What feature do you miss from your old MMO

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Paulytnz.7619

Paulytnz.7619

This is actually the first MMO I’ve really played, besides Final Fantasy XI, and that was only for a few months.

I guess one feature I thought was cool in Final Fantasy XI, was that I could switch my character’s class (or job). So I could have one character that was a level 10 Red Mage, switch that same character to a Warrior, and level the Warrior job stating at level 1. All on the same character. That was pretty niffty.

I played FF11 for a little while too and it was nice that Job change system. You know FF14 does this even better right? Well it did before they pulled it to restart on it. Anyway the way it works was by the weapon you have equipped. Say you equip a sword you are a warrior and level up in that role, change to a staff or what not and you are a mage and start at level 1 in that skill. It worked really well and I originally had hoped this game would go down that road but nope seems like MMO’s these days are still stuck in the “gotta have alts to enjoy all the roles” mindset. :P

Since when did this business of being a hero become being a business?

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Most GW1 features.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Man, what to list…

Off the top of my head, I miss having mounts. Just a regular ol’ horse to ride around with. Would make traveling from spot to spot easier if I wanted to save money on waypoint traveling.

I miss controllable pets (this being primarily from SMT: IMAGINE). I suppose I’ve been spoiled somewhat by its pet system and how frickin’ amazing and useful it is, only to play GW2 and be reminded that Ranger’s pets are…eugh. Even in WoW, they had commands and could be used to their full function.

And for small stuff, I miss having all those cute emotes like /joke or /flirt. I’d love to hear the way a Norn can hit on someone.

You know I didn’t really think about the joke thing. That was fun LOL.

Anyways I’d love to expand on your mount idea, if ever there was a game where I wanted a motorcycle (Hog) it’s this one. My engineer would love to have one Anet k thanks.

I too missed the taming skill of the hunter on WoW and how I could go around and tame the hunter pets with special skins like those found in the fiery pits over in Cata, you had to do the right things in the right order to get some of them otherwise it wouldn’t tame. It was the best thing about being a hunter, chasing down those pets for hours and then showing them off.

I also miss engineering as a profession. Yeah WoW messed it up a couple of times with some of the expansions but I have to say that it was very fun having a loot-a-rang, a gun that shot parts at enemies that would stun them, and goggles that had their own engineers only enchants for enhancements bought with easy to get material components. Can you imagine the fun a turret engineer could have on here with one of those mechanical healing beam devices to keep their turrets alive and well even thru AOE’s?

I also miss having a light version of stealth for my hunter where I could sneak past mobs for a few seconds. My hunter on LOTRO had that too it was similar to the camouflage hunters normally use in the wild to keep the enemies from seeing them clearly. I wish my ranger had that it would be awesome.

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Anwar.2018

Anwar.2018

No RNG…very little luck involved
Real powers that always worked
Death mattered and rarely occured
There were incidences where you could actually be a hero and save the day.
A level was a major achievement and was announced to the zone
No private instances
No guilds
No auction house
Playing merchant-class was considered devoid of honor
Zones and escaping to the zone line yelling “train” that you were coming in hot
Camping
….and best of all, Rangers had the powers to be a real puller, mezzers could actually mez, tanks were actually tanks, and clerics healed and never worried about soloing, and if you threw a snare to save the cleric, the mob always agroed on you. You formed a group, you knew what everyone was going to be doing.

(edited by Anwar.2018)

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

If you are meaning being able to name Ranger pets we can. Simply open up the Pet page and check the box next to it’s name. However if you put in a new pet to replace this pet the name will reset to it’s default.[/quote]

Yeah, that doesn’t count…I want names that stick.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Mercurio.4970

Mercurio.4970

housing and mounts

Musashin (80 Guard) – Dragolisk (80 Ele)
Artemix (80 Rang) – Mercurio Rex (80 War)
Nine Divines [ND] – Sorrow’s Furnace

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Siebenstein.1376

Siebenstein.1376

I like GW2, and how they tried something different, but for me, the one feature I sometimes miss, (especially for the harder content), is trinity. Some times I wish we just had a true tank + healer option. I played a healer before and it was always my favorite class. Oh how the old school days seem so bright

(Played MMOs for 14 years)

I could live without the trinity, if Arenanet had thought of something else to structure the fights and keep them interesting (except from tons of HP, oneshot-mechanics and dodge & kite). Also as a immpassioned healer I miss the possibility to support my party. In fights I often feel like everyone is playing for themselves and I miss the feeling to play as a team. And I miss the part where the party has to think of a strategy to defeat a boss. In GW2 most of the strategies seem to be about how to skip trashmobs and how to annul game mechanics.

Too bad Arenanet just replaced the holy trinity with the holy unity: They dumped healers and tanks but kept the DDs in the game.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Too bad Arenanet just replaced the holy trinity with the holy unity: They dumped healers and tanks but kept the DDs in the game.

Unfortunately, I can’t disagree. I wish I could, but I can’t.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Too bad Arenanet just replaced the holy trinity with the holy unity: They dumped healers and tanks but kept the DDs in the game.

Unfortunately, I can’t disagree. I wish I could, but I can’t.

3000 toughness feels pretty tanky to me. Healers are hard to do, but tanks are still here.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Archmortal.1027

Archmortal.1027

There are only two things I really miss. One is basic text emotes for hugs and whatnot, and the other is one very specific armor and weapon design. T2 Paladin armor and Sulfuras are beast together. I like all the weapon/armor designs in GW2 more than any other designs from other games besides those two specific things though.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: SpyderArachnid.5619

SpyderArachnid.5619

Too bad Arenanet just replaced the holy trinity with the holy unity: They dumped healers and tanks but kept the DDs in the game.

Unfortunately, I can’t disagree. I wish I could, but I can’t.

3000 toughness feels pretty tanky to me. Healers are hard to do, but tanks are still here.

Without proper aggro and threat mechanics, there is no tanks. Just cause someone has a lot of HP and toughness, doesn’t mean they are a tank. Since you can’t play the role of a tank by holding aggro, then you are just another dps like everyone else.

Sorry but when you go charging into a boss fight wearing your “tanky” gear, and the boss completely ignores you and chases my Ranger down instead and then jumps to the Elementalist while you chase it about everywhere, then you are not a tank.

On topic, as to what I miss from my old MMOs? There is a ton of stuff. But one thing I do miss most out of all of them, is probably Fishing. All the previous MMOs I played had fishing in them. It was a nice relaxing thing to do while waiting for a group, or a dungeon, or just taking a break, or just chatting with friends. Plus all the fishing achievements to complete and all the fun rewards you got for it made it worthwhile.

So yeah, Fishing is what I miss out of anything else.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Without proper aggro and threat mechanics, there is no tanks. Just cause someone has a lot of HP and toughness, doesn’t mean they are a tank. Since you can’t play the role of a tank by holding aggro, then you are just another dps like everyone else.

aggro depends on your toughness, vitality, how much you heal and how close you are to the enemy. You can easily hold aggro with high toughness.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: SpyderArachnid.5619

SpyderArachnid.5619

Without proper aggro and threat mechanics, there is no tanks. Just cause someone has a lot of HP and toughness, doesn’t mean they are a tank. Since you can’t play the role of a tank by holding aggro, then you are just another dps like everyone else.

aggro depends on your toughness, vitality, how much you heal and how close you are to the enemy. You can easily hold aggro with high toughness.

It doesn’t though. Don’t know where you heard that, but that doesn’t affect it at all.

Aggro is random in this game. I’ve run plenty of dungeons with people who claim they are tanks, yet they can’t hold any aggro on a boss or mobs. I’ve seen casters pull more aggro than a “tanky” character can. Shoot I remember doing a massive chain event in Orr where one poor little Elementalist was constantly being chased down by the boss without even attacking it, while all these melee heavy armored players kept chasing it down the whole time. They just ran in circles till the boss was finally dead cause it wouldn’t leave the girl alone.

Your stats don’t make you more of a target because your toughness and vitality is high. I can easily pull aggro off anyone with my Mesmer that is a heavy armored profession.

The thing is, without actual threat generation and aggro/taunt mechanics, you can never be a guaranteed tank. You can gear up all you want like a tank, but it doesn’t mean you will be a tank.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Mathias.9657

Mathias.9657

Everything from GW1 – literally.

Well designed quests, strategy, real challenge, excellent story, enjoyable combat, awesome pvp with tons of modes, healing and protting, rewarding pve & pvp, costumes I can combat in, heroes, Cantha and Elona. Glint, Palawa Joko, trolling RA with frenzy mending and heal sig, hamstorm, epic voice acting so bad it’s good, running people for dem platz, power trading in spamadan, vanquishing, my Assassin, guild alliances, watching Dhuum own people when they get banned http://www.youtube.com/watch?v=3fFYug8nXcM

Back to WoW, make GW2 fun please.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Too bad Arenanet just replaced the holy trinity with the holy unity: They dumped healers and tanks but kept the DDs in the game.

Unfortunately, I can’t disagree. I wish I could, but I can’t.

3000 toughness feels pretty tanky to me. Healers are hard to do, but tanks are still here.

I’m not disappointed in the lack of a “holy trinity”, I’m actually happy with that design choice. I’m disappointed in the lack of a depth to content that promotes anything beyond the aforementioned “unholy unity”.

Sure, we’ve got Damage, Control, and Support. But most content is designed in a way where the only thing needed is Damage, Damage, and more Damage. Why would anyone take a Control-spec’d engineer or a Support-spec’d ranger when two more Damage-spec’d warriors will get the job done more effectively?

Note: none of the above is referring to PvP.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

I miss grit. Though Guild Wars 2 is a fun game…there’s nothing gritty about it. Cities are too clean. Characters are too clean cut. No one curses. No one looks awful. I know it sounds weird, but it’s more immersive for me to be in a game that is darker and feels real. See some garbage on the streets. See some ugly people, on ocassion. Guild Wars 2 is a bit too sanitized for my taste.

the races are all noble and proud…need a race that is pure evil. Cities are too clean but Orr (once a great city) is in ruins. Guild battle options I should add should be like the thing that is being worked on right now…it is called guild wars but not gvg happening

I wish we had a race that had something where you threw people in an arena for entertainment, even if they die, or fight a higher ranking member for their position, where the victor can choose to let the loser live or die. Ya know, like the charr….

Or how lead asura researchers keep extra help available because they are expendable.

That, and although it wasnt as gory as it probably wouldve been in any other game, we did see a norn prisoner get flattened like a pancake in a ‘test’.

Heck, rytlock seems to be the best fleshed out character so far, in that before things are resolved, he would love to gut and tear apart logan, without a bit of remorse.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

It doesn’t though. Don’t know where you heard that, but that doesn’t affect it at all.

Aggro is random in this game. I’ve run plenty of dungeons with people who claim they are tanks, yet they can’t hold any aggro on a boss or mobs. I’ve seen casters pull more aggro than a “tanky” character can. Shoot I remember doing a massive chain event in Orr where one poor little Elementalist was constantly being chased down by the boss without even attacking it, while all these melee heavy armored players kept chasing it down the whole time. They just ran in circles till the boss was finally dead cause it wouldn’t leave the girl alone.

Your stats don’t make you more of a target because your toughness and vitality is high. I can easily pull aggro off anyone with my Mesmer that is a heavy armored profession.

The thing is, without actual threat generation and aggro/taunt mechanics, you can never be a guaranteed tank. You can gear up all you want like a tank, but it doesn’t mean you will be a tank.

http://wiki.guildwars2.com/wiki/Aggro

“who is using a shield / has more toughness and overall armor”
“Another tactic involves reviving fallen allies in turns to draw a NPC accross the battlefield, while the other players attack it. Highly challenging enemies such as Champions and event bosses indeed value reviving to the point of sometimes ignoring any other factor, while stopping reviving will draw their attention to the more classical threat sources.”
They indeed will turn around and attack a person if a) he is doing a lot of healing on himself or others b) has a lot of toughness.
So yes, you can tank. It’s especially if you have a guardian or a warrior (with auto-regen), but doable on any class.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

I have 3100 Toughness on my Guardian, and 1000+ Heal.
I’m no tank.
Even If I can get 10 monsters to attack me (80+) heals aren’t good enough to stay alive for a long period of time.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I have 3100 Toughness on my Guardian, and 1000+ Heal.
I’m no tank.
Even If I can get 10 monsters to attack me (80+) heals aren’t good enough to stay alive for a long period of time.

that’s why you use blocks, dodges and other means of survival.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

Because you can dodge all the time and because you can block attacks from 10 monsters. And because CDs are fast.

Other means of survival? Running around and making a monster train following you?

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Scyte.2801

Scyte.2801

What do I miss from other games.. A whole lot actually.

- I miss content. Here you get 100% world completion in about a week time and then theres not much more to see.
- Elite area’s. I miss this from gw1, because in an elite area you were free to set your own path, no NPC who bugs you the entire run telling you what you need to instead of figuring it out yourself, and pretty much the ability to litteraly get lost inside an instance.
- Teamwork. With the loss of the trinity its really each man for themselves. I miss the depth of teamwork from other games, especially GW1, where every individual had its own purpose and responsibility, where if 1 person failed to fulfill its purpose, the consequences for the entire team would be immense.
- Decent ways of making money. Because really, in this game, the only decent source of income is dungeons. I really dislike the dungeons in this game, and other than dungeons there is nothing to do to make a decent ammount of money.
- Less drastical RNG, to a point where you could reasonably expect to get a monster drop within not too much time. Precursors in this game are what I’m mainly leaning at, the chance to get precursors is so small that it’s unreasonable to even expect to get one at some point. Because this wasn’t as drastical in other games, every time you would do a dungeon/elite are/whatever the exitement was there because getting a really good drop wasn’t astronomically rare. Here I have yet to get a drop that will put a smile on my face, even after 3k hours of playtime. And doing dungeons/fractals/world bosses/whatever just becomes a lot less fun because of that.

And the list could go on, but im gonna leave it at this.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Because you can dodge all the time and because you can block attacks from 10 monsters. And because CDs are fast.

Other means of survival? Running around and making a monster train following you?

and why is that a bad thing exactly?
You’re holding aggro off your squishy team. It will take at least 10 hits to down you while they can get 1 hit downed. You can run around blocking, dodging and using all means to continue luring and keep them off. Once you get good at it, it works really nicely.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Rouven.7409

Rouven.7409

Mah house. Mah lawn. Mah sign saying stay off mah lawn.
Ok, I may have made the sign up.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Oh, I forgot this one, someone else mentioned it being apart of another game, but.

DAoc

- I miss open dungeons
No instances, they were like open zones anyone could enter.

The lower levels ones were just places people could level at. While in the higher level 50 dungeons, groups of 40+ could level there, and even deeper in the dungeon were bosses people could raid.

What I liked most about those dungeons were unlike instances where you have to pick a limited number of people to come, these dungeon raids were usually all inclusive.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Aeson Thackery.5927

Aeson Thackery.5927

Came here to say exactly this, along with player housing!

The thing I’ve missed most, in every MMO since Star Wars Galaxies, is the non-combat classes. The Dancer, Musician, Tailor, Image Designer, Merchant – all of these added something huge to the community, they were ways to draw people into cities, to fuel the player controlled economy, they provided important buffs and services you could get nowhere else in the game. The nice thing in SWG, too, was that the point buy system meant you could be a master dancer and then still go out and hunt bounties when you wanted.

Since then I have been longing for a game that offered this sort of thing again. You could still have your primary combat class, but then let people choose to do these things – maybe as an alternative to crafting. (though Tailor was a crafting class it’s scope was huge).

I still remember going to concerts in game with choreographed bands dancing and playing music while their R2 droids where firing off special effects. It was beautiful and these groups made loads of credits doing just this sort of thing as their main in game focus.

Not only that but these classes complimented many of the more active fighting classes, too. Rangers would go and catch animals for crafting materials; they could also make (and sell) camps where Dancers or Musicians could use their buff powers in the field, etc.

GW2 has a decent community, but you want to see a community really come to life, add options like these.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Melchior.2135

Melchior.2135

Prior MMO experience includes EQ1, FFXI, WoW, CoH, and one terrified weekend in EVE before realizing I was completely out of my depth.

I miss the FFXI Job System, being able to swap classes on a single character and have a secondary “support” class. I do not miss the Gear Storage Headaches this caused if you were leveling very different classes, though.

Sometimes I miss Trinity-Style party composition, especially the clockwork ballet that a high functioning FFXI team could become. But that longing always feels a little like remembering the “good times” in an abusive relationship.

I miss the incredible variety of Character Creation in City of Heroes, and the fact that your appearance was completely dissociated from your equipment. Transmutation Stones in GW2 feel like a poor substitute in comparison. Also the broad spectrum of power sets. Also the storytelling options that really let you define an individual place for yourself, rather than being funneled towards the same heroic conclusions as everyone else. Being able to play as a bad guy was a really big deal for me, even if support for it eventually kind of fizzled.

I also really miss the CoH Base editor and the Story Architect system. If they’d found a way to merge the two, so you could write custom missions and also set them in custom environments, I’d have been in heaven.

I especially miss the CoH Global Chat system, even though it was buggy as hell, for letting us build all kinds of communities that weren’t necessarily tied to our Supergroups/Guilds.

Former Guild Wars 2 fan. RIP, ArenaNet’s integrity.

(edited by Melchior.2135)

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: dcypher.2590

dcypher.2590

the problem I have is they dumped the trinity and also dumped the specializations at the same time. for someone who just wants to heal or just wants to tank, it’s just not there. They could have dumped the trinity by making everything able to be done as it is now, without any dedicated whatever, and still kept healing and tanking optional for people who really like doing those things. But eh, whatever.

Thing is tho, this is pretty much the number one reason they won’t ever be able to create really in depth boss fights. So it’s good and bad..good because anyone who can dodge and clear conditions can do anything int he game, bad because the bosses are only going to have 1 or 2 moves.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: SpyderArachnid.5619

SpyderArachnid.5619

It doesn’t though. Don’t know where you heard that, but that doesn’t affect it at all.

Aggro is random in this game. I’ve run plenty of dungeons with people who claim they are tanks, yet they can’t hold any aggro on a boss or mobs. I’ve seen casters pull more aggro than a “tanky” character can. Shoot I remember doing a massive chain event in Orr where one poor little Elementalist was constantly being chased down by the boss without even attacking it, while all these melee heavy armored players kept chasing it down the whole time. They just ran in circles till the boss was finally dead cause it wouldn’t leave the girl alone.

Your stats don’t make you more of a target because your toughness and vitality is high. I can easily pull aggro off anyone with my Mesmer that is a heavy armored profession.

The thing is, without actual threat generation and aggro/taunt mechanics, you can never be a guaranteed tank. You can gear up all you want like a tank, but it doesn’t mean you will be a tank.

http://wiki.guildwars2.com/wiki/Aggro

“who is using a shield / has more toughness and overall armor”
“Another tactic involves reviving fallen allies in turns to draw a NPC accross the battlefield, while the other players attack it. Highly challenging enemies such as Champions and event bosses indeed value reviving to the point of sometimes ignoring any other factor, while stopping reviving will draw their attention to the more classical threat sources.”
They indeed will turn around and attack a person if a) he is doing a lot of healing on himself or others b) has a lot of toughness.
So yes, you can tank. It’s especially if you have a guardian or a warrior (with auto-regen), but doable on any class.

Way to half-quote the wiki and take it out of context.

If you read the whole thing, and I’ll say it again, Toughness and Vitality do not make you a tank. There is many factors that go into whether you will have aggro or not on a mob.

Just like I said. I could easily pull aggro off someone with a Mesmer. Who is not even a tank. All I have to do is do enough damage or get in melee range of the boss. Plus all the other factors that it takes into account like yes, resurrecting someone. Anyone can do it. Doesn’t make it a tank thing when anyone can do it.

You are trying to state there is tanks in GW2, which there is not. There is ways to get aggro doing many different things, but they are not tank specific. Anyone can do it, thus anyone can pull aggro and threat. There is no traditional mechanic to give a tank threat in this game and have them control the aggro distribution. Anyone can do these tactics, thus negating the whole tank role.

So again, there is no tanks in GW2.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: dcypher.2590

dcypher.2590

Because you can dodge all the time and because you can block attacks from 10 monsters. And because CDs are fast.

Other means of survival? Running around and making a monster train following you?

yea.. kiting does not equal tanking. besides I don’t think it takes any skill to run around in circles.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Way to half-quote the wiki and take it out of context.

If you read the whole thing, and I’ll say it again, Toughness and Vitality do not make you a tank. There is many factors that go into whether you will have aggro or not on a mob.

Just like I said. I could easily pull aggro off someone with a Mesmer. Who is not even a tank. All I have to do is do enough damage or get in melee range of the boss. Plus all the other factors that it takes into account like yes, resurrecting someone. Anyone can do it. Doesn’t make it a tank thing when anyone can do it.

You are trying to state there is tanks in GW2, which there is not. There is ways to get aggro doing many different things, but they are not tank specific. Anyone can do it, thus anyone can pull aggro and threat. There is no traditional mechanic to give a tank threat in this game and have them control the aggro distribution. Anyone can do these tactics, thus negating the whole tank role.

So again, there is no tanks in GW2.

yet you can have the aggro never climb off you as long as you have enough toughness and a shield. And the only thing that can take the aggro off you for just a mili-second is if someone in your group starts doing 60K bursts.
And funny thing is that is similar to how aggro works in other games. If you have no tank in your group aggro will be on DPSers. If a dpser is doing too much damage aggro will be taken off the tank (which was really looked down upon in WoW). So aggro mechanic in itself is very similar to other MMOs (except for not having a taunt mechanic).

yea.. kiting does not equal tanking. besides I don’t think it takes any skill to run around in circles.

depends on what you’re kiting and where. Most can’t kite adds for long enough in SE if cornering the boss Fs up. Most can’t lure mobs and keep them in in specific places. Hell most people don’t take enough toughness to even survive one hit.

(edited by Mirta.5029)

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: dcypher.2590

dcypher.2590

It doesn’t though. Don’t know where you heard that, but that doesn’t affect it at all.

Aggro is random in this game. I’ve run plenty of dungeons with people who claim they are tanks, yet they can’t hold any aggro on a boss or mobs. I’ve seen casters pull more aggro than a “tanky” character can. Shoot I remember doing a massive chain event in Orr where one poor little Elementalist was constantly being chased down by the boss without even attacking it, while all these melee heavy armored players kept chasing it down the whole time. They just ran in circles till the boss was finally dead cause it wouldn’t leave the girl alone.

Your stats don’t make you more of a target because your toughness and vitality is high. I can easily pull aggro off anyone with my Mesmer that is a heavy armored profession.

The thing is, without actual threat generation and aggro/taunt mechanics, you can never be a guaranteed tank. You can gear up all you want like a tank, but it doesn’t mean you will be a tank.

http://wiki.guildwars2.com/wiki/Aggro

“who is using a shield / has more toughness and overall armor”
“Another tactic involves reviving fallen allies in turns to draw a NPC accross the battlefield, while the other players attack it. Highly challenging enemies such as Champions and event bosses indeed value reviving to the point of sometimes ignoring any other factor, while stopping reviving will draw their attention to the more classical threat sources.”
They indeed will turn around and attack a person if a) he is doing a lot of healing on himself or others b) has a lot of toughness.
So yes, you can tank. It’s especially if you have a guardian or a warrior (with auto-regen), but doable on any class.

Way to half-quote the wiki and take it out of context.

If you read the whole thing, and I’ll say it again, Toughness and Vitality do not make you a tank. There is many factors that go into whether you will have aggro or not on a mob.

Just like I said. I could easily pull aggro off someone with a Mesmer. Who is not even a tank. All I have to do is do enough damage or get in melee range of the boss. Plus all the other factors that it takes into account like yes, resurrecting someone. Anyone can do it. Doesn’t make it a tank thing when anyone can do it.

You are trying to state there is tanks in GW2, which there is not. There is ways to get aggro doing many different things, but they are not tank specific. Anyone can do it, thus anyone can pull aggro and threat. There is no traditional mechanic to give a tank threat in this game and have them control the aggro distribution. Anyone can do these tactics, thus negating the whole tank role.

So again, there is no tanks in GW2.

This guy is right. You may be able to make yourself a little less squishy with toughness, vitality, a shield..but the way the aggro system works means there is no tank. Even with the toughness and vitality you can’t just eat boss damage the whole fight..you are still bouncing in and out. It’s just the design.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

This guy is right. You may be able to make yourself a little less squishy with toughness, vitality, a shield..but the way the aggro system works means there is no tank. Even with the toughness and vitality you can’t just eat boss damage the whole fight..you are still bouncing in and out. It’s just the design.

you can keep the boss solely on you though making sure that no dpsers would ever take any damage.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: SpyderArachnid.5619

SpyderArachnid.5619

This guy is right. You may be able to make yourself a little less squishy with toughness, vitality, a shield..but the way the aggro system works means there is no tank. Even with the toughness and vitality you can’t just eat boss damage the whole fight..you are still bouncing in and out. It’s just the design.

you can keep the boss solely on you though making sure that no dpsers would ever take any damage.

You can’t though. Cause anyone else can run in and do the same thing you are doing and take aggro right off you. Since you can’t taunt or anything to gain that aggro back, there isn’t much you can do about it. Which in turn, just negated your “tanking” to begin with.

As well as what was mentioned above, a tank is also supposed to soak up the damage while being healed by the healer. You can’t quite do that either in GW2. Since there is no direct healing, you’re going to die eventually trying to soak up all the damage. All the AoE heals in the world aren’t going to let you stand there taking the full force of everything without having a dedicated healer to keep the tank going.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Tolmos.8395

Tolmos.8395

I miss grit. Though Guild Wars 2 is a fun game…there’s nothing gritty about it. Cities are too clean. Characters are too clean cut. No one curses. No one looks awful. I know it sounds weird, but it’s more immersive for me to be in a game that is darker and feels real. See some garbage on the streets. See some ugly people, on ocassion. Guild Wars 2 is a bit too sanitized for my taste.

This is why I can’t play Norn at all. They feel like they SHOULD be a gritty race, but instead they feel like a G rated version of where they should be at. It’s like playing a race of Saturday Morning cartoon tough guys.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Ensign.2189

Ensign.2189

Depth. I miss depth.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Aeson Thackery.5927

Aeson Thackery.5927

Depth. I miss depth.

I dunno, i’d say GW2 has quite a bit of depth (except for the areas of player housing, guild halls and non-combat activities/classes..)

How do you mean?

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: CoRtex.2157

CoRtex.2157

Builds: the gw1 deck building system.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: ATMAvatar.5749

ATMAvatar.5749

- Teamwork. With the loss of the trinity its really each man for themselves. I miss the depth of teamwork from other games, especially GW1, where every individual had its own purpose and responsibility, where if 1 person failed to fulfill its purpose, the consequences for the entire team would be immense.

I agree on teamwork, but I disagree that it’s the lack of the cookie-cutter trinity roles that prevents teamwork from happening. People need to think outside the box a little.

That somewhat leads me back to another thing I liked about CoH that someone else mentioned above – spec variety. Some of the power sets, while fitting quite nicely with the superhero theme, were pretty new for me in the scope of a MMO.

For example, I remember going out a few times with parties consisting of no healers or tanks – we did well because we instead brought a frost controller and a force field defender. Rather than worrying about tanking to hold aggro or healing to keep people alive, the frost controller would lock-down groups of enemies in various ways and the force field defender would prevent us from taking damage by layering on the bubbles while the rest of us would clean-up.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

For example, I remember going out a few times with parties consisting of no healers or tanks – we did well because we instead brought a frost controller and a force field defender. Rather than worrying about tanking to hold aggro or healing to keep people alive, the frost controller would lock-down groups of enemies in various ways and the force field defender would prevent us from taking damage by layering on the bubbles while the rest of us would clean-up.

Controllers were love, same with Dominators. My Illusion/Cold could “tank” and debuff with perma PA. I miss how it was never about not having enough dps in sf/tfs, it was usually about how much debuff you had >.>

I also miss Stalkers. People complain about stealth in pvp here…..

(edited by Tamaki Revolution.3548)

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Caffynated.5713

Caffynated.5713

I miss meaningful PvP and consequences.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: HawkMeister.4758

HawkMeister.4758

As someone afflicted with a natural pack-rat perk, definitely player housing(with storage!).
Maybe somewhere dunno, like a personal instance, like from story or sumthin. :P
Right now I have to get by with my personal guild, which sucks as it feels slightly “exploity”.

SWG type housing would be awesome, but probably costs too much to develop. Actually at this point the simpleton LOTRO housing would make me feel giddy.

DDO style Guild Airships, OH yeah … oh my. I think I just..

I still can´t understand why ANet made the grind for outfits basically the PvE endgame and forgot to program even a rudimentary LOTRO style wardrobe.
Yet another Hint for how rushed GW2 was?

Polish > hype

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

This guy is right. You may be able to make yourself a little less squishy with toughness, vitality, a shield..but the way the aggro system works means there is no tank. Even with the toughness and vitality you can’t just eat boss damage the whole fight..you are still bouncing in and out. It’s just the design.

you can keep the boss solely on you though making sure that no dpsers would ever take any damage.

No you cannot, maybe play the game a little more and less forums and you would know there are no tanks in this game, want proof? try ressing someone while the supposedly “tanky player” is apparently holding agro (rofl)…

Depth. I miss depth.

I dunno, i’d say GW2 has quite a bit of depth (except for the areas of player housing, guild halls and non-combat activities/classes..)

How do you mean?

Could you possibly name some of this Depth you’re seeing in this game?

(edited by Dante.1508)

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

The original loot style ~

Although everyone being able to get loot can be nice, it really just promotes abuse. Why try when you can just hit the mob once, get credit and let everyone else do the work. Why solo when you know you’re being punished for it, since you could get the same rewards only much, much faster while zerging. You don’t even get rewarded for soloing group content, you get the same rewards as if you were in a group.

In the original style, sure you had to tag mobs which brings its own problems, but at least you were appropriately rewarded.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Psychogene.6780

Psychogene.6780

+1 on the Guild AirShip.

I played DDO for 2 years (Still the best class/trait design I have seen in an mmo and because of that had the best pve content) and one of the best moments was when they introduced guild housing via guild airship. As your guild levels you could purchase guild airships at certain levels, which each purchase being an upgrade to your airship making it more fancy, more bigger and having more space to put amenities and shrines that add shortterm buffs. It was also used as a hub to get around the world.

Anet should hop onboard an idea like this – its a win win for both developers and the players in my opinion. Players get something that is unique to their guild – a place to hang out with their guild and a place they can really call home in tyria (as opposed to just standing around at a random location at any given time), and anet can make good money by making the guild housing (airship, or whatever they choose) purchasable by gems. There is so much opportunity to be seized with guild housing but this is a start for an idea – it can be expanded greatly.

From DDO, I also miss the ability to multiclass. How sweet would it be to have say a level 80 char made out of 30 levels of guardian and 50 levels of mesmer. This is obviously never going to happen, but would be fun to think about.

DDO also had this true resurrection option in their game where as when players hit max level, they can start all over again at level 1 as any race/class they desire, with the difference being they will eventually become more powerful at max level then a non ‘TR’ but will need to earn more experience per level to hit max level. They also get nifty wings next to their name and inherit a ‘past feature’ from their previous life (in this case, the class that has the highest level due to the fact in DDO you can multi-class). So potentially you could TR your character as many times as you like, reliving the world again as a level 1 but becoming stronger each time. Oh man, DDO had so many great ideas for an mmo ……..

I also played wow but to be honest the experience felt very generic after a few months.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Tenster.5249

Tenster.5249

Interactive furniture. I like sitting in chairs and such!

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Lalangamena.3694

Lalangamena.3694

meaningful crowd control and its use in dungeons in order to complete the dungeon.

traps that thieves/engineers can disable…

xp and reward bonuses on full dungeon completion. (i.e. finished the dungeon without skipping? get a phat bonus…)

(also en EX-DDO Player…)

(edited by Lalangamena.3694)

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Something else I enjoyed during my free trial of WoW was the chests, boxes, crates, etc strewn about the world. There would be chests in enemy camps with foods, crates and barrels from shipwrecks lying about the beach, etc. GW2 has chests, too, but it somehow just isn’t the same. The chests in GW2 feel more loot-based, whereas those in WoW (open world) felt more atmospheric.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Everything from GW1 – literally.

Well designed quests, strategy, real challenge, excellent story, enjoyable combat, awesome pvp with tons of modes, healing and protting, rewarding pve & pvp, costumes I can combat in, heroes, Cantha and Elona. Glint, Palawa Joko, trolling RA with frenzy mending and heal sig, hamstorm, epic voice acting so bad it’s good, running people for dem platz, power trading in spamadan, vanquishing, my Assassin, guild alliances, watching Dhuum own people when they get banned http://www.youtube.com/watch?v=3fFYug8nXcM

This list summed up most of what I miss. GW1 is still my go-to MMO game these days. Though I still play and love GW2 for whakitten is, it certainly isn’t close to being as good as GW1 for me.

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: LumAnth.5124

LumAnth.5124

A lot of things from gw1 but my most wanted object is….

The Msmer…

The real one.I have a mesme now (he’s my main) but gw2 Mesmers do not.even compare to the original.

Where are you Diversion when I want to annoy people. Now its just a daze
Cry of Frustration when I see a big group? Now it just pops illusions
Panic, the anti zerg.
Confusion has nothing on Backfire/Empathy/Visions of Regret
How about Shared Burden?
When will I see my love again for Migraine?
Psychic Instability to trip you
I miss you, Fast Casting.

Seriously though, sometimes I think my Mesmer here is an MM with Death Nova (Mind Wrack aka Shatter builds) or super charged minions (phantasm build)

Sorry for the typos….
I’m usually typing on my phone

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: zuraith.6104

zuraith.6104

I came from Aion, and kitten I miss my wings.