What gaining your epic weapon should be...
Here is how i earned my first epic weapon..and 75% of the other seven lvl 80 characters i own..
Run to Trading post search weapons level 80 exotic..
look for a suitable Exotic looking skin on Guildhead database..
Purchase Epic weapon for myself..
Not feeling very epic..
Anyone else feel the above is messed up so bad, the game needs serious fixing..
I’ve only ever found one Exotic in 1500+ hours of open world game play.
(edited by Dante.1508)
Sounds like a single player game to me.
You simply can’t have a highly sought after items like a legendary achieved through these means in an MMO. Sure it all sounds cool on paper, but when everyone can achieve a legendary, it’s not legendary at all. (inb4 you deny that, sorry but its a fact)
And say you make it hard enough that only 10% of the games population can progress through it. Well, all those months of hard work are wasted because it’s gated content. You’ll have every casual and their grandmother up in arms about how it’s impossible to beat and that they want it changed. It will be 10x more complaining then there ever was. Then inevitably it will show up in the laurels vendor and then we’re worse off then when we started.
[OHai] – Northern Shiverpeaks
O god, If getting legendaries was ANYTHING like EQ1 Epics, I would ACTUALLY enjoy the hunt for it.
The current Legendaries just feel like a unobtainable goal, and anytime I start considering farming for it, it hits me.. this is not a journey I would in any way enjoy.. It would be a 2000h-1000h long farm fest, only to get the gold required to BUY the components of the Legendary.
Unless ofcourse I was a economical wizard, that enjoyed crunching numbers for hours upon hours, to squeeze the most out of the tp.
That is another problem, the way guild wars 2 TP is constructed it very rarely allows for people like myself who rely on having a keen eye, to get a quick bonus, The users are simply given to much information (may sound stupid), so these bargains rarely ever happen.
I definatly have a grindy personality, I was about 12 when eq1 first came out, and despite its grindy nature I absolutely loved it.. because I always felt I was being rewarded for grinding.. here Anet activly tries to limit the players ability to grind, while ironicaly the item that alot if not most of your endgame revolve around is the biggest grind of them all.
Getting a epic in eq1 was freaking hard, but it was enjoyable, and it did not depend on how big your wallet was.
I still remeber farming raster for 72 hours STRAIGHT, and not getting the component i needed for my monk epic.. funny thing is I look back on that fondly, despite wasting 72 hours getting nothing of value, because there was always a chance of actually get it.
I REALLY want to go for one or more of the legendaries, but the only thing I would be likely to achive is ending up burnt out and fed up with the game.
And before the comment is made “Legendaries arnt for everyone” I am not “everyone”, I am a anti-social person by nature, and I spend more hours infront of the pc then what “normal” people would consider healthy, and even I do not consider the “journey” for the legendaries in theyr current for the be a logical goal.
And It definatly does not help that I joined the game much later then the most of you, I missed out on stuff like: Dungeons without DR, Dungeons where each boss gave 10s++, Lost Shores Precursor rain, and a number of other things.. which is fine.. Except I economicaly suffer because these things once happened, the after effects of these events are easily spotted on the tp.
This is why a Legendary should not have anything to do with money, stuff that effects the market also effects the difficulty of aquiring the legendary, I find it to already be at a unreasonable “difficulty”, and I very much doubt the difficulty will stop increasing any time soon.
(edited by Kilrain Daggerspine.6843)
Sounds like a single player game to me.
You simply can’t have a highly sought after items like a legendary achieved through these means in an MMO. Sure it all sounds cool on paper, but when everyone can achieve a legendary, it’s not legendary at all. (inb4 you deny that, sorry but its a fact)
And say you make it hard enough that only 10% of the games population can progress through it. Well, all those months of hard work are wasted because it’s gated content. You’ll have every casual and their grandmother up in arms about how it’s impossible to beat and that they want it changed. It will be 10x more complaining then there ever was. Then inevitably it will show up in the laurels vendor and then we’re worse off then when we started.
You just contradicted yourself by saying that when it’s available to everyone, it’s not Legendary, but you can’t make it exclusive to a percentage of the population otherwise the other percentage will whine about it.
Legendary weapons are able to be gotten by everyone now. It just takes varying amounts of time / RL money.
Having ‘gates’ in which the player needs to improve themselves and use their character to the best of their ability to beat the obstacle isn’t a bad thing.
And give one good reason why you can’t have an epic questline to gain a Legendary?
As for the single-player game comment, have you not seen what you have to go through to get Legendary components in FFX?
- Dodge 200 Lightning Bolts
- Capture every beast in the Calm Lands
- Win Blitzball tourney when the component is the main prize
- God forbid you forget a component in one area, otherwise you’re in for a bad time
Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)
I have to say, everytime I see someone walking around with his “legendary” weapon, I just feel pity for him because either he wasted a good amount of real money or he grinded like a obsessed psycho without real life obligations.
Legendaries in GW2 are not epic, they are sad….