What happen to hold-Down-charge-up skills?
There’s nothing like that in the core professions to my knowledge.
There have been instances of it in other areas, though. Some of the activities (Snowball Mayhem comes to mind specifically) and maybe a bundle or two. The functionality still exists, I guess they just decided against it for main attacks or something.
I wouldn’t mind having a few such attacks added to the main professions personally. Having different levels of charge would make a pretty adaptable attack.
There’s nothing like that in the core professions to my knowledge.
There have been instances of it in other areas, though. Some of the activities (Snowball Mayhem comes to mind specifically) and maybe a bundle or two. The functionality still exists, I guess they just decided against it for main attacks or something.
I wouldn’t mind having a few such attacks added to the main professions personally. Having different levels of charge would make a pretty adaptable attack.
But you do remember them saying this was one of the skill types right?
Just making sure I wasnt the only person that remember this.
We have this feature on siege weapons. ^^ I think this is possibly a good idea for future skill additions except being forced to hold your finger to a key could make PvP a bit more tedious. Depends on the value of the skill in question of course.
keg brawl
crab toss
trebuchets
That one heart in Queensdale, if you do the rifle training.
“it’s not enough to shoot the target, you must hold until commanded!”
God that mission was boring.
There is one skill I know of that increases damage the longer you charge it, and that’s the scouts kill shot in wintersday pvp.
But my friend was in the press beta’s & cbt’s and was going on about how there was no skills like that. They were saying that its possible that there was some in alpha.
TheRavingNecromancer.tumblr.com
There are also a lot of channeled skills in the game that can be voluntarily interrupted.