can mix and match it as you like, it shouldn’t be a uniform.
This is the thing that is missing in the current Guildwars 2.
Guildwars needs to realize its no longer dealing with a smaller crowd of people who enjoy PVP like Guildwars, its attracted crowds who love PVE and want PVE content and want something to show for it.
PVP you have /rank to show your kittenery
PVE… just armour and some weapons.
What I dont like about the new weapon skins and armour skins is… they’re based on luck and how rich you are.
I dont mind running through a dungeon to get a chance of getting a particular weapon or armour skin but right now… all it boils down to is how much money you can convert to gems (or buy gems) to get BLTC keys and hope you get lucky.
Anet, you’ve done a wonderful job perfecting the formula of Gear = Aesthetic need and if you want it, go get it and I commend you on it.
But maybe its time to stop relying on chance and wealth to get gear but on skills and chance.
You could release unique dungeon gear that only drops in the dungeon without having to use tokens, just skins.
And speaking of Collectibles.
Minis, rare dungeon minis that do not drop from the “Minis chest” in the gemstore but only acquired from killing certain dungeon bosses.
This would make people have the incentive to do hard dungeon paths or kill bosses (talking about Kholer) that would normally be skipped, instead of forcing people to go through with it.
Risk vs Reward
Lastly Out of Combat Speed Enhancements with Visual Aesthetic.
Aka Mounts.
Many people who will dissent this say, Use WP
WPs are not Immersive, Honestly i dont care how much they cost but they are not immersive,
Example: How many of you know the colour of trim around Div Reach’s drop gate?
Or say.
Mounts just make Guildwars2 into a WoW clone.
HOW? Because Guildwars 2 and WoW are already very similar?
Im sorry but no, this is a dumb rebuttal, saying having mounts turns a game into a WOW clone is just ludicrous and absurd.
As of right now, most people have sacrifice one utility slot for a their professions +25% speed boost. You dont use this skill in dungeons or in pvp or in WvWvW.
I like to hunt for events in places I’ve been before, I like to help out people, when I see a blue skull and crossbones, I run towards it and just as im in visual range the person WPs, 25% speedboost just doesnt cut it.
Firstly its a waste of a skill slot and secondly again Mounts can be treated as collectibles.
Either from earning them the hard old fashion way through PVE gold.
Buying them from the GemStore
Or a rare dungeon drop.
(edited by Rizzy.8293)