What happend to this game ?
For the dumbing down you have the September Feature Pack to thank for that and the introduction of the New Player Experience. In short it means it makes the game easier to get into for new players, even if I never heard or saw 1 player complaining the game was to confusing and for the vet players it means being treated as if you are an idiot.
Make a new character, you’ll love what they did, like making unlocking weapon skills based on your lvl instead of the old “kill stuff to unlock weapon skills” way and having a lot of other stuff being put behind a level gate.
As for the player base their will always be trolls trying to annoy people and trying to come off as smart but their is still a large amount of players that are willing to help each other.
Anet tried to make a game that appeals to everyone. A model of creating a game which actually ends up appealing to a few to no one.
(edited by TheDraco.3965)
Anet tried to make a game that appeals to everyone. A model of creating a game which actually ends up appealing to a few to no one.
I enjoy the game and so do thousands of other players, so the model they created was successful despite people who don’t like it claiming because of that only a very few enjoy the game and the game over all is a failure.
(edited by joshc.3129)
But the thing i hate the most is what has happened to the people i used to play with. It has changed to players helping each other and having fun to kitten trolls and dumb CoD kids trying to act smart.
I for one am not liking this. The only reason i posed this is to see if anyone else is shearing my pain here.
Megaservers were introduced in April 2014. It’s a useful feature that allows players from all servers to play on the same maps, preventing the game from feeling empty no matter where you go. When there’s too many players on a map copy, instead of creating an overflow, the system prioritizes maps on which your friends, party or guild members, or people from the same world are playing, and allows you to always play with people you normally would.
Or at least, that’s the theory.
In reality, megaservers are an extremely buggy feature that creates copies of maps and shoves players from all servers on them at complete random before closing them 10 minutes later, completely annihilating all sense of community in the game. Since their release, the quality of social interaction is deteriorating daily.
It’s the most confusing and unintuitive system yet, and no one really knows what the hell the devs were thinking. You’ll find enormous threads of backlash against megaservers buried on the forums: players predicted issues megaservers would cause, and not only were they correct, but none of those issues have been addressed to this day:
- Not playing with players from your own world prevents you from making a call to arms and bringing others to World vs World.
- It is nearly impossible to participate in large-scale events with players you know.
- It is now more confusing than it will ever be to bring players onto the same map copy for a large guild event.
- Players with similar interests, such as roleplayers, can no longer play together outside of already organized parties (making it nearly impossible for new players to discover them).
- And more!
Until the devs realize how awful megaservers truly are and release either a way to select the map copy you play on, or an opt-out option altogether, I’m afraid you’ll have to fill up your block list, and always party up with friends you already know.
The thing that annoys me the most is how they changed and removed the little things. For example Golem chess. I enjoyed that when i was low level in the area, it was a break form killing mobs and doing quests so you and your friend could have a laugh at playing this min game. When i came back on my new charter that i made i noticed that it was removed and you can’t play it any more. My one and only question was Why !? it was not buggy or harming any thing why remove it. And things like this have ruined the game for me.
They have decided to cater to the casuals is what happened.
I guess the game was too challenging for the 5 yr olds so they had to dumb it down.
A-net decided to go where the money is, the casual gamer. Why do more effort and get us whiny veterans complaining when there are people who don’t give two hoots for story and immersion etc? You don’t pay a montly fee, this is what you get.
— Every heartbroken Guild Wars fan on GW2
One of the worst mistakes a game can make is to take things away from the players that they enjoy and this game has been doing a lot of that (SAB, casual outfits, server identity in PvE, interesting starter quests, traits at low levels, transformation crystals allowing the movement of upgrades, etc.).