What happened to "biweekly cadence"?

What happened to "biweekly cadence"?

in Guild Wars 2 Discussion

Posted by: Puddles.6385

Puddles.6385

There was a lot of lip service paid to the Living World during season 1. Most of it was the idea that expansion-style content could be released in smaller batches, and not charging us for a boxed expansion. I could get behind that.

We got 25 Living World releases during season 1. That wasn’t quite one every 2 weeks, but we certainly understand taking some time off around the holidays.

However, Living World Season 1 ended in February (maybe even January, I don’t remember exactly). We then got a feature pack with features that actually impacted the bulk of the playerbase, and most of us were happy with it. It has been 6-7 months since then, and we have gotten exactly 4 Living World releases since. I’m not a math whiz, but that looks closer to bimonthly, rather than biweekly.

The playerbase already felt abandoned by the 3 months where nothing happened on NA/EU servers, because of the China release. Making us wait another full month while ANet dribbled out feature announcements for assets that were already created during the last period of abandonment, only to follow it up with another announcement that it’ll be another 2 months until the next LS update really feels like a slap in the face.

To be clear: I’m not complaining about the leveling changes. Despite the fact that I feel the gating is more excessive than is really necessary, I don’t feel it’s quite as bad as people are making it out to be. My true gripe is that we’re effectively waiting 3 months for ANet to implement features that they already spent 3 dark months making. To NA/EU players, this feels like a total of ~6 months of ANet doing absolutely nothing this year.

What happened to "biweekly cadence"?

in Guild Wars 2 Discussion

Posted by: Templar.4512

Templar.4512

They did do nothing. We only received updates ported over from the CN version, which is essentially copy-pasted code. I don’t know what took them so long.