What happened to the concept: glass cannon

What happened to the concept: glass cannon

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

Traditionally you would sacrifice defense for more dps, or dps for more defense. This inherently created it’s own balance. Risk is rewarded by skill. But we have a situation where some classes can (especially after the last patch) have ridiculous sustain and deal very good damage.

I would say from my recent sPvP play through this applies to Necro (obscene sustain through shroud), Guards, and Eles. If I risk defense for going zerker/Assassins (i.e. low vit and toughness). I expect to be able to break a tank through skill, but if I can’t then that character should be hitting like a wet paper bag.

Maybe the over the top conditions buff from the patch are exacerbating the matter, but something seems conceptually wrong with allowing class builds to exist that appears to be good at everything, with little downside.

(edited by Vague Memory.2817)

What happened to the concept: glass cannon

in Guild Wars 2 Discussion

Posted by: Khristophoros.7194

Khristophoros.7194

Necro has weak mobility and no stealth. That’s why it’s allowed to have tons of health, sustain, and still deal damage.

What happened to the concept: glass cannon

in Guild Wars 2 Discussion

Posted by: Vesuvius.9874

Vesuvius.9874

The meta shifted.

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